S'ok, too much time on my hands out here waiting for a playable version.. Kinda goin' Koo Koo tooisabow wrote:hehehe...sorry thantos...tooooo much coffee makes for double vision and double posting hehehehehehe
Are you trying EQ2?
S'ok, too much time on my hands out here waiting for a playable version.. Kinda goin' Koo Koo tooisabow wrote:hehehe...sorry thantos...tooooo much coffee makes for double vision and double posting hehehehehehe
My youngest is but the jury's still out with me. I step with great caution on anything backed (note: not developed) by SOE since SWG went belly-up after they let the crafters run amuck and ruin the economy. Even after a year, it's still the same. So, if SOE is upper management, I tend to look at them from a bino point of view - at a great distance.thantos wrote:S'ok, too much time on my hands out here waiting for a playable version.. Kinda goin' Koo Koo too
Are you trying EQ2?
Difference between EQ2 and SWG can be put down to two words.isabow wrote:My youngest is but the jury's still out with me. I step with great caution on anything backed (note: not developed) by SOE since SWG went belly-up after they let the crafters run amuck and ruin the economy. Even after a year, it's still the same. So, if SOE is upper management, I tend to look at them from a bino point of view - at a great distance.
You EQ2?
jjm152 wrote:Difference between EQ2 and SWG can be put down to two words.
Ralph Koster.
For the love of God, I don't understand how anyone in their right mind could let that man anywhere near their game.
PS: I'll be in Norath tomorrow. Maybe see some of you there
He was "Designer Dragon" for Ultima Online. He got a job at SoE to work on SWG. Basically the guy is long on very bad ideas. Well, thats not entirely true. His ideas are generally *good* so long as you don't think about them too hard or actually try to put them into a game.isabow wrote:ooooooo! There's a new couple of words for me - Ralph Koster. Sorta rolls off the tongue.
What gives? Who's RK?
Yeah, on a whim, I put in my Google search "Who is Ralph Koster" and came up with his website. To hear him tell it, he's the answer to all the mmog's created today. Ultima Online, SWG, you name it...he stands by his work and is not afraid to puff that chest out.jjm152 wrote:He was "Designer Dragon" for Ultima Online. He got a job at SoE to work on SWG. Basically the guy is long on very bad ideas. Well, thats not entirely true. His ideas are generally *good* so long as you don't think about them too hard or actually try to put them into a game.
If you hate the crafting system in SWG, he is the man you specifically hate.
Here is a very good post mortem on SWG that you might find illuminating:
http://www.swarthmore.edu/SocSci/tburke ... stery.html
Frankly we are at the limit of creativity as far as MMO's go these days. Even the most innovate ones borrow elements from each other or older games (some even from MUD's and other now near extinct predecessors).isabow wrote: Are there any really CREATIVE designers out there now? Or are they all the same cookie-cutter developers you see building neighborhoods down the street? All of them look alike underneath the brick and mortar and function just the same. Nothing unique.
Am I jaded?
There are many very creative designers out there, but unfortunately it's not up to the designer to decide what games are made, it's up to the bean counters.isabow wrote: Are there any really CREATIVE designers out there now? Or are they all the same cookie-cutter developers you see building neighborhoods down the street? All of them look alike underneath the brick and mortar and function just the same. Nothing unique.
Am I jaded?