Being a sucker for flashy items, I was wondering if it is possible (at high levels) to craft weapons with special damage bonues such as acid or cold, and more important than the extra damage of course , with a particle effect such as a blue glow for cold damage, fire for... well, fire.
And now that we are on the subject of flashy items, are there a great number of visual variations in armor and weapons even within the specific races?
Will two Tryker heavy armor suits or 2h swords at q100 always look the same (with the exception of possible color variation), or are there several different models or decorative patterns to choose from?
I guess I will find out sooner or later myself, but I am just one of those people who love to have a lot of info served to me even before I begin something .
Weapons with particle effects and on-hit bonuses?
Re: Weapons with particle effects and on-hit bonuses?
Weapons can be Enchanted with spells. Check the manual for how to do this.
There are various grades of armour and weapon type. Normal, Medium and High quality.
There are various grades of armour and weapon type. Normal, Medium and High quality.
Re: Weapons with particle effects and on-hit bonuses?
Yes, I got that much from the manual. But the "use item's enchantment" function (or something similar I think) made me believe that enchantments had to be activated rather than being an extra amount of "elemental" damage added on top for instance?
Nevermind that really, the more important question here is whether I can look forward to some pretty, sparkling swords at high levels?
Nevermind that really, the more important question here is whether I can look forward to some pretty, sparkling swords at high levels?
Re: Weapons with particle effects and on-hit bonuses?
Yes the enchantments have to be activated. The weapons dont have a permanent, always available "extra on top".miths999 wrote:Yes, I got that much from the manual. But the "use item's enchantment" function (or something similar I think) made me believe that enchantments had to be activated rather than being an extra amount of "elemental" damage added on top for instance?
Re: Weapons with particle effects and on-hit bonuses?
there are elemental weapons at higher levels and they use fire/lightning/uhh living and whatever trykker getmiths999 wrote:Yes, I got that much from the manual. But the "use item's enchantment" function (or something similar I think) made me believe that enchantments had to be activated rather than being an extra amount of "elemental" damage added on top for instance?
Nevermind that really, the more important question here is whether I can look forward to some pretty, sparkling swords at high levels?
Re: Weapons with particle effects and on-hit bonuses?
tryker is Waving weapons, i think
Re: Weapons with particle effects and on-hit bonuses?
Burning (fyros), electric (zoraï), living (matis) and waving (tryker). Fire, lightning, poison and shockwave, respectively.
Finally someone understands what this is all about! Anyhow, go for the living (poison) kind of weaponry. The weapons are dripping with poison and it leaves cool traces of the said substance behind you when runningmiths999 wrote:Nevermind that really, the more important question here is whether I can look forward to some pretty, sparkling swords at high levels?
"Don't panic!" -Muffy
One minute, and a pack of torbaks led by Spinah, later:
"Ok, where do we spawn?" -Troxyvine
One minute, and a pack of torbaks led by Spinah, later:
"Ok, where do we spawn?" -Troxyvine
Re: Weapons with particle effects and on-hit bonuses?
So does this mean I can use weapons (and other items such as armor) from the three other races - assuming poison is Matis specific as you indicate?Eshin wrote:Burning (fyros), electric (zoraï), living (matis) and waving (tryker). Fire, lightning, poison and shockwave, respectively.
Finally someone understands what this is all about! Anyhow, go for the living (poison) kind of weaponry. The weapons are dripping with poison and it leaves cool traces of the said substance behind you when running
I was just about to start a new thread regarding the ability to use items not of your own race, but the question seems to fit nicely here.
Re: Weapons with particle effects and on-hit bonuses?
You can use other races' gear, no problems there.
"Don't panic!" -Muffy
One minute, and a pack of torbaks led by Spinah, later:
"Ok, where do we spawn?" -Troxyvine
One minute, and a pack of torbaks led by Spinah, later:
"Ok, where do we spawn?" -Troxyvine
Re: Weapons with particle effects and on-hit bonuses?
I'm wondering what that "race specific" thingy will be in the coming updates...
But at the moment you can use all equipment from other races (a zorai in tryker shorts looks quite funny tho)
But at the moment you can use all equipment from other races (a zorai in tryker shorts looks quite funny tho)