the patch and darwin's theory
Re: the patch and darwin's theory
I am one of those who did find the game DIFFICULT even before the patch, I died alot of times at the gingos and while harvesting... hell it happens I could fight to remove DP and I could have a fighting chanche against the gingos to run or self heal or use auras.. now I don't.
-Hell has no fury like an agry kitten.
Re: the patch and darwin's theory
- They actually talk to their players on the forums.
Cerest is... but you cant answer to everyone considering the way the forums is going.
- They explain game mechanics when they can to people.
Thats nice, but its easier to leave those question to be answered by advanced players... less time consumming then answering them so less $$$ waisted on explaining the game, and it gets explained
- They actually ask for suggestions on what people would like to see.
Wishlist...
- They ask for player feedback on how to fix issus with the game.
Players are already giving feedbacks on the forum, thats why i posted about being "constructive"
- They always admit it when they screw something up.
Why would Cerest put a sticky to the petition if he didnt admit they screw up in some area.
Cerest is... but you cant answer to everyone considering the way the forums is going.
- They explain game mechanics when they can to people.
Thats nice, but its easier to leave those question to be answered by advanced players... less time consumming then answering them so less $$$ waisted on explaining the game, and it gets explained
- They actually ask for suggestions on what people would like to see.
Wishlist...
- They ask for player feedback on how to fix issus with the game.
Players are already giving feedbacks on the forum, thats why i posted about being "constructive"
- They always admit it when they screw something up.
Why would Cerest put a sticky to the petition if he didnt admit they screw up in some area.
Re: the patch and darwin's theory
I think ill make a single reply to every negative post about patch 1 (youl see this reply often....) :
There are major issus with patch 1, each players have their own play style so we wont all experience the same issus. If you do have an issu :
- Post it on the forum, be polite and leave your feeling outside the forums, be rationnal.
- Try to be constructive, state your problem give example, details. If you can try to think of a fix and put it in your post.
This will make it easier for Nevrax to see what are the issus and how they can fix them.
Its the best way if you want the game to change, If you still like the game or was liking it.
BTW I already posted about magic since patch 1 and what i think was wrong.
There are major issus with patch 1, each players have their own play style so we wont all experience the same issus. If you do have an issu :
- Post it on the forum, be polite and leave your feeling outside the forums, be rationnal.
- Try to be constructive, state your problem give example, details. If you can try to think of a fix and put it in your post.
This will make it easier for Nevrax to see what are the issus and how they can fix them.
Its the best way if you want the game to change, If you still like the game or was liking it.
BTW I already posted about magic since patch 1 and what i think was wrong.
Re: the patch and darwin's theory
Cerest is a great person and all, but she is a CSR and not a developer. The people at Nevrax have purposely choosen to put a filter inbetween them and their customer base. Time will tell if this is a good idea or not, but its looking like its possibly not.trosky wrote:- They actually talk to their players on the forums.
Cerest is... but you cant answer to everyone considering the way the forums is going.
There are some things that players cannot answer because they have no way of knowing. For instance:- They explain game mechanics when they can to people.
Thats nice, but its easier to leave those question to be answered by advanced players... less time consumming then answering them so less $$$ waisted on explaining the game, and it gets explained
- What does dodge modifier do? How is it checked, how is it accumulated?
- Same for parry.
- How are resist rates calculated?
- Do any of the statistics have an affect on combat other than increasing pools?
That's just 4 things off the top of my head that unless a developer pipes up, we will never know o.O
Yeah the wishlist is a good start, the only difference between here and CoH is that the devs will pipe up in the wishlist threads over there and say things like, "That's a really great idea!" or 'I don't think we can do that right now but we'll keep it in mind" or "That's definately going in!"- They actually ask for suggestions on what people would like to see.
Wishlist...
Right now I imagine someone at Nevrax gets a printout and then puts it in the circular file.
This is disengenous. Players post "Feedback", but that doesn't guarentee that anyone is listening. There is a big difference between a Dev or CSR starting a topic that says, "We want your feedback on XXX" than a bunch of people starting a bunch of threads about random topics.- They ask for player feedback on how to fix issus with the game.
Players are already giving feedbacks on the forum, thats why i posted about being "constructive"
Also, your "constructive" post was nothing more than a flame and an attack on people who disagree with you. I didn't find it very constructive at all. But meh, whatever.
Because someone asked Cerest to. Also, I repeat once again: Cerest is a wonderful person but not a developer at Nevrax. She can post a sticky about whatever she likes to because she is the board moderator and I'm sure that if she plays the game she probably has her own opinions, but Cerest putting a sticky on the board does not in any way shape or form equate into a developer from Nevrax saying, "Hey we made a mistake and we're looking into it".- They always admit it when they screw something up.
Why would Cerest put a sticky to the petition if he didnt admit they screw up in some area.
I get the impression from you that you enjoy this game so much that you feel the developers can do no wrong - that is fine, I'm not going to belittle you for your beliefs. However, you may consider that people who disagree with this opinion you hold are not personally attacking you... and infact are not even trying to communicate with you at all.
Perhaps that will keep you from posting more "constructive" posts that attack and insult about 1/2 of the players who visit this board.
Somehow... I doubt it
Re: the patch and darwin's theory
1- The devs have better things to do, i doubt youll see actual devs posting on any game forums. The representant are paid for that.
2- Giving customer support to another cie is more and more common in many other area, actually it assure that they have an experienced customer service instead of having to create and manage the service. Its also a good decision money-wise and it doesnt affect the response from Nevrax, they are in touch with the customer support anyway.
3- This is an english forum, the devs are french... lots of them probably dont speak english.
2- Giving customer support to another cie is more and more common in many other area, actually it assure that they have an experienced customer service instead of having to create and manage the service. Its also a good decision money-wise and it doesnt affect the response from Nevrax, they are in touch with the customer support anyway.
3- This is an english forum, the devs are french... lots of them probably dont speak english.
Re: the patch and darwin's theory
Actually this is the first game I've ever played where the developers or a project manager didn't directly interface with the customers on some level. I'm not sure anyone who works at any company has anything better to do than interact with their customers o.Otrosky wrote:1- The devs have better things to do, i doubt youll see actual devs posting on any game forums. The representant are paid for that.
I think having the in-game CSR done by the Themis people is a good plan. They are fast and efficient. I wish that they were given more lee-way to fix issues with characters however. Infact, I do not think they are empowered nearly enough to do their job well, but thats not their fault. They should have authority to handle bugs that pop up - like moving people to their spawn points, or replacing lost items. Sure there are always people worried about someone trying to "scam" the system, but some of these bugs are easily verifiable.2- Giving customer support to another cie is more and more common in many other area, actually it assure that they have an experienced customer service instead of having to create and manage the service. Its also a good decision money-wise and it doesnt affect the response from Nevrax, they are in touch with the customer support anyway.
That's ok. They can post in french. There is a french community after all. I'm sure some of them would be happy to share any missives from the devs with us. Also, you may not know it ... but French is one of the official languages of a specific *North American* country.3- This is an english forum, the devs are french... lots of them probably dont speak english.
I would tell you which one it is, but I do not want to spoil the fun for you
Re: the patch and darwin's theory
This game is at present easier than Everquest, solo as well as in groups. We were spoiled, plain and simple :P
Re: the patch and darwin's theory
That's ok. They can post in french. There is a french community after all. I'm sure some of them would be happy to share any missives from the devs with us. Also, you may not know it ... but French is one of the official languages of a specific *North American* country.
I would tell you which one it is, but I do not want to spoil the fun for you
Je me demande bien de quelle pays tu parle ? LOL im from Quebec
Re: the patch and darwin's theory
I played Everquest for 5 years, so I will be the first to admit Ryzom is generally easier.aelvana wrote:This game is at present easier than Everquest, solo as well as in groups. We were spoiled, plain and simple
However, it is also less fun and the rewards you get for completing things are significantly less. If you put yourself in a great degree of risk in EverQuest, you are generally rewarded very well. That is how they keep people on the hamster-treadmill. They do a good job of this too if subscription numbers are any sort of indicator.
I can get a decent (1800xp/minute) XP rate in Ryzom at very little risk. But I am also fighting very weak monsters and getting minimal reward in terms of excitement and treasure. I can try to fight higher level monsters for more reward, but there is a point right now where you pass beyond having an illusion of being in control of the encounter to relying upon the random number generator to see you through. That illusion is important, without it many of us realize we are just playing a very simple and boring game that we have no decision making ability in other than "which attack will I repeat over and over until the target is dead".
Very few of us are complaining about if the game is too hard for us to play, the majority of us are complaining that its no *fun* to play.
If by "Being spoiled" you are refering to the greater degree of options available in combat, the greater variety of enemies to fight and feeling encouraged to explore....
Then you are right, those things definately spoiled us in regards to the current state of Ryzom which I can sum up as:
Here is your box. Stay in your box. You will fight monster 'A'. You will use attack 'B'.
If they had kept combat relatively the same in duration and risk, but decrease the reward I would have been happy. I felt that the reward was often too high for the degree of risk. However with this patch they have swung in the total opposite direction. Game play is unenjoyable, decision making is now limited, exploration is very stymied and the wide breath of varitey there was in creating a character has become very much cut off as now there is a clear way to be 'successful' for each type of play style.
I wish some of the Nevrax supporters would focus on these issues instead of telling people they were "spoilt" by the prior risk/reward scenario, especially since that is not even close to being the whole of anyones complaint.
Re: the patch and darwin's theory
That explains all. French Canadiantrosky wrote:Je me demande bien de quelle pays tu parle ? LOL im from Quebec