Are you guys friggin' kidding me??!!

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altomesa
Posts: 98
Joined: Mon Oct 04, 2004 4:15 am

Are you guys friggin' kidding me??!!

Post by altomesa »

New patch = quadruple mob spawns, including aggro. Can't even get to my forage locations without aquiring a serious DP in the process, at least in Zorai anyways.

So are we back to the "don't leave town without a group of 9+ level 150+ characters or else it's instant death" train of thought here? I hope this is a bug, otherwise, I think I've about had it.

I really hate to rant because this game has (or had) so many good points, but if you can't leave town, then what is the point? The game should be fun and enjoyable, not cause more stress because even at level 115 you still can't walk 20m without having your ass handed to you.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Are you guys friggin' kidding me??!!

Post by raynes »

Can you try to find new harvesting spots?
zonoli
Posts: 35
Joined: Mon Nov 08, 2004 5:56 pm

Re: Are you guys friggin' kidding me??!!

Post by zonoli »

Agreed - This is Absurd.

This game has Zero day to day content other than foraging as far as I can see. A bi-weekly event is not content for a Wednesday afternoon.

I've checked Abyss kami, Wastelands kami -- both have agg at the kami. I tried to go to Dyron, agg at Dyron kami, and prime forage locations. I moved to Thesos, and nice kitties are aggroing people foraging by Thesos kami.

At this point, my toon is just swimming in Lake Thesos. I can only hope that this is a bug that will be fixed quickly. Can anybody verify if this is intended? Patch notes said nothing about mass mob breeding while servers were down.
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ichigono
Posts: 116
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Re: Are you guys friggin' kidding me??!!

Post by ichigono »

raynes wrote:Can you try to find new harvesting spots?
Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: Are you guys friggin' kidding me??!!

Post by zukor »

ichigono wrote:Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
While playing last night I couldn't find the usual gingo's and goaris near town (Pyr) that have been there for the past month or so. The vigorous, growling, scowling versions of the above were gone. I regioned about this, and no one responded. So evidently something was going on even before the patch.

I just re-read the patch notes and don't see anything mentioned about this either. In the past I've often thought that many things in the patches weren't mentioned in the notes, but usually they do hit the highlights.

Doctor Z.
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cerest
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Joined: Tue Sep 21, 2004 10:00 am

Re: Are you guys friggin' kidding me??!!

Post by cerest »

I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.

Update:
Please see http://ryzom.com/forum/showthread.php?p=81920#post81920
Last edited by cerest on Wed Dec 08, 2004 9:51 pm, edited 1 time in total.
Cerest
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zumwalt
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Re: Are you guys friggin' kidding me??!!

Post by zumwalt »

Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.

Random number generator for each seed and type of creature for said spots.

This actually makes sense.
Horrible timing, but makes sense.
For those who know about today, I have a supprise for you tomorrow.
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zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: Are you guys friggin' kidding me??!!

Post by zukor »

cerest wrote:I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Thanks again for keeping up with our issues, cerest. I again wonder about PR, though, since obviously even you weren't told about this. Wouldn't it have been reasonable to include something about this in the patch notes? Unless perhaps it has nothing to do with the patch itself. Even then, I'd think some kind of advance mention somewhere would have been in order.

Doctor Z.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Are you guys friggin' kidding me??!!

Post by raynes »

cerest wrote:I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
You mean to tell me that the game is delivering the live planet it promised??? Mobs actually move?!?!?!?! We can't have this. *grin*
zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: Are you guys friggin' kidding me??!!

Post by zukor »

zumwalt wrote:Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.

Random number generator for each seed and type of creature for said spots.

This actually makes sense.
Horrible timing, but makes sense.
I was writing my prior post before your post was available. If this is true it would explain things, but I haven't noticed a similar change in mobs after previous patches or server re-boots.

Doctor Z.
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