Hi, just want to give my two cents worth of thoughts.
It is regarding the issue on PR foraging. I gathered from the forum that you cannot harvest in PR without gaining at least level 90+ in PR foraging. (Please correct me if I'm wrong)
I will like to raise this issue that we shall have freedom to do what we want in the game without destroying other people fun. I think instead of not letting player having PR forage below certain skill to forage in PR, they shall maybe penalized them or having more guardians guarding the locations or shift the mats location every now and then.
Another issue is what if they want to open another server in let say Asia. Where do they find players with level 90+ PR foraging in the first place to group with since everybody starts at level 1 and there is no way you can raise your PR foraging. See it, this is a serious design issue.
Also, I hate the dev forcing an action on us player. If we let them change PR foraging today, who know tomorrow they might say all Zorai cannot be pro-Karavan and force all Zorai to be pro-Kami. Another day they might say that all player must belong to one class (harvester/crafter/fighter/mage) and cannot train in another.
In fact, I'm scared of the PVP issue. I never like PVP. Somehow it always made players think of devious ways to trick other player and spoilt the relationship between players. Thus I will like to be given an option whether to participate in PVP or not.
To summarize, I hate to be forced to do something especially I'm Nevrax client. Just give me and everybody the freedom but feel free to add hindrance and obstacles but don't take away our FREEDOM.
Once again, I vote for ABSOLUTE FREEDOM.
LONG LIVE LIBERTY
Freedom to do what we want without disturbing other people fun
Re: Freedom to do what we want without disturbing other people fun
you can scratch this, they resetted the roots harvesting
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Re: Freedom to do what we want without disturbing other people fun
I was going to say, I heard that you couldn't harvest a Q200 node without Q190 stanza...Well I tested that out. I took my NOW level 79 Fyrosian forager (harvestaholic is more like it, but that is a personal issue *snicker*). I had logged her out at one of my favorite foraging sites, Dyron, and so, the test would be EASY. Log on. Prospect ONE node, harvest it. Success would tell me that the "nerf" either was UNnerfed...or wasn't as bas as others had said it was.
What my test told me was:
Number one, I got at least the same number of units that I got PRE patch.
Number two, my focus did NOT tank with each extraction. Before fix of patch, heck before patch. My focus would TANK, hit ROCK bottom and I would HAVE to hit self heal focus two (best one I have, due to POURING all my sp into focus and regen, including two rounds of each from CRAFTING ).
Last night I foraged a FULL node without hitting focus heal ONCE. I was about five or six nodes before I had to hit the focus two HP two combined action, due to focus under 100 and HP's under 300 (those explosions at level 78 can kill you even if your HP are over 500, so...heal I did). And my focus was good until the next time the skill was up again.
SO. I would say that the fix DOUBLE unnerfed. (the test of post patch I had the same level, jewelery, actions, was NOT grouped either time, I tested for SEVERAL hours, so if it was a "time of day" thing...I would have found either the GOOD time of day or the BAD time of day. Only difference was the patch and the season. was ummm either fall or winter, hard to tell in Fyros ya know. The trees were brownish pre patch and GREEN post patch. So was it winter last night and spring this morning?? I don't know.)
I honestly would NOT mind having some kind of penalty for going into a region WAY too "young" EI double agro radius of guardians if player more than 20 levels under the node max is. Sounds fair to me.
I say that there should be SOME slow down other than JUST the grind. We can't all be level 250 before the first year is out. Then black and white armor will be as common as pencils in school.
What my test told me was:
Number one, I got at least the same number of units that I got PRE patch.
Number two, my focus did NOT tank with each extraction. Before fix of patch, heck before patch. My focus would TANK, hit ROCK bottom and I would HAVE to hit self heal focus two (best one I have, due to POURING all my sp into focus and regen, including two rounds of each from CRAFTING ).
Last night I foraged a FULL node without hitting focus heal ONCE. I was about five or six nodes before I had to hit the focus two HP two combined action, due to focus under 100 and HP's under 300 (those explosions at level 78 can kill you even if your HP are over 500, so...heal I did). And my focus was good until the next time the skill was up again.
SO. I would say that the fix DOUBLE unnerfed. (the test of post patch I had the same level, jewelery, actions, was NOT grouped either time, I tested for SEVERAL hours, so if it was a "time of day" thing...I would have found either the GOOD time of day or the BAD time of day. Only difference was the patch and the season. was ummm either fall or winter, hard to tell in Fyros ya know. The trees were brownish pre patch and GREEN post patch. So was it winter last night and spring this morning?? I don't know.)
I honestly would NOT mind having some kind of penalty for going into a region WAY too "young" EI double agro radius of guardians if player more than 20 levels under the node max is. Sounds fair to me.
I say that there should be SOME slow down other than JUST the grind. We can't all be level 250 before the first year is out. Then black and white armor will be as common as pencils in school.
Re: Freedom to do what we want without disturbing other people fun
Then introduce other new mats at that time. Also by then players will be sick of black and white armor and it will not be the "in" thing.lyrah68 wrote:I say that there should be SOME slow down other than JUST the grind. We can't all be level 250 before the first year is out. Then black and white armor will be as common as pencils in school.