Thoughts on ryzom PvP.

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pcheez
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Thoughts on ryzom PvP.

Post by pcheez »

I was thinking the other day, how entertaining would PvP in ryzom be ?
I mean, i dueled a friend of mine who was lvl 150 is h in 2h pierce, and i am 150 ish in elemental magic. Basically, the duel consisted of me casting twice, causing 1400 damage each hit with a q120 97/97 mag amp. my friend was dead before he got to me. Using a ql 160 mag amp, it would have been a 1 cast ordeal.
Sure, there are auras and invulnerability and self heals, but after all those are used, its still a matter of the same spells or abilities used a max of 3 times for the kill.
ie, pvp cant last more than 5-6 seconds, maybe 10-15 if auras and self heal are used. In ryzom's current state, PvP would be a nobrainer activity.
Am i supposed to write something witty here ?
jaggarot
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Re: Thoughts on ryzom PvP.

Post by jaggarot »

To my mind PvP in stat based games is a waste of time without severe level and class restrictions.

Higher level wins. (DAOC gets round this by effectively restricting PvP to the highest levels)

Or with even the best design: scissor/paper/stone based on class (AO is like this).

I just hope the devs don't waste too much time on game PvP to the detriment of game content (like they did in SWG).

And if they ever make PvP central to the game, effectively compulsory (like they did in Neocron), then I'm afraid I'll be gone.

I'm not totally down on PvP (my Planetside scores hardly reflect that :) ), but don't think it works in these sorts of stat-based without turning it into a gank-fest ruled by this months combat template (SWG again).

Hopefully the devs are smart enough not to go down that route.
nemesiz
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Re: Thoughts on ryzom PvP.

Post by nemesiz »

I basically like the idea of PvP...

Sure what Pcheez tells about the unbalanced magic/melee issue is a killer, not even I (who was always to be found in Daoc emain fighting) would find that appelling.

But I really hope the dev. come up with a solution.. (remember the game is young) .. Maybe with zones with relics to be taken which gives better stats to a Certain race or even guild.

IMO the upcomming outpost and guildwars also makes it certain that dev. needs to adress this issue sooner or later.

But as also mentioned in this thread... lets have content,..mission..100% stable game work (no severe lag) before spending time on PvP


Best regards

Nemesiz TheEvilOne
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sprite
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Re: Thoughts on ryzom PvP.

Post by sprite »

tbh I don't think that single PvP is really what the focus is going to be on; imo its far more likely to be based on guilds or groups of players fighting each other, as this is when it becomes a game that envolves some skill (when I say "game", I mean PvP not Ryzom itself...) because you will have all the normal mob-hunting tactics (fear/root/stun/etc while the tanks move in) and also sneakier ones, like going round the enemy's tanks and nailing their mages :cool:
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davewil
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Re: Thoughts on ryzom PvP.

Post by davewil »

Balancing PvP in ryzom based on duels is a complete waste of time imho - as jaggarot pointed out.

Balancing for guild/team play is another issue - and hopefully there will be options for varying tactics in different situations.

I do hope Nevrax think carefully though about this though before it becomes a central part of the game. Some simple testing of some defensive/offensive affliction spells the other evening I could see that a mage is might be overly powerful at the moment - but have to try mass PvP to see how things really pan out in the heat of a battle.

Just hope mass PvP is given a thorough testing on ATS before hitting live and being nerf/balanced every 10 mins.
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sprite
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Re: Thoughts on ryzom PvP.

Post by sprite »

.
davewil wrote:Just hope mass PvP is given a thorough testing on ATS before hitting live and being nerf/balanced every 10 mins.
.
*Agreed.*
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helbreat
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Re: Thoughts on ryzom PvP.

Post by helbreat »

i have to say that the pvp is actually alot better now than in beta in beta you never missed every hit landed the other night i dueld someone and i actually missed him every hit but considering his lvl that is how it should be weapons do need an upgrade maybe as its hard for a melee char to even stand a chance against a mage of the same lvl mages dmg is dependant on the spell not on finding a crafter who can actually make the weapon you need even shop amps can make you hit harder at lvl 170 than a shop bought lvl 170 weapon for melee
mboeing
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Re: Thoughts on ryzom PvP.

Post by mboeing »

The only problem we are facing is that mages aren't pure mages here in 99% of the cases and thus have high HP as well. Once jewels with protection stats will be in game this whole aspect changes again. Likely the melees will have the better chances then if they wear the right jewels.

In all PvP games I played to date the range attackers always won over the melee ones if the fight started at a distance.

As someone pointed out PvP should not be the major concern and can be controlled in duels, where you can select your oponents to your taste.

In GvG (group vs group or guild vs guild) it will get interesting to see how the different roles play.
davewil wrote: Just hope mass PvP is given a thorough testing on ATS before hitting live and being nerf/balanced every 10 mins.
The problem is on ATS you have only so many players with so many different skillsets. It will be hard to tell from tests there how well balanced it is. How do you decide balancing there anyhow? Should a group of 9 lvl 50 be able to take down 2 lvl 150 or not?

In group vs group a lot of tactical and coordinative elements will play a role that can influence the outcome. So even the same groups (lvl wise) can fight completely different.

Also they wont have much chances balancing for PvP because it would directly influence PvM again.
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pcheez
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Re: Thoughts on ryzom PvP.

Post by pcheez »

Fine, PvP on a larger scale will still consist of mages blasting/rooting and meleers running in with piercing weapons using ignore armor. Auras will be the only thing extending a 40 person fight to more than a minute. The lack of classes will make for a severe lack in tactics.

On the upside though, EVERYONE is affected by nerfs, since there are no classes.I do hope that they somehow make PvP in all its forms , a fun feature.
Am i supposed to write something witty here ?
davewil
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Re: Thoughts on ryzom PvP.

Post by davewil »

mboeing wrote:
The problem is on ATS you have only so many players with so many different skillsets. It will be hard to tell from tests there how well balanced it is. How do you decide balancing there anyhow? Should a group of 9 lvl 50 be able to take down 2 lvl 150 or not?

Can Nevrax allow more people on to ATS then? Pretty please... Would be very happy to lend a hand testing this. (Wasn't really my fault I couldn't get a pre-order in the UK (ok - I could have gone to a French/German website but didn't realise not doing this would preclude ATS access)).

Just a thought.
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