Pets are nice.)

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seawe
Posts: 317
Joined: Sat Oct 02, 2004 4:12 am

Re: Pets are nice.)

Post by seawe »

I remember some sort of plant pet that the Matis were going to be able to control, it was called a "cat plant" or something and could be ordered to attack.
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hivewasp
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Joined: Thu Sep 23, 2004 2:32 pm

Re: Pets are nice.)

Post by hivewasp »

Pets are nice ?

You obviously didnt try to play Ryzom while angry ferrets are searching your appartment for food and decide they should bite off your toes to remind you to feed them :o
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borg9
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Re: Pets are nice.)

Post by borg9 »

seawe wrote:I remember some sort of plant pet that the Matis were going to be able to control, it was called a "cat plant" or something and could be ordered to attack.



Actually thats still in the game :P

Find a plant called Jubla.

To get it to attack, first select it then hit it with a stick.

Works for me anyway. Its very power for a plant and has magical teleport powers!
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seawe
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Joined: Sat Oct 02, 2004 4:12 am

Re: Pets are nice.)

Post by seawe »

Ah yes... well I'm sure u managed to teach those plants how to attack...

:P
canable
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Joined: Tue Oct 05, 2004 5:23 pm

Re: Pets are nice.)

Post by canable »

helbreat wrote:swg's creature handler system was pretty well balanced as the mob could be used pretty effectivly to partol form up in squads (if you had more than 1 pet depending on your skill lvl) go to set patrol points. you fed them with food you foraged, or crafted from materials you harvested. they could fight but not as strong as a player char, just helped with tanking, taking a bit of the heat. only swg have an added twist of bio engineer who can make pets with samples of dna from all different types of mob which ryzom wouldnt have :P


SWG CH's where not balalnced in the beginging they where way over powered, they had to take a nurf to get them to a balance.
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