Future of Healers in SoR... Worst job on Atys?

Come in, pull up a chair, let's discuss all things Ryzom-related.
ptooie
Posts: 68
Joined: Wed Sep 22, 2004 7:11 pm

Future of Healers in SoR... Worst job on Atys?

Post by ptooie »

I spent a good 3 hours today playing a character, posting in regional chat if "anyone need a healer?" and got zero response. I even stated several times that I'd work for free, no dice.
I sure wasn't feeling that sense of community everyone talks about when they post about this game.

I can't advance the welcomer quests or gain skill points in magic without a party to join. Can't join a party because everyone is to busy power-leveling.

So the future looks bleak for healers from where I'm sitting and you know you going to need us later...

"HealerHere" the only 20 fight/20 craft/ 0 magic character on Atys.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by korin77 »

Its easy to advance in magic without a group. in your fight group theres a magic start skill that requires 50 points. Take that and you get the equivalent of an Acid spell that starting magicians get. Using that spell on monsters will get you magic xp.
User avatar
bobturke
Posts: 391
Joined: Tue Sep 21, 2004 9:23 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by bobturke »

In beta I never had trouble finding work as a healer.

Perhaps its the limited number of players in game so far.

Also noobland has far less need for healers than mainland.
Turke
Aedan Artisans
User avatar
wendelius
Posts: 41
Joined: Tue Sep 21, 2004 2:26 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by wendelius »

ptooie wrote:I spent a good 3 hours today playing a character, posting in regional chat if "anyone need a healer?" and got zero response. I even stated several times that I'd work for free, no dice.

I can't advance the welcomer quests or gain skill points in magic without a party to join. Can't join a party because everyone is to busy power-leveling.


I had the same issue when I realised in-game that 1 pack of magic at char creation meant only the Heal Other spell. Impossible to advance without a group.

Fortunately, a higher level took me under his wing and I spent an hour healing him while he hunted Kipees.

I'd recommend explaining why you're looking for a group (since healers are not really a necessity on starter island) and you should find someone willing to help.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by korin77 »

As I and others in other posts explained earlier, if you start with just 1 pack of magic you will only get heal others. This however doesn't make it impossible to level up magic. If you don't want to go and find someone to heal just level up 5 levels of fight, harvest or craft. Use that 50 skill point and spend it on something called Magic Start. It is just a different name for the Acid spell you get when you start with more packs in magic. Casting that spell to kill stuff will net you magic xp and make it much easier to level up magic levels.
edoughty
Posts: 17
Joined: Wed Sep 22, 2004 4:59 pm

Re: Future of Healers in SoR... Worst job on Atys?

Post by edoughty »

My overall goal is to primarily be a healer as well but for the time being, I'm leveling as an offensive mage in noobland. I started with 3 packs in magic since I don't plan to craft or harvest with this character and fight is easy to level even with no packs in fight.

I leveled fight up to 6 and bought my health training (Con 1 + 2, Metabolism 1 + 2, Self heal) in that line. In the magic line I invested in Intelligence 1 + 2, Wisdom 1 + 2, Sap Self Heal and have stayed with my original line (acid) for dmg and only purchased 1 upgrade to this. I'm saving all my other points until I get ready to go to the mainland and try to become a real healer.

So far, this is working out great. I'm 14 magic, 6 fight.

So I guess my advice would be if you want to be a healer eventually and you aren't that far along with this character, I'd reroll with 3 packs of magic at the start.
User avatar
Virgil
Posts: 50
Joined: Thu Sep 16, 2004 10:00 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by Virgil »

edoughty wrote:So I guess my advice would be if you want to be a healer eventually and you aren't that far along with this character, I'd reroll with 3 packs of magic at the start.
One thing to keep in mind is that the healing abilities don't split off from offensive magic until skill level 20. Until that point, even using the offensive spells to advance is the same as your character learning to be a better healer.

Taking on a role in Ryzom often has a lot more to do with what your character is wearing and what skills you're using than what you have access to. It's more about focusing than having your character being limited.
- Virgil
Themis Group
jumbala
Posts: 22
Joined: Thu Sep 23, 2004 7:19 pm

Re: Future of Healers in SoR... Worst job on Atys?

Post by jumbala »

Are you sure Virgil? My good friend that I play SoR with had his offensive and defensive magic abilities split at 21 (meaning, if he uses a heal and his acid rain in the same fight, the dmg is going to be split between offensive and defensive magic advancement).

Not that I'm questioning a GM mind you. sigh I'm going to log in with pink-dyed armor now.
ente33
Posts: 21
Joined: Thu Sep 23, 2004 8:03 pm

Re: Future of Healers in SoR... Worst job on Atys?

Post by ente33 »

I, too, only took 1 magic pack, though I knew I would only get Heal 1. I, also, did not get any responses when offering my services as a healer. When I saw someone else asking for the same, it occured to me to try another tack. I asked if anyone wanted to pair up and take turns fighting and healing each other. That worked for me :) You may find many in the same "Heal other" boat. Take turns :)
User avatar
Virgil
Posts: 50
Joined: Thu Sep 16, 2004 10:00 am

Re: Future of Healers in SoR... Worst job on Atys?

Post by Virgil »

jumbala wrote:Are you sure Virgil? My good friend that I play SoR with had his offensive and defensive magic abilities split at 21 (meaning, if he uses a heal and his acid rain in the same fight, the dmg is going to be split between offensive and defensive magic advancement).

Not that I'm questioning a GM mind you. sigh I'm going to log in with pink-dyed armor now.
Yes, that was my mistake. I was thinking about something else while typing and put that number in instead :)

Sorry about that, it's fixed now though.
- Virgil
Themis Group
Post Reply

Return to “General”