nathan7 wrote:Nice picture. That level 92 2 handed is rather nice, too bad you didnt invest points into the hit rate +1 and so on. Try again Tetra.
You would be wrong on that claim... And since I'm at work and don't particularly feel like writing a long drawn out post to contradict your lack of knowledge, I'll just copy my
post from the thread on the ats forum.
I stopped over on the test server today to see what additions had been given to the ranged tree. Rumor had it that there were some new stanzas for them to use... sadly it's just the old increased attack speed bricks from beta. During beta the brick was pretty much needed, but in FBT it was removed and melee weapons were sped up to the current speeds; however ranged weapons kept the same old rate of fire.
Ranged ammo still has the same horrible burden.
(bow/regular)Rifle and Pistol ammo still has the same
obscene mat cost per hour of hunting.
Launcher and autolauncher still have the same insane obviously a misplaced decimal point burden and off the chart mat use which makes them completely nonviable.
But we get new bricks now... or brick... ranged has a new brick to increase their already obscene mat cost and lower their staying power even further.
"Hey guys... mind if I have
all the explosive/bullet/jacket mats that we got tonight to last me another half hour or so?" isn't a line that goes over well since most of that is wanted by armor crafters... and armor crafters actually produce something folks consider useful.
Please fix ranged weapons... leveling it costs almost as much as leveling a crafting skill. They do piss poor damage at best, and so far the only tweaks they have had were:
1. ammo was 'fixed' to need choice mats instead of basic for good ammo, can't get 0 damage ammo anymore though which is good.
2. Clip capacity and mat use were adjusted for some ammo types, i.e. all rifles got 24/clip and (auto)launcher ammo took like 1 mat less to make
3. Dodge was "fixed"... and ranged fighters, an already marginally useful class at best, were suddenly unable to contribute anything beyond pulling and not getting exp for it cause they couldn't actually
hit anything a group wants to fight.
4. Most recently the accuracy bricks were fixed and changed so that they actually affected dodge rates on mobs, this could have been due to simply having dodge adjusted however. Unfortunately, it's still not enough and requires ranged fighters to use the highest stamina draining most uber accuracy brick they have... either wear light armor or suck down stamina like a 3$ whore and annoy the mages healing it because you aren't even doing useful damage on the rare occurance that you
do hit the mob...
Please at least make ranged viable... they need the ability to carry
vastly more ammo shots... clips need exponentially more shots in them for the same burden (hint... try starting by adding a zero!...
you can always add more when we find out it's probably not enough!). Mat use per shot needs to be exponentially lower. And for christ's sake, fix the misplaced decimal on the launcher/autolauncher ammo burden.
and for some more numbers... it takes about 3 seconds to fire my current rifle, it could have been made a bit faster but was designed for a high advisary dodge so i could hit more often. That works out to 1200 shots per hour. I can hold 40-70 clips, depending on how much starts it's journey as raw mats. Raw mats require me to remove all ammo and get the group to wait for me while I craft more... often this results in folks deciding to call it a night or something similar.
70 clips is 1680 shots of rifle ammo... just over an hour of hunting nonstop, maybe two hours of good hunting if I'm lucky.
70 clips is 70 bullet mats, 70 explosive mats, and 140 ammo jacket mats... a grand total of 280 mats for a bit over an hour of hunting.
It takes me just short of 1 minute to harvest 4-8 mats (54 seconds by my count from start of prospect to end of harvest). Harvesting 280 mats takes 35-70 minutes depending on what mode the source mode comes as. Lets put it right in the middle though, and say I get 8 half the time and 4 half the time... that winds out being 54 minutes to harvest the mats needed for just over 1 hour of hunting.
Ranged weapons do equal or less base damage than
all forms of melee and they do it slower... then melee gets to tack on increased damage... and to further widen the gap you can tack on bleed, stun, or ignore armor! Ranged weapons have a max range that is nowhere near that of magic. THe ability to run while shooting, in a game where every single mob on the planet is faster than the players, is not an advantage at all. Ranged weapons have nothing to justify a cost so high that it almost approaches that of crafting, in fact they have nothing to justify a cost at all given their extremely pathetic performance, changing them to make it chew through ammo even faster than the current rediculous speed is not really an "improvement"...