Good Evening.
I am still very frustrated with the state of Afflicton experience post patch 25.
This evening, I conscripted a very nice lvl 55 melee warrior and we ran some tests against some Vigilant Igara, (loot level 65).
Test One: Blind 5 (highest level available to me) at Offensive Affliction Skill 58. Landed about ~25% of the time. Frequently did not link. Never retained link for over 3 ticks. Experience gained: ~1100. Frequency of ZERO XP because I could not land ONE spell before the enemy was dead: ~15%.
Test Two: Stun 1 (highest level available to me) at Defensive Affliction Skill 54: Landed about ~15% of the time. Link rate: ~5%. Max link time: 3 ticks. Experience gained:~1300. Frequency of ZERO XP due to utter failure: ~25%.
Test Three: Dual wield melee at 58/58. Killed things so fast we abandoned magic and started hunting Kipee and Kizoar.
My interpretation: Affliction resist rate STILL too high by a factor of about 10 levels. Sriously, the XP above was being limited by my magic skill yet I STILL could not reliably affect the enemy. This was in a team of two. With any more members, there is no way we could find anything to fight for decent XP that I could land anything on. I think the XP was in the right range, but at NEARLY equal level to the opponent the success rate should be in the 85-100% range. Currently, I see NO place for Affliction magic. It is useless solo. In groups, in order to find anything that can be effected, you would be getting at MOST 800xp a fight. The alternative of grabbing a melee weapon or going pure heal is so vastly more attractive, i just makes no sense.
My recomendation: Adjust the resist algorithim to add between 5 and 10 levels to the casters "effective level" PER TEAM MEMBER. So in the above scenario, I should have been casting as a lvl 68 / 64 in terms of resists. With an additional member, I should have a casting rating of 78/74 in order to be a VIABLE group member.
Thoghts? Comments? Disjointed ramblings?
Affliction Experiences
Affliction Experiences
Melee:[(58/71/58)/21]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Re: Affliction Experiences
mind giving us the the exact components of your spells? you could make screenshots and upload them here if need be: http://exekutor1.ex.funpic.de/futallaby/ryzom/index.htm
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Re: Affliction Experiences
Do the descriptions for those spells list optimal levels to be used? For example, Increased damage +3 best used up to Melee 30 (or something).
That might explain why your Stun 1 was failing more than your Blind 5. Still pretty high failure rates though.
I've pretty much abandoned offensive magic also, except to draw a mob away from the a crowd.
That might explain why your Stun 1 was failing more than your Blind 5. Still pretty high failure rates though.
I've pretty much abandoned offensive magic also, except to draw a mob away from the a crowd.
Zorai - Hoisin; Matis - Oreilly
Re: Affliction Experiences
Zugg zugg ale in 59 states for presidential mokilific frappucino on crack that will incomprehensively subdue all who are tar ..moo
Enough with the incoherent rambling ? i could go on for ages u know , its my thing
Hmm, well, funny, i landed 5/8 lvl 100 blinds on a lvl 170+varinx a few hours ago. (in a group before a smartass troll jumps my post)
btw, the effect of blind is , yet again, that the mob cannot dodge, but will still attack. Madness is fun and all, especially when the mob criticals itself .
Yes, my advice tho is forget all about affliction and go with elemental.
incoherent yet useful enough?
Enough with the incoherent rambling ? i could go on for ages u know , its my thing
Hmm, well, funny, i landed 5/8 lvl 100 blinds on a lvl 170+varinx a few hours ago. (in a group before a smartass troll jumps my post)
btw, the effect of blind is , yet again, that the mob cannot dodge, but will still attack. Madness is fun and all, especially when the mob criticals itself .
Yes, my advice tho is forget all about affliction and go with elemental.
incoherent yet useful enough?
Am i supposed to write something witty here ?
Re: Affliction Experiences
Xenofur has a good point because if your casting chances are below 95% ( because your lvl is not as high as your target and you are not adding extra credit to compensate), your chances to fail are increased.
It's just like harvesting when a quality above your lvl is used: you get quality spoiled messages
It's just like harvesting when a quality above your lvl is used: you get quality spoiled messages
____________________________________
Mazupty / Synergy Guild
Mazupty / Synergy Guild
Re: Affliction Experiences
Thanks for your responses.
First off: an attempt to upload screenshots of the actions used:
http://www.geocities.com/mfrostbiter/Blind5.bmp
http://www.geocities.com/mfrostbiter/Stun1.bmp
Now, some responses:
BKWRM13:
Blind 5 is rated for creatures up to lvl 65. I do not get a new Blind spell until lvl 70 which will effect creatures up to lvl 80.
Stun 1 is rated for creatures up to lvl 50. I will get a new stun at lvl 55 for creatures up to 65.
In both cases we see gaps where I have to target creatures BELOW my level in order to gain experience to achieve the next spell. Considering as I cannot use these spells solo, I must find someone willing to group (further reducing the XP) and grind out these levels. This seems pointlessly tedious.
bmaze:
I never thought about overloading the "credits" to give myself a "difficulty bonus" in order to improve my chances of effecting mobs. I just figured that was my chance now to "fail the incantation". Will that actually work? I plan to evaluate it anyway, that does make sense, somewhat.
pcheez:
I have no complaint about what blind does. When I landed it, my melee partner was able to hit more often for more damage and get hit less. My complaint is the difficulty landing the spell.
First off: an attempt to upload screenshots of the actions used:
http://www.geocities.com/mfrostbiter/Blind5.bmp
http://www.geocities.com/mfrostbiter/Stun1.bmp
Now, some responses:
BKWRM13:
Blind 5 is rated for creatures up to lvl 65. I do not get a new Blind spell until lvl 70 which will effect creatures up to lvl 80.
Stun 1 is rated for creatures up to lvl 50. I will get a new stun at lvl 55 for creatures up to 65.
In both cases we see gaps where I have to target creatures BELOW my level in order to gain experience to achieve the next spell. Considering as I cannot use these spells solo, I must find someone willing to group (further reducing the XP) and grind out these levels. This seems pointlessly tedious.
bmaze:
I never thought about overloading the "credits" to give myself a "difficulty bonus" in order to improve my chances of effecting mobs. I just figured that was my chance now to "fail the incantation". Will that actually work? I plan to evaluate it anyway, that does make sense, somewhat.
pcheez:
I have no complaint about what blind does. When I landed it, my melee partner was able to hit more often for more damage and get hit less. My complaint is the difficulty landing the spell.
Melee:[(58/71/58)/21]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Re: Affliction Experiences
Exactly, fear has the same problem. Rated to 65 but resisted over 70% by critters 60-65 and even higher from there. The stun resist rate is even worse. because it's rated 50 as noted above. There is something very key to point out here too: If, while teamed, I use only fear/stun (because I want to level my def aff magic) I will only get XP if I link the spell. Often though, the spell will land and not link (no resist) more often it will simply resist and the net result is that I can gain xp about 1 out of every 3 kills. That being the case, I would recommend yet another review of affliction reisists and spell effect overlap (or the extreme lack thereof). Yes, critters need to resist but with current xp gains at only 1 in 3 kills I'll be stuck trying to level from 51-55 for weeks while those fighters, direct damage mages and healers will all soar past any defensive magician.frostbit wrote:Thanks for your responses.
First off: an attempt to upload screenshots of the actions used:
http://www.geocities.com/mfrostbiter/Blind5.bmp
http://www.geocities.com/mfrostbiter/Stun1.bmp
Now, some responses:
BKWRM13:
Blind 5 is rated for creatures up to lvl 65. I do not get a new Blind spell until lvl 70 which will effect creatures up to lvl 80.
Stun 1 is rated for creatures up to lvl 50. I will get a new stun at lvl 55 for creatures up to 65.
In both cases we see gaps where I have to target creatures BELOW my level in order to gain experience to achieve the next spell. Considering as I cannot use these spells solo, I must find someone willing to group (further reducing the XP) and grind out these levels. This seems pointlessly tedious.
Re: Affliction Experiences
ok, i was kinda thinking the success rates were worse but after seeing that your percentages are at the most 17% off i can only agree, the resistances should be downscaled
█████████████████ Mithaldu █████████████████
Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M]
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IRC: irc://uk.quakenet.org/gsm-community.de
Der inoffizielle Ryzom-Player-Channel: irc://irc.quakenet.uk/ryzom.de
Neu: Jetzt mit 100% mehr Phelan!
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Re: Affliction Experiences
I tried some more this morning, pumping the credits until my success percentage was in the 95-100% range. I really did not notice any appreciable difference in the number of hits links or durations of these spells.
Melee:[(58/71/58)/21]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Magic:[(54/67)/(58/70)]
Craft:[(82/80/79/51)/(68/69/87/68/68/68)/(76/83/66)/(61/61)]
Forage:[(117/51/51/51/51)]
Re: Affliction Experiences
What %power amp are you using?