pathing?
Re: pathing?
Now wait just a gosh darn minute! If I sit in a tree and shoot arrows into a lion till its dead thats hunting. But, if I stand on a ridge and cast or shoot at a mob till its dead thats wronge? And like its been said, if its wronge then fix it. Dont go banning people and taking there exp away. Are you trying to kill this game or what!
Re: pathing?
jackmor wrote:Now wait just a gosh darn minute! If sit in a tree and shoot arrows into a lion till its dead thats normal. But, if I stand on a ridge and cast or shoot at a mob till its dead thats wronge? And like its been said, if its wronge then fix it. Dont go banning people and taking there exp away. Are you trying to kill this game or what!
Yes, Jackmor, that would be considered wrong in this game.
This is a game and you aren't actually sitting in a tree or on a ridge. The game requires a level of balance that would require the monster or lion to be able to attack you in return. If this weren't the case, there would be no risk to be rewarded. Everyone could just sit on a ridge and level.
Getting rid of it would be ideal, and it is always being worked on in the game. However, if it is discussed as an exploit by the support staff then it should be treated as such and not used.
If you are not sure something is an exploit or not, you can contact the support team via a petition. Please remember, the exploits are not negotiable. If a GM tells you it should not be done or is considered an exploit, it shouldn't be done.
Re: pathing?
How about just porting sed afenders into mob on kinchers 10 times insted of banning and losing yet more players in a ever decresing player world.
Re: pathing?
Well no exp is not so bad if the mob has no way of getting to you. I have stood on a ridge and cast on mobs that were too far away to get to me before they were dead. But, if I missed a cast they would get to me. A freind and I even cast into the canyon and the mob came up and killed us both. I dont know of a place (maby the islands in Tryker) where they had no chance. So, what is the exploit. Is it when they have NO chance? Or where they can't get to you in time?
Re: pathing?
basicart wrote:How about just porting sed afenders into mob on kinchers 10 times insted of banning and losing yet more players in a ever decresing player world.
Although this sounds like an interesting, and probably more fun to watch solution, keeping a cheater or exploiter in the game hurts the player base more than suspending or banning said cheater.
They hurt the game by destroying balance for other players as well as using valuable GM / support time which could be spent helping players with other issues.
Re: pathing?
jackmor wrote:So, what is the exploit. Is it when they have NO chance? Or where they can't get to you in time?
It's when the mob has absolutely no chance of getting to you. Casting at a mob and them being able to get to you, but you killing them before they do is not an exploit. Casting accross the water at a mob that couldn't possibly touch you is an exploit. As I said earlier, and exploit is when there is no way for the mob to harm you and you kill the mob anyway.
Cerest
Community Liaison
Community Liaison
Re: pathing?
Ok thats somthing I missed. Thanks for the expaination. Thought I was going to get banned for a minute.
Re: pathing?
cerest wrote:It's when the mob has absolutely no chance of getting to you. Casting at a mob and them being able to get to you, but you killing them before they do is not an exploit. Casting accross the water at a mob that couldn't possibly touch you is an exploit. As I said earlier, and exploit is when there is no way for the mob to harm you and you kill the mob anyway.
To help clarify a little more on this issue. Standing on a ridge, or in an area that only allows a mob to get to you by a leap of faith could also be called an exploit. The mob has to be able to have a fair path to you without relying on another glitch to get there.
Re: pathing?
How does this work for groups?
Lets backtrack to the issue with the Honcher on the edge of the water.
On its agro list was more than 1 player, of which all were on land and none went into or touched the water, the water was on the back side of the Honcher.
It is possible that the Honcher touched the water during battle.
All players in group got the warning and no exp was given.
If a creature hits an "exploit" situation, where as the code deems it a possible exploit, the creature in question should instantly despawn and not cause a continued battle.
Specifically, if the players were surrounding the creature, and it was something like a Kincher that was very large in size, and 'bounced' off a 'root' or unmovable object, would this constitute an exploit situation since it changes the agro of the Kincher and makes it 'leave combat' for a duration of a split second before it chooses another target.
On many occasions, creatures of different flavor, inadverntatly 'leave combat' on there own, although you are still battling them (this has caused exp loss in general but that is a different story).
What is the exact formula that determines the exploit?
So far what is mentioned is to wide based and open to guess work that is hard to avoid.
I got the message 1 time when a gingo was running at me, and it got 'stuck' for a second on a 'root' sticking out of the ground, when I killed it I got a warning, no exp.
The Gingo didn't have a 'clear' path to me, I didn't attack it first, and it had agro'ed on me, it is the thing that had the path issue, and only for a meere second or two until it freed itself and hit me.
Is there a timer that justifies the duration of 'stuck' before it is considered an exploitation?
Is it just a instantanious flag that is thrown in the system and logged that the situation occurred?
What are the rules to this?
More precisly:
1) Will a exploit flag be thrown every time an npc / creature hits an invisible wall after it has entered combat?
2) If a creature you are killing leaves combat on its own and re-enteres, is an exploit flag thrown?
3) If a creature touches a waters edge durring battle, is an exploit flag thrown?
4) If a player enteres the water during combat and another player kills said creature, is an expoit flag thrown?
5) If 10 people are on a creatures agro list (say a named Cutter) and 1 of the players enters water, will the exploit flag be thrown and none of the 10 get exp at the end of the battle do to 1 player?
These are all I can think of right now.
Lets backtrack to the issue with the Honcher on the edge of the water.
On its agro list was more than 1 player, of which all were on land and none went into or touched the water, the water was on the back side of the Honcher.
It is possible that the Honcher touched the water during battle.
All players in group got the warning and no exp was given.
If a creature hits an "exploit" situation, where as the code deems it a possible exploit, the creature in question should instantly despawn and not cause a continued battle.
Specifically, if the players were surrounding the creature, and it was something like a Kincher that was very large in size, and 'bounced' off a 'root' or unmovable object, would this constitute an exploit situation since it changes the agro of the Kincher and makes it 'leave combat' for a duration of a split second before it chooses another target.
On many occasions, creatures of different flavor, inadverntatly 'leave combat' on there own, although you are still battling them (this has caused exp loss in general but that is a different story).
What is the exact formula that determines the exploit?
So far what is mentioned is to wide based and open to guess work that is hard to avoid.
I got the message 1 time when a gingo was running at me, and it got 'stuck' for a second on a 'root' sticking out of the ground, when I killed it I got a warning, no exp.
The Gingo didn't have a 'clear' path to me, I didn't attack it first, and it had agro'ed on me, it is the thing that had the path issue, and only for a meere second or two until it freed itself and hit me.
Is there a timer that justifies the duration of 'stuck' before it is considered an exploitation?
Is it just a instantanious flag that is thrown in the system and logged that the situation occurred?
What are the rules to this?
More precisly:
1) Will a exploit flag be thrown every time an npc / creature hits an invisible wall after it has entered combat?
2) If a creature you are killing leaves combat on its own and re-enteres, is an exploit flag thrown?
3) If a creature touches a waters edge durring battle, is an exploit flag thrown?
4) If a player enteres the water during combat and another player kills said creature, is an expoit flag thrown?
5) If 10 people are on a creatures agro list (say a named Cutter) and 1 of the players enters water, will the exploit flag be thrown and none of the 10 get exp at the end of the battle do to 1 player?
These are all I can think of right now.
For those who know about today, I have a supprise for you tomorrow.
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Re: pathing?
I have already explained we are not out to get issues based on accident. If you are exploiting, you already know it.
The code won't determine you as an exploiter, the code will only base an XP decision on what it sees as facts, the support staff will determine whether you were exploiting or not. There is no reason to further elaborate on that stance.
I won't have a round table discussion on exactly how to exploit or avoid being caught exploiting. If it doesn't seem right, it probably isn't.
The code won't determine you as an exploiter, the code will only base an XP decision on what it sees as facts, the support staff will determine whether you were exploiting or not. There is no reason to further elaborate on that stance.
I won't have a round table discussion on exactly how to exploit or avoid being caught exploiting. If it doesn't seem right, it probably isn't.