The Guide to Gingo Fighting

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qmodal
Posts: 24
Joined: Tue Oct 19, 2004 1:51 am

Re: The Guide to Gingo Fighting

Post by qmodal »

I put a copy of my post in the beginners' guides forum, as someone suggested. If you find it useful, feel free to copy and post the guide wherever you want. :)

However, I DO resent the implication that I ignored the fine eating possibilities. Did I not write: "For maximum goodness, go for the gingos."? What better gourmet eating advice could I give?

Adayl
Gingo Slayer (and Eater) of Matis
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: The Guide to Gingo Fighting

Post by zzeii »

thexdane wrote:my idea of their thought process

look a nice spot
hey a gingo
i'll kill it
damn it's too big i died

(if rez'd)
let me try it again
damn i died again

(if respawned)
that was a good spot
heading back there now
oh look another gingo the same size, i think i can take it this time
damn i died again

this game is too hard
Hahaha...this is funny....

And kinda sad....because its true to some extent.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: The Guide to Gingo Fighting

Post by vinnyq »

Adayl, you are my hero.

/bow /respect Adayl.

I would also like to add that if you like soloing for gingos, be sure to get the speed run rapid run (minium lvl 2, because lvl1 is useless) to run the heck away or brief invulnerbility, but preferably both. They will keep you alive. Be sure to program it to an easy key too. So you can hit it by instinct and bolt when things look bad :D

- Fyrx
tensalis
Posts: 15
Joined: Sat Oct 30, 2004 1:51 am

Re: The Guide to Gingo Fighting

Post by tensalis »

Great post! Gingo steak sandwhiches are my fav! Add some hot peppers and pepper-cheese.. mmmmm.....*drools*

I also wanted to add a few tactics as well.

-Gingos prey on herbivores. If you are having trouble, want to try a tougher level of gingo, or just want an easier kill, wait till a gingo goes after another animal. The fight won't last long but you can backstab the crap out of the slightly weakened gingo.

-Get a good fear/root enchantment on your weapon. Since enchantments are insta-cast, its a great way of bailing out if you're about to die.
tobaran
Posts: 50
Joined: Thu Sep 23, 2004 8:03 pm

Re: The Guide to Gingo Fighting

Post by tobaran »

A fine post, Qmodal. I will also make the following suggestions:

Observe how your prey moves, reacts, and what damage it can take or dish out. Form your own lexicon on the predator/herbervore behavior. By observing your intended prey from a save area, you can determine the following attributes:
  • Note your prey's speed in movement and attack. A fast moving mob will most likely mean a fast attacking mob. After awhile, you will know how to judge a mob's attack speed by way of its movements, and adjust your melee or spell attack accordingly.
  • Learn from previous combats with mob as to what weapon type or spells is best for it...Gingos, for example are quite fast and are resistant to slashing weapons (absorbing about 30-40% of damage to it's hide armor), but weak against piercing weapons.
  • Maximize your damage by selecting appropriate weapon attribute or armor attibute (e.g. dodging, speed, damage, adversarial dodging, etc...)
  • Use your skills. Don't just attack with one skill, such as Increase Damage, but vary it a bit. Strikes to back legs will diminish the mob's dodging ability for awhile; strikes to head will stun momentarily, etc...

Knowing your prey's movements, attacks, weakeness, and being properly equiped for that prey, will help insure your sucess.

Hope these tips help....Good Hunting...
r7chard
Posts: 19
Joined: Mon Oct 18, 2004 8:40 pm

Re: The Guide to Gingo Fighting

Post by r7chard »

While I can see Gingos being good targets for magic assuming you can kill them before they can reach you, I must disagree that they are good for anyone else. In melee a Gingo that only gives me a feeble 25 exp is still capable of stunning, blinding, and inflicting a great deal of damage. Gingos aren't great targets for ranged fighters either, since without using some sort of affliction enchantment there is no way of kiting a gingo as they are just too fast.

Gingos hit as hard and fast as any other equal level predator, yet they also seem to be able to take more damage than other predators. In addition to that they move extremely fast, have a high rate of inflicting negative effects, and hunt in packs. Put simply they are bad news and punch way above their weight. Goari would be better choice of target for most.

I'm pretty sure most eat Boddoc steaks, not sure what's going on with all you wild dog eaters.
qmodal
Posts: 24
Joined: Tue Oct 19, 2004 1:51 am

Re: The Guide to Gingo Fighting

Post by qmodal »

A couple of comments on the latest posts in this thread:

I'm not a fan of what you might call "running away" methods of ending a gingo fight (fear or root and run). This is not because running away makes me feel cowardly, but because it has a very low chance of success. For fear or root to help you, you need three things to work: the spell cast must succeed (not a problem if it's a weapon enchantment), the gingo mustn't resist (and the more dangerous the gingo is to you, the more likely it will resist, the opposite of what you would really like), and you must run so far and so fast that it can't find you or till someone helps you (most likely, it will catch you in the end, kill you, then kill all the people you ran towards).

I think the best melee weapon enchantments are the ones that prevent damage to you while letting you get on with killing the gingo: stun, blind and madness.

In response to the comment, "In melee a Gingo that only gives me a feeble 25 exp is still capable of stunning, blinding, and inflicting a great deal of damage" I offer a choice of replies:

#1: True. So is a yubo. ;)

#2: True. Therefore, you must come up with a strategy that selects mostly good-XP gingos and kills them before they kill you.

If you're saying that your strategy for killing gingos gets you killed or produces lousy XP, and I'm saying that my strategy kept me alive (mostly) and got me great XP, then I've gotta suggest you might want to try my strategy. That's why I posted it in the first place.
r7chard
Posts: 19
Joined: Mon Oct 18, 2004 8:40 pm

Re: The Guide to Gingo Fighting

Post by r7chard »

No Qmodal, your missing the point of my post. What I am saying is that your suggestion that Gingos are a good choice of creature to hunt only applies to offensive mages, and would in fact be a very poor choice of target for anyone else. While appreciate your effort to help other players, there is nothing in your guide that would provide anything of much use to a melee or ranged fighter.

Low level Yubos squeal and die when i fight them, a low level gingo if I fail to kill it on the first hit can take a sizable chunk of life away, yubo's might manage to slightly bruise me. Never had any negative effects from low level yubos, though low level gingos frequently apply either a stun, blind or both, and when they do the damage really piles up on you. So a Yubo might be able to blind and stun, but that misses the point, since a yubo isn't likely to while with gingo there is a very good chance they will blind or stun you.

As to your second reply, I have a strategy when it comes to gingos, avoid them. They are simply a very poor choice of target for melee and range fighters, Goari give just as good exp, but unlike gingos they rarely put negative effects on me. What is more they don't run any faster than me either, so are a good choice for when fighting with a gun. If you really believe your guide is good for melee or ranged fighters please try it, don't use your spells and pick up a pike or a rifle and come back and tell us all about your experience.
qmodal wrote: In response to the comment, "In melee a Gingo that only gives me a feeble 25 exp is still capable of stunning, blinding, and inflicting a great deal of damage" I offer a choice of replies:

#1: True. So is a yubo. ;)

#2: True. Therefore, you must come up with a strategy that selects mostly good-XP gingos and kills them before they kill you.

If you're saying that your strategy for killing gingos gets you killed or produces lousy XP, and I'm saying that my strategy kept me alive (mostly) and got me great XP, then I've gotta suggest you might want to try my strategy. That's why I posted it in the first place.
qmodal
Posts: 24
Joined: Tue Oct 19, 2004 1:51 am

Re: The Guide to Gingo Fighting

Post by qmodal »

Yes, r7chard, I did seem to have missed the point of your post, I now realize, because (I now realize) you missed several points in mine:

1. What makes you think I didn't melee gingos? What makes you think I didn't describe meleeing gingos in the original post?

In fact, I levelled both melee fighting and offensive magic in parallel. I would start by gaining a few levels in melee (fighting gingos), then gain the same few levels in offensive magic (fighting gingos). I melee-ed first because it was safer -- when a one-on-one gingo fight goes wrong, it goes wrong much faster if you're a mage because you are so vulnerable while casting spells.

So if you think I never melee-ed gingos, you're wrong -- I did.

2. How are you comparing "low level" for gingos and yubos?

In my post I thought I made it clear that a 2-star ragus (growling) is about the same difficulty as a 1-star gingo (vigorous) -- an example of the observation that the only way to compare difficulty is to fight creatures to see how ... difficult they are. A little experimenting would tell you that an equivalently difficult yubo is perhaps 3 or 4 stars (scampering or sprightly), or perhaps all the yubos in that group are easier than a 1-star gingo. In every case, the actually difficulty depends on your skills, your equipment and your RL personality, to some extent.

I suggested that you don't start on the easiest gingos (actually, vigorous ragus) until you can kill them.

So if believe I am claiming that a timorous yubo is as dangerous as a vigorous gingo, you're wrong -- I'm not.

3. Do you think I'm suggesting you attack a more dangerous creature for no reason?

You can certainly avoid gingo fighting altogether, if you prefer. My point was that for the relative difficulty of killing them (not their "level"), gingos give better XP than other creatures in the same region. The attraction of killing gingos is to increase your XP rate, and so to level faster than if you killed only herbivores. (All of this in the context of solo fighting.)

4. Did you miss that my guide talked almost as much about avoiding gingos as about fighting them?

I think I said over and over again that if you don't know how to avoid getting dragged into losing situations, you will die from gingos over and over again. This is true whether you want to fight them, or just cross their territory.

Finally, a couple of miscellaneous points.

I never suggested that I thought ranged weapons could kill gingos, because I don't think ranged weapons can kill anything, in any useful sense. (But that's a different discussion, and other people have different opinions.)

Gingos blind and slow, but they rarely (if ever) stun. Kipees stun.
r7chard
Posts: 19
Joined: Mon Oct 18, 2004 8:40 pm

Re: The Guide to Gingo Fighting

Post by r7chard »

qmodal wrote:
1. What makes you think I didn't melee gingos? What makes you think I didn't describe meleeing gingos in the original post?
It looked like an after thought in your original post. A pure melee fighter cannot pull gingos from 50m like a mage, and is thus far more vulnerable to getting adds, since I have never seen an area with just one gingo. You say yourself that key to fighting Gingos is only fighting one at a time. Since it is hard as a melee fighter to consistantly fight only one gingo your strategy does not apply to them. Also while I will take you at your word that a mage can do what your saying since I have not explored offensive magic much myself, I know from experience with melee fighting gingos that even when fought alone< they are not worth the trouble
qmodal wrote: 2. How are you comparing "low level" for gingos and yubos?
Now your just being factitious even bringing this up as part of your argument. It wasn't I who brought up the Yubo comparison, it was you! My comments on Yubo's was in direct response to your comparision.
qmodal wrote: 3. Do you think I'm suggesting you attack a more dangerous creature for no reason?
No, obviously you believe they are a good choice of target for solo players to gain exp from, and are recomending others follow your lead. I just happen to disagree. While I make no claims regarding the use of magic, from my experience when using melee or ranged fighting, gingos are a poor choice of target compared to other creatures. As an example of an alternative predator I mentioned Goari which i would pick over a gingo. Even with a ranged weapon which you think is useless I can repeatedly kill Baying Goari with only a q40 rifle + good ammo without taking any hits myself.
qmodal wrote: 4. Did you miss that my guide talked almost as much about avoiding gingos as about fighting them?
I didn't miss it, but it is hardly rocket science that players should avoid dangerous creatures and their territory. In any case your guide is "The Guide to Gingo Fighting", not avoiding.

Look I'm not looking to getting in a pissing match over this with you Qmodal, I'm already feeling VNish for posting this last reply, but in your last post you asked your questions directly to me, so I answered. I'm sure it's not your intention to go on arguing about this either. You think gingos are great to hunt, that's fine your welcome to them. :)
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