More fun bugs, with terminal problems

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xmancer
Posts: 55
Joined: Thu Sep 23, 2004 1:42 am

More fun bugs, with terminal problems

Post by xmancer »

As fame officer for my guild, i run hundreds of missions each day (when doing fame runs). Across yesterday and today I managed to find a number of bugged fame mission, where i would do missions for one entity (for example a Zoraii Hunter or a Matis Scout (and these are mission i had done prior to patch 1 with no problem)) and instead of getting the fame/faction i should - these mission gave me fame with tribes which i had never had contact before. In fact, it always gave me faction in a Karavan based tribe (and we are a Kami based guild)

Now its also guild policy to NEVER EVER contact these karavan tribes, since as soon as ANY ONE PERSON in guild does, then EACH and EVERY person in guild doing a kami/zoraii (or any other mission these tribe-guys dont like) will reult in personal and guild fame hits with that tribe's faction.

Now, while the individual cases of getting wrong fame are bugs, i have been told that "the fame system is working as intended. we will not roll back your fame, or the fame of anyone in your guild. [or otherwise correct this problem.]"

400 hours personally sunk into working on guild fame (yes its my lead activity), carfully planning and balancing various fames, with plans on how and when to approach karavan tribes later in game. a bunch of bugs new since patch 1, and slapdown as a response.

it not only hits me personally, but the entire guild. and its permanent, no way to undo contact, so forevermore fame with *at least* those three tribes is permanently going to suck, and if it can get to kill-on-site it will, just by having one in guild hit the bug once - doing missions of desired fame will hammer down these incorrectly opened up tribes. like the high lvl regions werent bad enough without having tribes go aggro on your entire guild from a single bugged mission.-

since the missions used to be fine, this means that ANY mission i havent tried since patch 1 could potentially add to the problem.
Last edited by xmancer on Thu Nov 11, 2004 6:07 pm, edited 1 time in total.
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