Personal Character Interaction

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gaspode1
Posts: 77
Joined: Mon Oct 25, 2004 8:23 pm

Personal Character Interaction

Post by gaspode1 »

Hi all, once again I'm after advice! Sorry this is a long post but I seem to have hit a lot of inter-related issues at once.

I'm a solo player so the issues below relate to solo play (at least, as far as I am concerned) - I appreciate things are different if I join someone elses guild.

I've only been playing a couple of weeks so I've only scratched the surface of game possibilities and there are many areas I haven't had time to consider at all.

My main (& currently only) character is a Zorai magician around level 60. He is a guild leader. No guildhouse as, I believe, 10,000,000 dappers required to buy one in order to get a storage area - are there any additional requirements?

Is an apartment just for the purchasing character or is it for all 5 of a players characters (assuming they are in the same area)? I feel 1,000,000 for an apartment is a somewhat more realistic goal. How much storage space do you get?

Is there any other way to get a storage area that I have missed, so I could move materials/money between my characters.

Is a guild house or apartment specific to the apartment block in which it is purchased?

I'm now considering my other 4 potential characters.To keep it short let's consider two extreme positions:-

1). I set up Zorai fighter, forager, crafter (not sure what to do with last character - any thoughts?). If so, how do I get them into my guild? Can they just join or do I need at least one 'third party' guild member who can be given rights to join others. Unless I have a guild house (unlikely for a soloer due to cost) is there any point getting them into the same guild anyway?

2). Assuming that when Nevrax implement race specialization (which has been discussed at length elsewhere) there is an advantage in having a Fyros fighter, Tryker crafter and Matis forager I could set 3 characters up that way. (All things being equal I'd like to do that anyway just for role playing variety, but I won't make things too difficult for myself unless there is a good reason to do so). In that case would I have to get my Zorai to them in order for them to join my guild? That currently seems virtually impossible without joining some sort of group with the aim of crossing to a different area (getting all 4 characters to one location would be even harder). So, I would also have to take a view on whether I thought journeying would be made easier in the future (I think it will become easier but not in the short term).

So, I suppose what I am meandering round to asking is what are the pros & cons of setting up all characters in one area as opposed to having one of each race.

In the old Ultima Online days many players had a 'mule' who could do repairs, crafting, alchemy etc for their other 4 characters. Ryzon is structured differently in many ways but I think there is still a valid question ie is Nevrax actively trying to prevent solo players from combining the resources of their own 5 characters or am I missing something. (As far as I can see you can't even drop something on the ground, log out, log in as another character in the same place and pick the item up - has Nevrax done this deliberately to prevent one player allowing his 5 characters to interact).

Choosing between 1) & 2) is a fairly fundamental decision, as going with 1) gives me more variety immediately (but with each character still having to work as an independent unit) whereas 2) means just playing my magician (& possibly one other) and waiting for race specialization (& possibly journeying) to be clarified before setting up the other 3 characters.

Depending on what answers/info I receive I may have to bite the bullet and apply to join an existing guild (please understand that I would help anyone out within the game but I just prefer playing solo as far as possible).

As always, any thoughts/comments/money etc gratefully received.
krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Re: Personal Character Interaction

Post by krone9 »

hmmm my take on this is that its the difference between playing a roleplaying game and playing a standard computer game. RPG's aren't generally intended to allow you to max the system and essentially play one character with 5 avatars, getting the best of each world. Which is kind of what you're suggesting.

There is no real point in having 5 characters in this game - you can do everything with one if you're so inclined. Generally people have more than one character to actually play a different character, with a different personality, who has different aims and goals. I don't deny you could play it like you suggest but you will hit barriers because its not intended to be played like that - eg transferring stuff between characters. You can find ways round it but its not really in the spirit of the game. Cue flaming etc - just my opinion.

The only reason for joining a guild with all your characters that I can see is to transfer stuff between them. If thats your only goal, I'd make a trustworthy friend in game who can act as a half way house for you. You won't be able to do guild missions etc from what I can gather on your own.
gaspode1
Posts: 77
Joined: Mon Oct 25, 2004 8:23 pm

Re: Personal Character Interaction

Post by gaspode1 »

Thanks for the quick response. Part of what's covered is a point of view of how each of us see the RPGing - no right or wrong. Personally, I don't see any problem with having 5 characters interacting with each other. I don't see it as all that different from interacting with other peoples characters.

However, you make one comment which I'd like to pick up on, as it may mean I'm misunderstanding something fundamental in the game. You say something like 'one character can do it all'. If so, that's great & I can set up one of each race (for variety etc) on that basis.

However, I'd assumed (perhaps erroneously) that the 250 level limit was there to stop one character having ALL skills and to force a player to make choices about where their characters skills should go.

As you will appreciate from my initial post this game is very new to me but already I can see a long way down the offensive magic skill tree. I haven't seen anything showing just how far each skill tree goes.

Are you definitely saying that in practice it is possible to do all 4 major skills with one character without getting problems with the 250 limit.
gaspode1
Posts: 77
Joined: Mon Oct 25, 2004 8:23 pm

Re: Personal Character Interaction

Post by gaspode1 »

PS Just one further thought. I thought I saw somewhere that magicians can only use light armour & fighters can use light, medium or heavy. Doesn't that require at least two characters if you want one to use medium or heavy armour?
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glipe
Posts: 394
Joined: Sun Sep 26, 2004 1:29 am

Re: Personal Character Interaction

Post by glipe »

Nah, doesn't work like that. Armor just gives you penalties to your magic (and things like foraging and crafting) if you use anything above light.

The thing I want you to consider is this; if no two of your characters can exist at the same time as each other, why should they be able to interact? No maliciousness here but as you are looking to bend the laws of time and space by transferring money and/or goods between characters who cannot exist in the same temporal universe, why should Nevrax give you a helping hand?
gaspode1
Posts: 77
Joined: Mon Oct 25, 2004 8:23 pm

Re: Personal Character Interaction

Post by gaspode1 »

Fair comment glipe & I have no problem with that point of view. In whatever game I play I just like to explore all the possibilities I can think of. (Wish I'd got into the Beta test on this one).

I'm still waiting for confirmation from krone or someone about the one player does it all aspect. Assuming that is the case then presumably I could keep different sets of armour in my backpack (or apartment if/when I get one) and switch to the appropriate set depending on whether I want a game session playing primarily as magician, fighter or whatever???

Did some exploring (& dying) today which slowed things down but I just hit 62 offensive magic & nearly 200,000 dappers so well on the way to an apartment. Geez, I love this game :-)
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glipe
Posts: 394
Joined: Sun Sep 26, 2004 1:29 am

Re: Personal Character Interaction

Post by glipe »

One player should be able to achieve lvl 250 in everything. From crafting to melee. It'll be a bit of a grind in places but you can do it. But it won't get you everything. You might not be able to craft everything. I think that's it, craft is the only one that, with sheer will, you might not be able to gain just about everything in. Sure you might have to settle on one type of melee weapon (crush, pierce, slash) if you want to get to the top in it and your foraging might end up being mainly harmful or gentle but in general, it's all doable. Cool eh?
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