Now I definitely like this one. Tho it wouldn't be a quick way to spot a high risk homin, like the tattered armor or whatnot, I suspect it would be a lot easier to code. (Tho I confess I know next to nothing about that. Last time I learned anything about programming was with stacks of punchcards.)zumwalt wrote:I want a graveyard near each major home city, so when a person comes from noob island and dies on the mainland, they get a tombstone in the graveyard, each consecutive death, the tombstone has a number that increases.
So people can go to the graveyard, click on the tombstones, and see details on how many times that poor person died, with some querky saying about what killed them last.
Here Lies (enter name)
After a (enter mob) mangled
this poor (enter sex), and sent
them to (enter some diety)
(start life) - (last death)
Start life is from last respawn.
To me, this would be more fun that trying to figure out who gets what DP and why.
The Quality of Death
Re: The Quality of Death
"Always do right. This will gratify some people, and astonish the rest." Mark Twain
"No way dude, I was running for the guards. Honest. I don't do stuff like that. Here, I'll rez ya as soon as my sap regens...hey mon, where'd ya go?" Aldrikoy
"No way dude, I was running for the guards. Honest. I don't do stuff like that. Here, I'll rez ya as soon as my sap regens...hey mon, where'd ya go?" Aldrikoy