I think the player community and general atmosphere of Ryzom beats the cack out of most other games I have tried, and has to be the main reason why it has managed to survive such a drawn out and tortuous beta process!!
Now, if some of the better community "tools" or features from SWG could be incorporated I don't think there'd be another game to touch it
I enjoyed my time in SWG quite a lot, but the lack of real quests ultimately proved to be it's downfall for me. I *really* hope that Ryzom comes up with the goods in this department and brings in some "Instanced dungeon" type missions with interesting npc characters to work with and against (possibly with some voice acting?!) for teams to work through.. there's only so much level grinding a guy can take!! Guildwars and WoW seem to have some interesting ideas in this area, but they seem to miss out on the community building side of things..
Yet another view of the game from a new player after the trial period
Re: Yet another view of the game from a new player after the trial period
<--Ryo-->
Lvl 250 Zorai Fool - Harry Spottle Euro English Shard
Master of the Dirtnap
Lvl 250 Zorai Fool - Harry Spottle Euro English Shard
Master of the Dirtnap
Re: Yet another view of the game from a new player after the trial period
akita47 wrote:I think the player community and general atmosphere of Ryzom beats the cack out of most other games I have tried, and has to be the main reason why it has managed to survive such a drawn out and tortuous beta process!!
Now, if some of the better community "tools" or features from SWG could be incorporated I don't think there'd be another game to touch it
I enjoyed my time in SWG quite a lot, but the lack of real quests ultimately proved to be it's downfall for me. I *really* hope that Ryzom comes up with the goods in this department and brings in some "Instanced dungeon" type missions with interesting npc characters to work with and against (possibly with some voice acting?!) for teams to work through.. there's only so much level grinding a guy can take!! Guildwars and WoW seem to have some interesting ideas in this area, but they seem to miss out on the community building side of things..
lol swg quests were quite amusing.... i used to party my AT-ST and get 2 30-40k missions which had a good chance of givving janta blood/hide from loot wasnt much of a quest rather more of a grind to earn money
comunity tools in swg were good tho even if the search options were rather limited and the message that said someone was nearby to you with a 100% match in personality was quite a funny one would be like deposit tracking when trying to find an ideal wife
Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account
Re: Yet another view of the game from a new player after the trial period
Heheh I used to team up with my pets for better missions too still, SWG quests were pointless after a few goes don't you think? What REALLY used to annoy was working your way down the geonosis mines or whatever, get to the big nasty at the end, only for some swine to pop out from behind a rock at the last minute and stick the fatal blow in, and swipe your hard earned loot!!
Guildwars seems like a better style of questing to me, each team gets their own "instance" of the mission to play through, adapted to their skill levels, and it plays much more like a single player RPG quest would. I really enjoyed the Guildwars trial
Guildwars seems like a better style of questing to me, each team gets their own "instance" of the mission to play through, adapted to their skill levels, and it plays much more like a single player RPG quest would. I really enjoyed the Guildwars trial
<--Ryo-->
Lvl 250 Zorai Fool - Harry Spottle Euro English Shard
Master of the Dirtnap
Lvl 250 Zorai Fool - Harry Spottle Euro English Shard
Master of the Dirtnap
Re: Yet another view of the game from a new player after the trial period
Anyone who is new and on the matis island when im on, look me up.
Character - Arkon
and the other lands for that matter, i like making new friends on here
A few of us are toying with the idea of starting a guild aimed at the new "second wave" (trial > subscription) players - a kind of lets band together and help each other thing. Good idea/bad idea im not sure yet. But we'll have to see if there are enough of us.
Not to disrespect any of the existing guilds - they are full of really nice folk - but they have a lot of members of high levels that dont get much out of spending time with a load of newbs - in game i mean - the social aspect would be their reward.
Whereas i think a new guild run by and having a membership entirely of newer players would mean they can explore and learn the game together. and probably all get killed together hehe
But well see anyway - nothing concrete has been decided yet.
Character - Arkon
and the other lands for that matter, i like making new friends on here
A few of us are toying with the idea of starting a guild aimed at the new "second wave" (trial > subscription) players - a kind of lets band together and help each other thing. Good idea/bad idea im not sure yet. But we'll have to see if there are enough of us.
Not to disrespect any of the existing guilds - they are full of really nice folk - but they have a lot of members of high levels that dont get much out of spending time with a load of newbs - in game i mean - the social aspect would be their reward.
Whereas i think a new guild run by and having a membership entirely of newer players would mean they can explore and learn the game together. and probably all get killed together hehe
But well see anyway - nothing concrete has been decided yet.
Re: Yet another view of the game from a new player after the trial period
glynnj wrote:Anyone who is new and on the matis island when im on, look me up.
Character - Arkon
and the other lands for that matter, i like making new friends on here
A few of us are toying with the idea of starting a guild aimed at the new "second wave" (trial > subscription) players - a kind of lets band together and help each other thing. Good idea/bad idea im not sure yet. But we'll have to see if there are enough of us.
Not to disrespect any of the existing guilds - they are full of really nice folk - but they have a lot of members of high levels that dont get much out of spending time with a load of newbs - in game i mean - the social aspect would be their reward.
Whereas i think a new guild run by and having a membership entirely of newer players would mean they can explore and learn the game together. and probably all get killed together hehe
But well see anyway - nothing concrete has been decided yet.
When are you thinking of going to the mainland?
Re: Yet another view of the game from a new player after the trial period
lol damn the acklay i have spent many a few hours arguing with someone who has stolen the kill on it at the last min wouldnt have been so bad if the loot wasnt so random if any at all lolakita47 wrote:Heheh I used to team up with my pets for better missions too still, SWG quests were pointless after a few goes don't you think? What REALLY used to annoy was working your way down the geonosis mines or whatever, get to the big nasty at the end, only for some swine to pop out from behind a rock at the last minute and stick the fatal blow in, and swipe your hard earned loot!!
Guildwars seems like a better style of questing to me, each team gets their own "instance" of the mission to play through, adapted to their skill levels, and it plays much more like a single player RPG quest would. I really enjoyed the Guildwars trial
wars were great fun in swg the pvp side of it was great i used to use tkm/heavyswordsman/fencer as a pvp combo all it lacked was protection from rifleman but you could eat an unsuspecting jedi alive hunting jedi with bounty hunters was my own way of earning a fast bounty lol
Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account
Re: Yet another view of the game from a new player after the trial period
Hi Jimmy!
Im currently trying to raise enough cash so if the guild does happen im ready to fund the initial cost. (100k)
Plus ive still got a few skill tracks to get to the level i want before i go
so i would think a couple of days - i dont know maybe sooner if i get impatient hehe
Yourself?
Im currently trying to raise enough cash so if the guild does happen im ready to fund the initial cost. (100k)
Plus ive still got a few skill tracks to get to the level i want before i go
so i would think a couple of days - i dont know maybe sooner if i get impatient hehe
Yourself?
Re: Yet another view of the game from a new player after the trial period
glynnj wrote:Hi Jimmy!
Im currently trying to raise enough cash so if the guild does happen im ready to fund the initial cost. (100k)
Plus ive still got a few skill tracks to get to the level i want before i go
so i would think a couple of days - i dont know maybe sooner if i get impatient hehe
Yourself?
Well I should be ready soon to go to the mainland...and I can donate some cash towards the guild if need be.....killed loads of enemies and sold the loot...made 20k quite quickly...
Re: Yet another view of the game from a new player after the trial period
ill see you in game - we'll talkjimmyh wrote:Well I should be ready soon to go to the mainland...and I can donate some cash towards the guild if need be.....killed loads of enemies and sold the loot...made 20k quite quickly...
Re: Yet another view of the game from a new player after the trial period
glynnj wrote:Not to disrespect any of the existing guilds - they are full of really nice folk - but they have a lot of members of high levels that dont get much out of spending time with a load of newbs - in game i mean - the social aspect would be their reward.
Actually one of the really nice features of Ryzom is that "high levels" can team up wth "newbies" profitably for all concerned!
The "no set progression" profession system means that whilst someone may be a level 200 2h fighter, there will be some other "profession", (defsensive magic, 1h weapons, ranged weapons, etc, etc) at which they will be quite low level.
This means that relatively "high levels" can participate in "low level" groups simply by opting to use thier lower level skills.
In this way my own guild (RoA) has successfully run hunts teaming lvl 25 "newbies" with level 150+ "vets" - without the "newbies" feeling they were hangers on .