Crafting formulas

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aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Crafting formulas

Post by aylwyne »

Hi all,

In addition to basic resource lists, I'm wanting to add a crafting section to my website (http://www.ballisticmystix.com). This interface would allow you to pick what you're crafting, select the materials you want to use, and see the stats on the final item.

To accomplish this, I need to figure out the correlation between the material stats (the little bars in the mat info window) and the crafting preview bars (the little red bars for each stat at the bottom of the crafting window).

I'm hoping to find someone out there who likes a puzzle and a challenge. So far, I'm unable to come up with a formula that will predict the values of these bars based on the material stats. You'd think it would be a simple average where if the average of the mats for "durability" was 50%, the preview bar for durability would be 50/100. Unfortunately, this doesn't seem to be the case.

If anyone out there is good at finding patterns in numbers and wants to take a stab at figuring out a formula, I'd love the help. Just let me know and I'll give you a spreadsheet with what I've found so far.

Also, I plan on sharing any formulas I figure out so anyone who wants to use them for their own website or tool can do so.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: Crafting formulas

Post by mikwana »

Good luck!

It's actually very very complex from wha tI can tell, and often, mixing materials, is much better than using all of a single materials, even if the mixed materials has teh same, or slightly less stats in something!

About the only realy way that I can see putting something like this together is to actually test every combination of every mat out on an item, and that is.. well, an overwhelming ammount of work, but good luck!
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aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Crafting formulas

Post by aylwyne »

There are definitely some patterns.

One thing I've noticed is that the sum of all material stat averages equals the sum of the bars at the bottom.

For example, if you're crafting an earring, you have 2 stats, durability and lightness. Let's say the average durability of the 2 materials is 50 and the average lightness is 20 (on a 0-100 scale). The sum of the two averages is 70 (50+20). At the bottom of the crafting screen, there's a preview bar for durability and lightness. The sum of these two will also be 70, however, the split between the bars does not match the averages. Instead of 50 and 20, it might be something like 60 and 10.

So the averages of the materials seem to govern how many "points" are available for the stat bars in the preview. I've found this to be pretty consistent (I've tested magic amps, daggers, heavy armor, and jewelry). Now I just need to figure out what controls how they are distributed.

Edit: fixing typo in the numbers I used as an example.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
linuxpro
Posts: 52
Joined: Thu Sep 23, 2004 9:17 pm

Re: Crafting formulas

Post by linuxpro »

aylwyne wrote:There are definitely some patterns.

One thing I've noticed is that the sum of all material stat averages equals the sum of the bars at the bottom.

For example, if you're crafting an earring, you have 2 stats, durability and lightness. Let's say the average durability of the 2 materials is 50 and the average lightness is 20 (on a 0-100 scale). The sum of the two averages is 70 (50+20). At the bottom of the crafting screen, there's a preview bar for durability and lightness. The sum of these two will also be 70, however, the split between the bars does not match the averages. Instead of 50 and 20, it might be something like 60 and 10.

So the averages of the materials seem to govern how many "points" are available for the stat bars in the preview. I've found this to be pretty consistent (I've tested magic amps, daggers, heavy armor, and jewelry). Now I just need to figure out what controls how they are distributed.

Edit: fixing typo in the numbers I used as an example.
While I don't exactly have anything to contribute to your thread, I would though like to say that you have done a wonderful job on the resource database! The best I've seen thus far. Keep up the great work!
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