Current game state (moved from other thread)

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krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Current game state (moved from other thread)

Post by krone9 »

Just wanted to respond to borg9/Neun's points but didn't want to carry on in the other thread which has a title relating to another company's offering. If anyone else wants to join in, feel free but I don't want to initiate a huge flame war. Just looking for serious discussion around some of the points relating to my own personal experience, which may well be very different to other peoples.
borg9 wrote:
Fanboi - if that is what I am then so be it!

<snip>

I only needed 2-3 hours to know Nevrax had gone too far with the patch. I came to the forums and posted my findings constructively.

They responded with Band-Aid patches almost immediately and have delivered a number of these since patch 1 over the period of one week.

After each one I have continued to play. If I didn't I would be unable to make any constructive comment on the game.
same here (I think!)
borg9 wrote:I am sick of people posting negative about a game that they have not attempted to play the game since any of these sub patches, but still post on the forums the game is broken. When ANYONE who is currently playing it, can see the majority is much better than it was pre patch 1.
Its better I'll agree with you there but I think there are different issues now which I'll address now, based on your points:
borg9 wrote:Harvesting has going to easy mode for high level gentle harvesters and challenging for the lower level ones.
I'm not sure about harvesting - I have a low (lv 43) lvl harvester and it seems fine to me. All of those 43 levels have been attained since patch 1.
borg9 wrote:Crafting and the NPC merchants are basically cash machines. The destruction of the mission value and been easily replaced with player sales.
I disagree with this but only in that the mission value before was far better balanced with the cost involved with crafting. Crafting should be a profitable exercise in my opinion, including the missions, with the NPC's providing a small amount of profit, and crafters looking to the player base to make more money. Eg the NPC should buy the item for X amount. Where X is greater than the cost of buying the raw materials (to reflect the price paid for the crafters skill). They should then sell similar items for X+20% (reasonable profit) as a basic stock of items. Ie made with basic mats. Player made goods should have default prices set to a realistic figure so crafters have to actively undercut the market, or sell at a stupidly low price. The default prices are way too low in comparison for how much the mats cost. The easy solution for me to this is to reduce the price of mats in the shop (and their default price) or increase the default sale price of goods. It is impossible to make a living as a crafter, due to the size of the player base, in the same way that a fighter can make money killing mobs, or a forager can make money harvesting mats.

borg9 wrote:Fighting is challenging and do-able, this comes from the fighters that are out there fighting as I type. (Matis - aggro - gingos has been a much-talked about issue from the first days I played in OB1. I think there must be a little exaggeration - as every change ever made to these beasts has never changed the player's views on them!)
Its definitely doable - its a bit more of a level grind now as we're getting less xp but I could live with that - just a matter of personal taste. Challenging? Thats the bit I disagree with. As a tank in a group last night I typically ran up to a monster pulled it back to the group, stuck my maximum damage attack on and then went and got a drink as I didn't need to interact any further with the game. That sucks. I'd like styles and different actions to use whilst fighting that actually make sense. I could use attack after parry - but I do more damage with my inc damage attack, and stamina isn't an issue when I have people in the group healing my stam. Just some more things for fighters to do when tanking. Don't get me wrong - its better when soloing in this respect.

no comment on magic as none of my characters use it enough to have a valid opinion - if anything it seems easier now tho.

you're right re not buying any games until they're correctly labelled and bug free - that is totally what we should do. But we've reached a situation where we're establishing a norm (ie these games advertise things they can't do yet and just promise to implement them later - I'd like to see that change so its more accurate). I think we actually need an independent body to step in and enforce this re false advertising.

The trouble is I can see that this game wouldn't take a lot to change to become really good. Everytime I get a new patch that skews it worse I get annoyed and to be honest I'm getting close to the point where I'll leave. I'm not quite there yet tho, and I'm still hoping that some sensible changes will be implemented to rebalance things, and actually add to people's experience in game rather than detract from it.
borg9 wrote:As for sub-par, that is your opinion. I believe that this game is far from sub-par. It is very different from all the others. Being different means that you can't compare it to other games. It may fall in the MMORPG grouping, but that does mean it should be the same as the rest.
yeah good point. And you're right it is just my opinion. To be honest, I expect from a MMORPG the following:

1.a ground breaking graphics engine that makes me go 'wow!' when I see new areas
2.a balanced and rewarding gameworld that sets me challenges and gives me the ability to choose how I solve them, enabling me to create unique and memorable characters
3.an environment where roleplaying is encouraged and enforced by staff and ooc chat kept to a minimum. Otherwise just call it a MMOG - forget the RP bit.

(there's others but these are the main ones)

1. Ryzom does this
2. Ryzom does not do this for me - but I think it could
3. Ryzom does not do this for me - and I don't see any evidence that the community/nevrax care about this.
toadus
Posts: 27
Joined: Sat Sep 25, 2004 12:24 pm

Re: Current game state (moved from other thread)

Post by toadus »

there is no content in the game to make me go "wow" but instead it makes me go "eq2"
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vin99
Posts: 256
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Re: Current game state (moved from other thread)

Post by vin99 »

there is a lot in Ryzom that makes me go "wow"
the spellsystem
the levelsystem
the graphics
the fame
the events
the community
the difrent lands
the difrent gameplay
the cool spell effects
the creating your own spell effects
the support
the devs that listne to the community
the living world and all items comming from it
the mobs are looking great

also there are some downsides but i played a lot of MMORPGS and they all have there downsides.. Quests are nice but not the ones that tell you to go to A get B and than go to C and collect D bah... i like the more RPG aprouch where you get to choose stuff and the quests etc alter to your beleves like the fame only it makes you good/evil and with that you can do whatever you like.

anyway all the flaming about the game makes me sad.. people seem to forget all the great items that makes Ryzom unique.. its really a good game but yes it is extreamly difrent from other games.. that the best thing about it IMHO :)
"Kaboom" Leader of guild Ravens
Ravens fly in Ryzom and WoW (horde skullcrusher)
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borg9
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Re: Current game state (moved from other thread)

Post by borg9 »

toadus wrote:there is no content in the game to make me go "wow" but instead it makes me go "eq2"
Hello toadus :D
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Neun

toadus
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Re: Current game state (moved from other thread)

Post by toadus »

i didn't ask you to tell me you don't like pickled eggs, but you've still gone ahead and told me
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borg9
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Re: Current game state (moved from other thread)

Post by borg9 »

toadus wrote:i didn't ask you to tell me you don't like pickled eggs, but you've still gone ahead and told me
For you, and just you, becuase you ask so nicely..... no more pickled eggs!

btw just for info - Pickled eggs and ready salted crips are great.
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Neun

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vin99
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Re: Current game state (moved from other thread)

Post by vin99 »

hehe nice sig now Neun :P
"Kaboom" Leader of guild Ravens
Ravens fly in Ryzom and WoW (horde skullcrusher)
darpz
Posts: 41
Joined: Tue Oct 12, 2004 5:55 pm

Re: Current game state (moved from other thread)

Post by darpz »

I wonder y everyone keep on posting here and there that i hate this game and im going to "WoW" or "EQ2" if u want to go, just leave and go....cos really there is nothing wrong like you all talk about, im a melee and mage and after patch one i have gained several lv without any of the problem u all talk about, only the craft payout is a bit low and the vendors money but that will change soon when fame is taken into account then u can make for much cheaper!
jaggarot
Posts: 68
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Re: Current game state (moved from other thread)

Post by jaggarot »

krone9 wrote: Crafting should be a profitable exercise in my opinion, including the missions, with the NPC's providing a small amount of profit, and crafters looking to the player base to make more money. Eg the NPC should buy the item for X amount. Where X is greater than the cost of buying the raw materials (to reflect the price paid for the crafters skill). They should then sell similar items for X+20% (reasonable profit) as a basic stock of items. Ie made with basic mats. Player made goods should have default prices set to a realistic figure so crafters have to actively undercut the market, or sell at a stupidly low price. The default prices are way too low in comparison for how much the mats cost. The easy solution for me to this is to reduce the price of mats in the shop (and their default price) or increase the default sale price of goods. It is impossible to make a living as a crafter, due to the size of the player base, in the same way that a fighter can make money killing mobs, or a forager can make money harvesting mats.

AFAIK there's no MMORPG in existance where you can buy raw materials from NPC vendors and sell them back to the vendor as a finished good for more than you paid for them!

There's a good reason for this. If this were possible I, for one, would now be a Master Crafter in everything............

Basically, anyone could quite easily "grind" thier way up the crafting tree simply by investing time.

As it was, before the patch, the only brake on crafting was the money supply. The immense amount of dappers that could be made from missions meant that I could level very rapidly indeed (I have all crafting trees in the q80-100 range, was making 2-3 million dapper a day and my Green Seed and Matis Fame have been capped for quite some time).

Under the "new" system in order to level in crafting I have to get mats from:

1. Harvesting
2. Animal mats from guildmates's hunts
3. Player sold mats on the NPC vendors

A far, far better system IMHO than simply doing 8 missions every 90 minutes and then grinding 5 or 6 levels at a time (the situation it was before).

As for making a profit - you really have to be creative. Yes - there are a lot of items on sale at the vendors at base price (and they make me a comfortable amount of cash - I'm "poor" if my account dips below 250K) - but if same chap wants a quality sword with +20 hp/+20 Stam then he isn't going to be able to get it off the merchants...........

Likewise decent high quality q100+ items.

There ought to be an opportunity there for a dedicated crafter :)
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borg9
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Re: Current game state (moved from other thread)

Post by borg9 »

jaggarot wrote:Likewise decent high quality q100+ items.

There ought to be an opportunity there for a dedicated crafter :)
Ql110 armours will be hitting the merchants - Neun the Armour, is about to hit lvl100 craft. Tryker medium look armour anyone :D

With regard to the missions - yep 100% profit maybe excessive buy 10% on a mission occuring every 90 mins, will make them worth while.

at the moment - 10% of the value of the mats put into making the item - makes them a waste of text.
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Neun

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