Please don't forget soloing

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On soloing

Force everyone to group. Screw them if they don't want to.
2
3%
I have no opinin
2
3%
Soloing doesn't hurt the game more power to them if they want to.
19
25%
Soloing in the end keeps MMPORPG's with players able to play if they can't find groups.
53
70%
 
Total votes: 76

snorgar
Posts: 4
Joined: Wed Oct 27, 2004 5:12 pm

Please don't forget soloing

Post by snorgar »

I like most players play a MMPORPG to play with others. Yet I have found latly soloing to me next to impossabe and that to ruins a game.

How so? Well.....
(1) I spent 40 minutes looking for a partner/group. I am only a 39 meele (42 now) and I image it would be harder to find others at higher levels. Also I only got a partner cause a guild member to high to really team with me dicided to help. Later I found another partner as well.
Point- in this if I have to spend hours looking for a partner I will simply not play cause I wouldn't be playing to begin with just sitting their shouting for a group.
(2) I am an adventurs type.I like to explore areas. Sadly manny players want to go to one spot and level their entire game life. Which is fine everyone plays their own way. I rember in EQ when Ruins of Kurnake first came out I a lv 9 shamen and 2 lv 9 monks made it to the top of the tower in the fild of bones. it was late at night so no one else was on it was hard and very fun. later at lv 14 I was in a full group ranging from 16-12. Non would brave leaving the entrance. In fact I never had this happen again. Of course death is not as big a pently as in EQ but...
Point-Every one HAS differant play styles and forcing us to group also forces us to play with others that don't have our styles (mostly just camping exp). I and manny players don't want to be depentant on others to explore this very detailed world.
(3) Many Times people play only having an hour or 2 and that is a lot of time. if it takes an hour or 2 to find a group???
Point- I think thats obvious

my Faviorite game of all of them was AC but over time I got burned out. It was my favriote cause I could play and not log on hoping to find someone that was
1. wanting to group
2 in my level range
3. wanting to go where I did even if was just exploring
4. Had the play style I did of exploring while fighting not camping
5. Wasn't a jerk that took all the loot and got me killed every 3 seconds for stupid reasons.


In sort I and manny others want to be able to solo and I mean actully solo not cause we wan't to play alone but because we want to play with others. When people don't find groups and their for can't play they simple leave. If you ever see me soloing in the wilderness fell free to ask me group i'm probly looking for one BUT I will be PLAYING the game while I look.
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brackish
Posts: 126
Joined: Tue Oct 12, 2004 11:39 pm

Re: Please don't forget soloing

Post by brackish »

I understand what you mean Snorgar.

My advice in the mean time:

Find a guild that suits your goals for the game and join it.
This will help immensely when trying to find a group.

But as i just reread, you are in a guild, then you may want to look the mobs you are fighting. With the new con system it took me a bit to learn the new system and discover the right mobs to fight at the right level.

I too love to roam and explore and hate being in one spot for more than 10 levels. If you go from being able to easily kill a mob, to being overrun by a mob, check you con, you may just have jumped to a higher mob than you should be taking on.
Also, the affliction spells can be very usefull. Fear/Root/Stun/Blind and these can be added to your melee weapon to be used during solo combat.

Just my 2 cents.
Also, if you are Tryker and want to hunt sometime, im EST usually around 6pm-12pm M-F
[color=006699]Nuit
[/color]
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Please don't forget soloing

Post by jdiegel »

I generally float around when I solo.

What I've been doing since the patch was hunting herbivores that give me between 800 to 1000 xp per kill. I found I can solo 5-6 of these back to back, relatively quickly, with no down time in between. That's using heavy armor and self heal.

This would give me about 6k xp before I would have to sit down and rest, which isn't half bad, IMO. The closer I get to 3k xp per kill the more down time I have between kill so hunting the lower xp/faster kill mobs has proven to let me advance faster than hunting high xp mobs.

Granted, I've been doing much more harvesting than fighting lately so your experience may vary.
Auriga
Retired
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varelse
Posts: 327
Joined: Thu Sep 23, 2004 12:42 am

Re: Please don't forget soloing

Post by varelse »

The ability to play the game solo is an absolute necessity. One of Ryzom's most attractive features (at one time) was the way the game encouraged and rewarded team play, while still leaving the solo play as a workable, but more challenging option.

Forced team play only really "works" in a well-established MMORPG with a high server population density. Even then, many potential customers may be turned off by the lack of viable solo game play.

I am a team player who enjoys hunting with others, but I do like to be able to earn levels effectively while playing solo also because sometimes that's the only option available to me at the moment. Sitting around waiting for a group to get together or for a team slot to open up in a guild xp group, is simply not an option for the player whose in game time is limited to a couple hours after work and some time on the weekends. People who work odd hours, people who may be called away from the game at any time while online, and people not yet in established groups (such as guilds) also need to be able to train their skills, forage, and hunt for mats alone.

There's also personal compatibility issues. Being forced to group with what ever 'warm bodies' are available could be quite distasteful for some players, who might wish instead to level up enough to join with their own higher level friends, rather than getting together with people they don't trust, or even just plain can't stand.
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Please don't forget soloing

Post by jackmor »

Yes, solo is an absolute necessity. Not just for players who can;t find groups but, for those who dont have alot of time or, who need to explore. ( I say need because it's in there nature thats one of the reasons they play these kind of games) I, myself love to wonder off somtimes. Anyway there just has to be some way to solo. :)
daleknd
Posts: 102
Joined: Sat Oct 02, 2004 9:45 pm

Re: Please don't forget soloing

Post by daleknd »

I don't disagree with anything I have seen in this thread so far.

I do think it is possible to effectively level all skills except defensive magic solo.

My issue with how solo unfriendly the game has become is not one of ability to level or gain cash etc. solo. I am fine with those things.

My issue is that it is virtually impossible to go anywhere. I spent 3 hours last night trying to add even one respawn point to my very limited collection. I expected to max my DP and was successful in that. I was not successful in even reaching another city in my homeland (Thesos) let alone in getting through prime roots.

Working off the DP was easy and I don't mind that. Exploration should be dangerous and difficult. It shoud NOT be impossible. It is currently very close to impossible for a typical player to travel anywhere on his own. You need to be escorted by high level players who have been there before or you just will not get anywhere.

The logic behind creating such a beautiful world and then forbidding me to see 95% of it escapes me.

Dalwin
humble forager of the Fyros
euwest
Posts: 112
Joined: Wed Sep 29, 2004 12:04 am

Re: Please don't forget soloing

Post by euwest »

going to other lands and exploring high level areas is for high level characters. if anyone could go anywhere what would be the point of getting to those higher levels? it's the same way in pretty much every MMO. i think the fact that everyone used to be able to go anywhere has spoiled us all(yes, me too. i went to fyros from matis at lvl 25 melee...).

as for soloing, it's doable now. granted it's not do-it-in-your-sleep easy but why would you want it to be?
daleknd
Posts: 102
Joined: Sat Oct 02, 2004 9:45 pm

Re: Please don't forget soloing

Post by daleknd »

euwest wrote:going to other lands and exploring high level areas is for high level characters. if anyone could go anywhere what would be the point of getting to those higher levels? it's the same way in pretty much every MMO. i think the fact that everyone used to be able to go anywhere has spoiled us all(yes, me too. i went to fyros from matis at lvl 25 melee...).

as for soloing, it's doable now. granted it's not do-it-in-your-sleep easy but why would you want it to be?
I'm not talking about getting to other lands or even high level areas. I said that I expected not to get through prime roots though I made several attempts anyway. Thesos is the nearest city to Pyr and should be reachable.

As it stands, I will probably have to raise my combat skills to at least 150 just to be able to forage is routine areas of my own homeland. I have no trouble with the current difficulty level of combat. I do not think it is right that a player who wants to focus on foraging in Fyros is limited to Pyr and Dyron. Spending the entire game in those two locations is going to get old pretty quick.

Dalwin
humble forager of the Fyros

Edit: this is especially irritating because of the many players who got an early start managed to travel widely before the developers closed the gates on travel so to speak.
nihir
Posts: 64
Joined: Wed Oct 13, 2004 10:31 pm

Re: Please don't forget soloing

Post by nihir »

I quit because soloing is impossible/ineffective in this.
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Please don't forget soloing

Post by jackmor »

Thesos is reachable I myself have not done it solo. I went with my guild as a group, not all the guild, when we got there another guild member had just logged on and seeing he was left alone he made a bold attempt to join us. It took him several tries but, he made it. I believe the only reason he died was that he was in such a hurry to join us. We had gone in a mass of about 15 and only fought once, I think it was because they wanted to see how tough a mob it was not because we had to.

Try it again over the bridge farther south of pyr and stay near the edge if you can.
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