your views on packers as they stand now and a few suggestions

Come in, pull up a chair, let's discuss all things Ryzom-related.

do you think packers should be changed or stay as they are?

yes
60
63%
no
25
26%
whats a packer? never use them so i dont care
10
11%
 
Total votes: 95

overide1
Posts: 117
Joined: Fri Sep 24, 2004 5:39 am

Re: your views on packers as they stand now and a few suggestions

Post by overide1 »

why do some of the players here keep talking of "realism" and " its more realistic" or "its not realistic"?

its a freaking game!

if you want something that realistic and obeys the laws of physics then watch the science channel.

seriously..... SERIOUSLY?!

you say having items put in a mektoub from a different stable isn't physically possible. news flash! niether is teleporting your pixelated butt to another continent in 15 seconds!

if we were to follow these ideals.... hmmm... lets see...

no more magic of course.... half the mobs are gone because their forms are not pysically possible and would die from their own weakenesses by the theory of evolution.... materials would no longer be found by rubbing glowing sand in your hand for a bit... rather we would dig holes into the crust of atys looking for those rare precious resources and many would die for cave-ins thanks to poor mining techniques.... merchants would no longer be available all the time because of store hours and labor laws... none of the mobs can be killed until they reach a number large enough to no longer be considered endangered....

so, "what is there left to do" you may ask. well, i would say sit and stare at the sun but the sun of atys does not seem to fit anything we know about astronomy. trust me, my freinds and i have tried. so, no sun for you!

in summation... QUIT TRYING TO RUIN MY GAME WITH YOUR SCIENTIFIC REASONING!!!! it is a fantasy online roleplaying game. yes, i did say my game. why? because i love this game and i will do anything and everything within my power to stop it from turning into a failed but realistic game.

pleh...

PLEH I SAY!

if my goal wasn't to escape reality then i wouldn't be here now would i. if reality was so great and entertaining then we would have no need for games or books or television.

if anything it should be more unrealistic and fantastic!

note: this post is meant as a release of pent up anger at strange reasoning behind changes in games. this latest thing about accessing packers from other stables was merely more fuel for the flame. while alot of what i said here i do believe it could have been done in a better way. so, feel free to disregard this post. as much as i detest flaming i really don't understand it fully so i may have inadvertantly done so here. either way i must admit it felt really good to type this.
-Overide
I'm back baby!
syneris
Posts: 79
Joined: Fri Sep 24, 2004 7:37 pm

Re: your views on packers as they stand now and a few suggestions

Post by syneris »

With the low bulk of packers and the change to only being able to access them from one stable... the vendors are now my primary storage. Packers can hold 3000 mats at most, vendors can hold 12375 mats at most. Packer item transfers are only accessible from one spot, buyback is accessible from any city merchant npc in the entire zone. Why waste dappers and loading time teleporting around (i spend 50k-100k everyday on tickets for normal travel already) when you can put it up on the vendor and take it off however much you need at any time with no penalty? I'm sorry to abuse the market this way but it's what must be done for now
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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: your views on packers as they stand now and a few suggestions

Post by grimjim »

"if you want something that realistic and obeys the laws of physics then watch the science channel."

Realism is the wrong word, what people mean is 'plausibility'. That's realism _within_the_context_of_the_game_world_.

"you say having items put in a mektoub from a different stable isn't physically possible. news flash! niether is teleporting your pixelated butt to another continent in 15 seconds!"

Well... quantum tunnelling... it's a good time off yet but teleportation is as least possible with known science via quantum tunnelling or wormholes so...
Anyway, there's magic within the gameworld but it doesn't necessarily follow that anything and everything is possible.

Magic has a cost associated with it.

Teleporting costs 10,000 dappers a time for you. If you want free access to any mek anywhere then to remain plausible within the context of the gameworld there would have to be a cost assocaited with telportation.

Magic costs sap, combat moves cost stamina, teleporting costs money.

"in summation... QUIT TRYING TO RUIN MY GAME WITH YOUR SCIENTIFIC REASONING!!!! it is a fantasy online roleplaying game. yes, i did say my game. why? because i love this game and i will do anything and everything within my power to stop it from turning into a failed but realistic game."

Sci Fantasy, rather than pure elves and gnomes and whatever.

Thank fate!

Plausibility and suspension of disbelief aid immersion in the gameworld.

Now what WOULD be cool would be a situation where you need to, and can, have baggage trains moving between areas of mektoub carrying trade goods and getting a good price for them.
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vaynen
Posts: 71
Joined: Sat Oct 02, 2004 1:07 am

Re: your views on packers as they stand now and a few suggestions

Post by vaynen »

do you think packers should be changed or stay as they are?

Erm...if you make it a 'yes' or 'no' question why do you ask it like this? If I answer with yes, then what do I vote for?

You ask two questions in one, and then let me answer with either yes or no, not a very clear poll to me :/

Now I feel that I have to read through the entire thread to try to see if anyone said this before, and to see how people feel about this because the poll isn't clear... and one thing I really dislike about going through threads are these discussions that arise because people start giving their opinions about other people who gave their opinion and so forth...

For all that matters, the game was easier when Packers were available throughout all stables. But honestly, the stables felt more like some intercontinental bank then stables, and the packers were more like my personal vault instead of pack animals. So, sinc patch 26 I would say the game is more like it should be, although it is more challenging, but then again, it's only more challenging because I got used to how it was before. For someone who enters this world just now, it's just a plain reality.
Vaynen

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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: your views on packers as they stand now and a few suggestions

Post by helbreat »

thurgond wrote:We can't help you if you don't know how to phrase a question. You asked "do you think packers should be changed or stay as they are?" The possible responses should have been: change them, stay the same, what's a packer. Instead, the possible responses are yes/no to an A/B question.

If I ask you, do you want your new armor to be red or blue, you'd probably answer "yes."
nope id answer i make my own ty no need to down grade my items just yet :P

47 people so far have worked out how to answer "yes i think they should change" so if your lacking in knowing how to post please just go away from the topic and dont waste bandwidth complaining about the question, that isnt what this topic was started for it was for a simple yes or no on the fact wether you want them to change and some suggestions so that if god forbid the devs ever read this waste of bandwidth theyd be able to see some intelligent ideas on the mektoub situation
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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: your views on packers as they stand now and a few suggestions

Post by zumwalt »

Original Post by Helbreat

nope id answer i make my own ty no need to down grade my items just yet :P

47 people so far have worked out how to answer "yes i think they should change" so if your lacking in knowing how to post please just go away from the topic and dont waste bandwidth complaining about the question, that isnt what this topic was started for it was for a simple yes or no on the fact wether you want them to change and some suggestions so that if god forbid the devs ever read this waste of bandwidth theyd be able to see some intelligent ideas on the mektoub situation
This quote, for some reason, makes me want to laugh for a very long time.

Specifically the:
nope id answer i make my own ty no need to down grade my items just yet :P
Thats just plain Jerry Springer trailor park material.

Helbreat, please do us all a favor, stop insulting people, stop trying to use other peoples posts to demonstrate your intelligence and putting them down in the process, its just not working.

From what I gather reading all of the different threads about this subtle change in packers, most really don't care.

Its anoying to some, but thats because were used to the old way of working with our packers, but this change is not some ground breaking or deal breaking event.

The only waste of real bandwidth, is your constant attempts to put people down.

I assume you can be more grown-up than this, so please show us a better side of you.
kristana
Posts: 2
Joined: Mon Aug 29, 2005 1:50 am

Re: your views on packers as they stand now and a few suggestions

Post by kristana »

Myself and two friends started playing Ryzom earlier this week. We stayed on the newbie island for longer than technically needed, but we had heard that upon arriving to the real city, that we would be able to buy packers to help carry some of our load. We stayed and spent two nights aquiring the needed money so that all three of us could purchase one. Last night we excitedly teleported to the new lands, and I was overcome with joy to be free of newbie island. I ran around and found a stable, and then told my friends I was at the packers. They joined me and we each bought our very own packer!

We accepted the quest to start us on our journey for cubes, and headed out of the city. I'm a 35 fighter, 22 mage, 27 crafter, (they are around the same level) and the beginning mobs were quite below my level (1 star). Gleefully we made our way down the road, one big caravan of players and packers. Suddenly a 4 star gingo runs up out of the brush, and proceeds to annihilate us.

Not that big of an issue, except as I died, I access violated.. bahh. Okay. So log back in.. my brand new packer was also dead. So I think, "Okay, I'll just run over and heal him back to life like I do my friends." Yeah. I'm sure you all can see where this is going.

Packers need to have one of two things done to them.
a) Lower the price of packers, OR
b) Make them rezzable

I really have enjoyed my time in Ryzom for the last few days, more so than WoW (60 warrior in an MC/BWL guild) and EQ2 (34 fury) BUT something so asanine as my 118,000 dapper packer, that I just busted my butt to get, dies not 5 minutes out of the stable, is a HUGE turn off.

I've read the comments saying, "Leave your packer at the stable if you don't want it to die", but to this I say, "Do you even know what the word 'packer' means, sir?" A packer in traditional sense is a mule that follows and carries your burden, and yes in the real world if it were attacked, it could possibly die - but do you honestly think if it were attacked, it would just stand there stupidly? Do you think it would maybe try to kick out at what's biting it, or possibly run away to wander back when the danger is gone.. Not to mention, mules in the real world don't cost 118k. While I realise this is maybe meant as a money sink, it's a money sink that isn't fun and there are other more unique ways to introduce money sinks into a game, that don't tick off your players.

Another solution might be to have multiple levels of packers. Such as:
Packer A - level 1, holds 50 additional pounds of storage, costs 20,000 dapper
Packer B - level 40, holds 90 additional pounds of storage, costs 60,000 dapper.

And so on.

*shrug* Ryzom seems like an incredible game. Everything thus far has been an experience in itself, and I'm not going to let the silly packer thing get me down. But I really hope the dev's address this issue at some point, because porting back to a stable just to use the "mule" who should have been following you as a travel companion anyway, seems sort of .. well, stupid. At that fact, just put in a damn banker and get rid of the whole packer system all together.

By the way, could anyone tell me before I struggle to save the money for a mount, do mounts die as well? I'd really rather not throw away 500k. If they die, I'm not buying one ever. It's way too damn easy to get gang banged in this game, without any real option for escape :P
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akm72
Posts: 226
Joined: Sat Nov 13, 2004 6:52 pm

Re: your views on packers as they stand now and a few suggestions

Post by akm72 »

My sympathies on your loss :(

But if you're careful, packers don't have to die very much. I've only ever lost one packer, and that was when I wasn't paying enough attention. And it's not the case that I leave my packers in the nice safe stables; all three of mine are situated out there near my usual digging areas (in nice safe spots of course).

The solution is to get to know the route before you take the packer and find out how to avoid the nasties, or get an escort to protect it while you travel through dangerous areas.

Mounts are fun but not that useful. My advice would be not to buy one until the 500k price is small change to you :)
Slythe,
Sword for hire and Officer of the Samsara.
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akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: your views on packers as they stand now and a few suggestions

Post by akicks »

Do you think a packer should change or stay as they are?
  • Yes
  • No
  • What's a Packer?
So, which is the option for "Stay as they are?" and which is the option for "Do you think a packer should change?"

The poll would be clearer if the there was only one question. For example:
Example wrote:Do you think a packer should change?
  • Yes
  • No
  • Don't mind either way
Now, that we know how to ask a good question I'll be able to answer.

No, packers should not be changed. They should be attackable, like you are. They should be at risk to dieing, like you are. If they were not attackable, you could just walk your merry way to wherever you wanted to go, not caring that you have three animals following you. That would make it too easy to have an extra 1,500 bulk bag following you around.

No, the packers should not be able to tp with you. Just because you have made the (sometimes) difficult journey doesn't mean you should be able to take 1,500 bulk of storage with you wherever you go without some risks.

Packers are fine the way they are. :)
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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: your views on packers as they stand now and a few suggestions

Post by iphdrunk »

akicks wrote:Packers are fine the way they are. :)

Although I agree, everytime I think about packers I think that it's still a pity that most of them are kept as storage bags in the stables and that there are not a lof ot packers running around... today, travelling is almost always TP based. We rarely see packer scorts.

I really don't know how, but I'd welcome a change that would motivate us to take our pets for a walk from time to time. But as game is, I don't have the time to walk 3 packers from Yrkanis to GoC when porting is so easier.

A caravan of packers from one continent to another carrying lots of ggodies... that's a nice scene I saw in one of Nevrax vids, but common practice now is to teleport as many times as needed, or to craft in the stables of a town belonging to the continent the goods are destined to.

Thoughts?
Anissa - Jena's Lost Tribe -

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