Maybe because its an important aspect of the game and everyone dont agree. I think we should stop disgussing "Pro or against PvP" and start trying to find a consensus, thats why I started another thread about it.xcomvic wrote:OMFG... HOW MANY MORE STUPID PvP threads are we going to start?
Pvp or no pvp balanced questions
Re: Pvp or no pvp balanced questions
Re: Pvp or no pvp balanced questions
it still sucks.
Re: Pvp or no pvp balanced questions
Played Planetside from open beta until a month after Closed Core opened...I saw where it was headed at that point. I put my time in as an NC sniper and stealth hacker. Was a lot of fun, but I don't consider it this topic since it was really a shooter intended for full PvP action to begin with and aside from the weaponry differences a level 1 could still take out a 20.
Re: Pvp or no pvp balanced questions
I like the idea of special areas for open pvp, but I think they should be guild quest or faction related, and should not be defined in such a way as to reserve the best the game has to offer (supreme mats, for example) only to people willing to deal with PvP.
The Prime Roots as an open PvP "special area" is something I oppose. Therefore, I voted "only in an arena" in this poll.
Something I wish more PvP fans would remember is this: the people playing this game who abhor player vs player in all forms are a sizable minority, and the players who don't favor any form of "forced" PvP are actually a majority of the MMORPG market.
PvP is not the center of the MMORPG universe. It's fun, it's thrilling, and can be very engaging, but there can be no doubt that many, many MMORPG players are quite happy to leave it alone entirely. And it's in the best interests of players who like PvP to leave them alone. Insulting, belittling, patronizing remarks are not likely to make these people change their views about PvP. In fact, each time someone casts apsersions on a non-PvP fan's masulinity, intelligence, maturity, or personal courage, that person's negative feelings toward PvP in online games are reinforced, not weakened.
Rewards and challenges in PvP need to be balanced. This can only be done by pitting willing and experienced combatants against each other for meaningful rewards. It cannot be accomplished by effectively locking out a whole group of non-combatants (crafters, foragers) from the area where they can find the materials to make the items needed by their guildmates, friends, and customers.
I do know that it's possible in Ryzom, as it is in other games, to deal with random gankers and I personally have no problem helping with that. What I do have a problem with is people asserting that the very best the game offers players should come only as spoils to the victors in PvP battles.
With a great majority of the playerbase and potential market opposing this, I think it spells death for Ryzom, a game I love and for which I have prepaid a one year subscription.
The Prime Roots as an open PvP "special area" is something I oppose. Therefore, I voted "only in an arena" in this poll.
Something I wish more PvP fans would remember is this: the people playing this game who abhor player vs player in all forms are a sizable minority, and the players who don't favor any form of "forced" PvP are actually a majority of the MMORPG market.
PvP is not the center of the MMORPG universe. It's fun, it's thrilling, and can be very engaging, but there can be no doubt that many, many MMORPG players are quite happy to leave it alone entirely. And it's in the best interests of players who like PvP to leave them alone. Insulting, belittling, patronizing remarks are not likely to make these people change their views about PvP. In fact, each time someone casts apsersions on a non-PvP fan's masulinity, intelligence, maturity, or personal courage, that person's negative feelings toward PvP in online games are reinforced, not weakened.
Rewards and challenges in PvP need to be balanced. This can only be done by pitting willing and experienced combatants against each other for meaningful rewards. It cannot be accomplished by effectively locking out a whole group of non-combatants (crafters, foragers) from the area where they can find the materials to make the items needed by their guildmates, friends, and customers.
I do know that it's possible in Ryzom, as it is in other games, to deal with random gankers and I personally have no problem helping with that. What I do have a problem with is people asserting that the very best the game offers players should come only as spoils to the victors in PvP battles.
With a great majority of the playerbase and potential market opposing this, I think it spells death for Ryzom, a game I love and for which I have prepaid a one year subscription.
Re: Pvp or no pvp balanced questions
Well at least this poll is slightly more balanced; but do we really need yet another PvP thread?!? The bulk of the server population ( no matter how low ) is not on these forums, so no poll is going to accurately sample anything more the most outspoken of our user base. PvP is coming, most people are going to go with it no matter how it's implemented. Expect twice as many threads once this actually hits the live server ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Pvp or no pvp balanced questions
Leaving the game is not an option its a threat. That is not realy a good idea since open pvp was in the original format of the game ie guild wars. Wars are not started or fought in arenas. Gladitorial combat is and I don't beleive was in the origanal premis of the game.zumwalt wrote:I am sticking with the original poll.
You are still missing the, we will leave game option.
Your not realy clear about forced. But lets assume you mean you use the roots alot and don't want it to be changed. Well nobody likes to have there favorite part of the game taken away or changed. However, I think your Jumping the gun a bit. It might not be as bad as you think.zumwalt wrote:I don't play ryzom to have to deal with forced battle on open grounds.
I am fine with outposts and GvG in choice scenarios, not forced on a full area..
Thats the point of open area. To mimic real life conditions. So be careful you do not kill with freindly fire.zumwalt wrote:The entire point is that alot of guilds work together in alot of areas, including the roots, to take out large creatures.
IF this is implimented by the design, each guild would be in danger of killing other guild members on large movements.
Well the first on was realy realy one sided so I felt compelded to sart this one. This way there aren't any stupid posts..... ooops to late. There is yours.xcomvic wrote: OMFG... HOW MANY MORE STUPID PvP threads are we going to start?
Re: Pvp or no pvp balanced questions
xcomvic wrote:OMFG... HOW MANY MORE STUPID PvP threads are we going to start?
Your a real potty mouth aren't you.xcomvic wrote:it still sucks.
Re: Pvp or no pvp balanced questions
No it wasn't ever the original format, unless possibly if you look back at the early long before beta prebeta stuff which is meaningless.jackmor wrote:open pvp was in the original format of the game
Re: Pvp or no pvp balanced questions
My poll was in regards to them opening up all of prime roots to pvp+. Admittedly, it was designed for people who look at the pr as foraging grounds, since, to be honest, very few actually hunt there for xp. And beyond the fact of the occasion inter-civ trip, most the people down there are foraging. Now if people had a reason beyond foraging to be down there, as the game is now, then yes, it would be ignoring their point of view. Honestly I should have had the second option been 'I'm looking forward to some added excitement in my prime roots trips'. Which would have easily covered anyone who likes pvp, but doesn't intend to be a ganker. And yes, people out there will be like that, just like there will be people driven away from the prime roots (or the game) because of said gankers.jackmor wrote:Well the first on was realy realy one sided so I felt compelded to start this one.
I still can't choose, personally, any of your options. Because I would be for conditional/event type open pvp in regions, or for certain areas in a region (aka around outposts) open all the time, but not for designated regions being pvp all the time, it would, as another person put it 'make them become ghost towns'. Making them similair to the faction based pvp they plan on implimenting, just for group/guild style pvp. You are also missing the option for 'the whole world should be pvp' because I'm sure some people would prefer that as well.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~
Re: Pvp or no pvp balanced questions
Ohhhhh... okaaaay... Ill start a new thread if thats what you want. It just seems like alot of work is all. (jk) Your right about the options but i wanted to keep the choices down so that it was clear what you wanted.zzeii wrote:My poll was in regards to them opening up all of prime roots to pvp+. Admittedly, it was designed for people who look at the pr as foraging grounds, since, to be honest, very few actually hunt there for xp. And beyond the fact of the occasion inter-civ trip, most the people down there are foraging. Now if people had a reason beyond foraging to be down there, as the game is now, then yes, it would be ignoring their point of view. Honestly I should have had the second option been 'I'm looking forward to some added excitement in my prime roots trips'. Which would have easily covered anyone who likes pvp, but doesn't intend to be a ganker. And yes, people out there will be like that, just like there will be people driven away from the prime roots (or the game) because of said gankers.
I still can't choose, personally, any of your options. Because I would be for conditional/event type open pvp in regions, or for certain areas in a region (aka around outposts) open all the time, but not for designated regions being pvp all the time, it would, as another person put it 'make them become ghost towns'. Making them similair to the faction based pvp they plan on implimenting, just for group/guild style pvp. You are also missing the option for 'the whole world should be pvp' because I'm sure some people would prefer that as well.