People should really get used to this...

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zumwalt
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Re: People should really get used to this...

Post by zumwalt »

hey as long as they increase the reward for the risk i am all for it
increase damage from gingo's by double, then double the mats
works for me
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raynes
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Re: People should really get used to this...

Post by raynes »

thanakar wrote:This isn't about mobs moving from one location to another, its about mobs in one location suddenly quadrupling in numbers becuase of a patch. That has nothing to do with migrations, it has everything to do with making it more difficult to get to resources needed to harvest.
If the place you are used to getting mats from has become to dangerious, find another place. Or if you really love that place get a group together have a few fighters take on any mobs that appear while you harvest.

All I am saying is that the game is in constant change. So as a players, people are going to have to learn to adapt to the constant change. If they can't then Ryzom probably isn't going to be a game for them.
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plarfman
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Re: People should really get used to this...

Post by plarfman »

thanakar wrote:This isn't about mobs moving from one location to another, its about mobs in one location suddenly quadrupling in numbers becuase of a patch. That has nothing to do with migrations, it has everything to do with making it more difficult to get to resources needed to harvest.

sorry but im going to rant some... wtf Im glad its making it harder for players to harvest and people to move around. For far to long players have been enjoying a carefree life in the ryzom world. Someone else pointed this out in one of the PvP threads and I pat them on the head for a great effort. Everytime I read a thread that soemone complains about there harvest point being to hard to get to now I see a 3 year old sitting in his diapers crying cus his toy got taken away. Sorry but life isnt a cake walk and neither should a game. If you want easy harvest points go to town and sit there in the protection of guards. Personaly my guild is kind enough to make escort trips with the harvesters and both sides benifit I get my harvest point nice and safe and the Melee/magic people get there xp and equipment. Team work is key here as I do beleive that is what this game is all about unity and all. At any rate sorry if I affended any of you winey harvesters, But Personaly as a harvester myself and a all around good guy please stop moaning about things being to hard.
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gecker
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Re: People should really get used to this...

Post by gecker »

I think you'll find that in a day or two the mobs will have moved around quite a bit. It does seem like whenever there is a server reset there's always a bunch more mobs around. But as the carnivores hunt and the herbivores get killed/migrate, things will change and your harvesting areas will probably become accessible again.
piknik2
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Joined: Tue Oct 26, 2004 11:11 pm

Re: People should really get used to this...

Post by piknik2 »

I agree! The excitment of motionless pylons ( mops ) just waiting for you to come kill them in Lineage 2 and other games like it is just, BORING!
thanakar
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Re: People should really get used to this...

Post by thanakar »

gecker wrote:I think you'll find that in a day or two the mobs will have moved around quite a bit. It does seem like whenever there is a server reset there's always a bunch more mobs around. But as the carnivores hunt and the herbivores get killed/migrate, things will change and your harvesting areas will probably become accessible again.

One of the changes that was introduced with today's patch is Cutes to the Abyss of Ichor. This is a mob that has not been seen in the Abyss since the game started. The mobs are around the Kami teleporter, one of the few safe places in the Abyss.
plarfman wrote: Everytime I read a thread that soemone complains about there harvest point being to hard to get to now I see a 3 year old sitting in his diapers crying cus his toy got taken away. Sorry but life isnt a cake walk and neither should a game.
Sorry you don't like my opinion but games are meant to be ENJOYABLE not to be constantly changed on the people playing so they are constantly being aggrivated. This ISN'T real life. I and other in my guild have worked long hard hours to get where we are and how are we rewarded for our efforts? Having aggro mobs plopped all over where we harvest.
raynes wrote:If the place you are used to getting mats from has become to dangerious, find another place. Or if you really love that place get a group together have a few fighters take on any mobs that appear while you harvest.

All I am saying is that the game is in constant change. So as a players, people are going to have to learn to adapt to the constant change. If they can't then Ryzom probably isn't going to be a game for them.
This would be nice but the mob population in roots has been doubled. I agree that change is nice and good but this recent change only affects a certain niche in the Ryzom community and goes against what was posted in the patch release notes.
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ichigono
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Re: People should really get used to this...

Post by ichigono »

raynes wrote:Have you taken the time to try and figure out how or why they change? If the ability to control mobs and keep them in one location meant not killing them or keeping out of an area, would you do it?
What if the material you need to craft an item is IN THAT AREA? What am I supposed to do then, wait for them to move on? And if the mat is seasonal, that could mean just not getting any of that mat at all since during that season, the mobs are hovering over the spot

And didn't the devs promise to drop more mat spots for us to harvest from? Where are they?
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ichigono
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Re: People should really get used to this...

Post by ichigono »

plarfman wrote:sorry but im going to rant some... wtf Im glad its making it harder for players to harvest and people to move around. For far to long players have been enjoying a carefree life in the ryzom world. Someone else pointed this out in one of the PvP threads and I pat them on the head for a great effort. Everytime I read a thread that soemone complains about there harvest point being to hard to get to now I see a 3 year old sitting in his diapers crying cus his toy got taken away. Sorry but life isnt a cake walk and neither should a game. If you want easy harvest points go to town and sit there in the protection of guards. Personaly my guild is kind enough to make escort trips with the harvesters and both sides benifit I get my harvest point nice and safe and the Melee/magic people get there xp and equipment. Team work is key here as I do beleive that is what this game is all about unity and all. At any rate sorry if I affended any of you winey harvesters, But Personaly as a harvester myself and a all around good guy please stop moaning about things being to hard.
The spots I was trying to reach had plenty of aggro to dodge YESTERDAY, as in, damn hard to reach. Not to mention having to dance around aggro once you GOT there. And, please note, I said YESTERDAY, that is, BEFORE THIS PATCH! But you know what? I wasn't complaining YESTERDAY, before the patch, so, why complain NOW? Because it seems FOUR TIMES WORSE TODAY!

And, Mr. Preacherman, I'll stop ranting and raving when I damn well feel like it!
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plarfman
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Re: People should really get used to this...

Post by plarfman »

thanakar wrote:One of the changes that was introduced with today's patch is Cutes to the Abyss of Ichor. This is a mob that has not been seen in the Abyss since the game started. The mobs are around the Kami teleporter, one of the few safe places in the Abyss.



Sorry you don't like my opinion but games are meant to be ENJOYABLE not to be constantly changed on the people playing so they are constantly being aggrivated. This ISN'T real life. I and other in my guild have worked long hard hours to get where we are and how are we rewarded for our efforts? Having aggro mobs plopped all over where we harvest.



This would be nice but the mob population in roots has been doubled. I agree that change is nice and good but this recent change only affects a certain niche in the Ryzom community and goes against what was posted in the patch release notes.

well like the title of this post states Get use to it because Ryzom is a constantly evolving game there are going to b things you like or dislike. They already stated that materials may become harder to get the more people harvest them ect. I for one will stand on the platform that this change is good and that harvesters are a bunch of complainers myself included!
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qmodal
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Re: People should really get used to this...

Post by qmodal »

Much heat on this topic (in several threads, not just this one) and very little light. Now just watch me get burned ... :)

Homins, homins, you can't just speculate wildly on why, why, why, and then light your own fuse by accepting your own speculations as fact. Well, you can, but you will tend to blow yourself up.

*** start background

A couple of weeks ago, I spent many hours trying to make the Matis-Fyros run (unsuccessfully). I ended up knowing the position and habits of every animal between the Prime Roots portal and the Fyros portal, not to mention their parents, grandparents, favorite TV shows and favorite food (me, usually).

A couple of nights ago, I spent many hours trying again to make the run (unsuccessfully). I ended up knowing the position and habits of every animal etc etc etc. Some of the differences in position and quantity were quite dramatic. During this attempt, the server apparently went down for a while. When it came back, things had moved again. The next day I tried again (successfully at last) although again it took quite some time.

All of this information is background to my post. I want to be clear that what I will say is based on 4 separate observations (each over a period of many hours) in a particular stretch of territory, in a couple of different seasons.

*** end background

Here are *my* speculations, based on these actual observations:

-- Aggro mobs appear to "multiply" after a patch simply because the server has been down.

When the server comes up, with or without a patch, it starts with a full population of creatures. This includes a larger number of carnivores than you normally see because the population hasn't settled down yet.

-- There is randomness in the initial placement of mobs. Mostly the variation is small, but sometimes a pack is placed in quite an unexpected place. Sometimes an expected pack is gone completely till the next server restart.

-- At first, the carnivores go crazy chomping on the herbivores. This means that they do a lot of chasing, and so spend a lot of time outside their normal territory.

Eventually (many hours later), this calms down and the carnivore behavior starts to look normal again. But until this happens, the carnivores are much more dangerous to unsuspecting homins who make assumptions about how they "should" behave.

-- Herbivores do cull the carnivore population, as well as the reverse, but it takes time (many hours). For example, a pack of 5 torbaks can wipe out a pack of 10 armas every 15 minutes (or however often the armas respawn), but after a few hours of this, one of the torbaks might actually get killed. That's only one dead doggie, yes, but it actually represents a 20% decrease in the pack, which can make a difference to a poor defenceless homin who is just trying to get through it all.

-- Teleporters are surrounded by a safe zone. I don't know if many players just don't know this, or if everyone knows this and I just don't understand what they are complaining about.

If you enter the safe zone -- either by porting in or running to it before a nearby creature attacks you -- you won't be attacked. Once there, you can be seen by mobs, you can be targeted by them, but they won't attack you.

If they are already chasing you, the safe zone won't save you. If you attack them, the safe zone won't save you.

If you port in and find yourself surrounded by fangs and/or stingers, then the way to survive is ... to wait. Eventually your audience will disperse, usually within a minute or two, but occasionally it takes longer. This is no different from crossing dangerous territory elsewhere -- charge off and you die, bide your time and you live. This is only a major problem if you have no patience. (See above, under "lighting your own fuse and exploding".)

So, what is my point? Apart from "speculation isn't observation, opinion isn't fact" (including *my* speculation and opinion, of course) ...

After a server restart, the badlands are badder for the first 8 hours or so. If you want to be badder than the badlands, go away for a few hours, because otherwise the badder badlands are likely badder than you -- at least until things get bedder ... er, better. OK?

Adayl
Torbak feeder of Matis
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