lyrah68 wrote:In short, I think the game needs work, but I honestly feel that the GM/devs can and WILL address these issues promptly.
I definately agree. At least from what I've seen so far, post-release support of this game has been one of the best I've seen. It is clear that, unlike many other games I've played, that the devs realized game development does NOT stop at release -- and planned accordingly. I don't have much doubt that most issues we find will be fixed -- it's one big reason why I keep playing. That's why I try to write out constructive criticism -- good dialog here will help the devs with their job. At least, as I said, that's my hope. And keeping the dialog here friendly and constructive should also help -- no doubt with post-release crunch time still lingering in their minds, no dev would want to spend even MORE time and effort supporting a group that seems only to bad-mouth every change, yet clamor for more changes. Suggestions for tweaks from people who ARE enjoying playing the game, I feel, are much better for both parties.
The response to this post, so far, has definately been in that "good" catagory, IMHO.
mrozzy wrote:About the community: I can see that the american community tends to be a bit more negative about the game. When reading the german, english and frensh forums I do see a very different (more positive) atmosphere. Maybe its due cultural differences or different marketing stratigies in the us, I dunno. My point is, its not all flaming what goes around, and once logged on into the servers you should have noticed that almost all the players are very helpful and friendly.
I can't speak for the French or German forums, but you are absolutely right about the people in-game. In game people are friendly, helpful, and supportive. And, often, quite amusing.
Overall a very positive experience.
thexdane wrote:i agree with most stuff except the soloing part, soloing is possible it's just you have to be careful about where you're going. basically just stick with mobs that are around your level and you should be fine. the stars are there for a reason
I'll have to dis-agree with you here, at least in part. Fighting things you can beat goes without saying, of course. But generally, after a few kills (sometimes as few as one), one of my usual "can beat but get hurt" mobs gets lucky, and I get pretty badly hurt. As soon as I'm hurt, chances are good I'll die before I can get anywhere safe to rest -- Gingos respawn sometimes within secconds of you killing them. That's not to say solo play is impossible -- simply that it is probably more difficult than it should be. It's been suggested that I not loot the corpses to keep them from spawning. But if you can't loot the corpses, why kill them in the first place?
In groups, it is possible to not only fight monsters way above your level, but it is possible to do it almost continuously. A good 10~15 seconds to heal the whole party, and then you pull the next mob. Solo play, my experience has been that if you kill more than two or three in a row, you risk quite a chance for death. With no way besides taking a nice nap in the middle of gingo-land to heal, you can't loose too many HP at all. Maybe I am fighting mobs too large, but I don't think that's the case. I seem to be in the 700 to 1500 xp range for melee, 2/3 of that number for magic (if that), and half or less for ranged. Harvesting... well, I haven't seen any four-star resource deposists yet, so it hasn't come up.
Maybe it's that I never quite got around to buying heavy armor.
(Then again, been working mostly on casting solo, so that's probably not the issue)
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Small nitpick (that gets me dead. A lot): Spawning distance
Has anyone else had frequent problems with Gingos and Ragus spawning, often in numbers, IN THE MIDDLE of a combat you are already engaged in? I often run into groups of three or so gingos / ragus. I'll pull one, kill it. Pull the next, kill it. Pull the third -- and get swarmed while wounded by three dogs, because the first two I killed have just spawned within four meters or so.
Any chance of implimenting a minimum spawn distance -- something greater than the gingo aggro distance? I was killed at least four times because of this last night alone! There's no way to plan for it in advance. Group play, it's not a problem -- you just get a puller to drag those nasties to a safe spot (a few times of getting killed and you can figure out which spots are NOT spawn sites). But solo, you've got no one to pull the baddie to. And pulling it out to the range of your spells just isn't far enough. I think this has been one of the negative factors of solo play as opposed to grouping -- the "spawn swarm"
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Back to playing for me. I hope to cross the line to Lvl 50 in SOMETHING tongiht...
"Free Bodokin: weed the psyklopia!"