Driving away.

Come in, pull up a chair, let's discuss all things Ryzom-related.
jjm152
Posts: 201
Joined: Mon Oct 11, 2004 11:46 pm

Re: Driving away.

Post by jjm152 »

keriann wrote:lol and think of it... I am a very positive and enthusiastic person usually, the only situation I get mad against is... when my choiches gets brutally severed.

in this game I do not have anymore playing choiches. I cannot fight I cannot do magic I cannot harvest (my harvested materials are NOT getting back, I tried in all the ways possible) I cannot craft (DUH whithout materials..)

I've waited. I've waited more, I've got mad. death to nevrax.
As for the harvesting thing... sometimes if you trade materials in your pack to another player or (sad to say it) delete them, then you can pick up more materials from the ground. This happened several times today to various people I know and each time either option seemed to fix it.

As far as I know this is a new bug from the last patch...
jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: Driving away.

Post by jokque »

Yes the material bug origins from if you had raw mats that were 1/4ed pre-patch
Every person i talked to that had this problem got it fixed by getting rid of all their mats, then continuing to harvest or 1/4
User avatar
xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: Driving away.

Post by xenofur »

keriann wrote:I cannot harvest (my harvested materials are NOT getting back, I tried in all the ways possible)
the "incompatible stacks" occurs whenever you log offwith a stack of certain items in a certain quality in your inventory and then harvest teh same exact items after relogging, so try to have your inventory clean of such items when you are planning to harvest the same after a relog
jjm152 wrote:PS: The members of the community that flamed me to bits in my frustration did more to drive me towards that cancel today than any single bug or issue I've had with this game since I bought it. I hope they are happy that in their zealous defending of whatever it is they feel like they are defending these days, that they know they cost this company that they love so much some real money. Maybe they will make up my subscription with a donation to Nevrax. Maybe not.
actually that's a lie, since your account cancellation happened way before that( Link )
also, i never called you a moron, i said that you were not aware of certain variables and game mechanics, and asked you to give me information regarding those variables. after you stolidly denied giving me those information i concluded that you were simply to proud and in fear of having to admit an error.

if and when you give me these informations in screenshots i'd be willing to apologise and verify that i made a complete error. it's up to you.
you can upload them here if you wish to do so: http://exekutor1.ex.funpic.de/futallaby/ryzom/index.htm
Mithaldu
Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M]
IRC: irc://uk.quakenet.org/gsm-community.de
Der inoffizielle Ryzom-Player-Channel: irc://irc.quakenet.uk/ryzom.de
Neu: Jetzt mit 100% mehr Phelan!
(\(\xxxxxxxxxxxxxxxxxxxxxxxxx
(^.^)
(")") *This is the cute bunny virus, please copy this into your sig so it can spread.
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Driving away.

Post by amitst »

whats wrong with xenofur? why is he attacking jjm? is he a big fat loser? the game has alot of problems and sucks right now, and you can still play after you cancel your suscription.....i think jjm has alot of valid complaints about things that genuinely need to be fixed.

Man vs. the Random number seed is not how magic should be done. It is understandable with melee and accuracy, but that is why melee are supposed to be tanks that can take many hits. Magic is often favored because of its consistency and should not work the same way as melee. I'm open to new ideas but if nothing is consistent then there is no fun.
jjm152
Posts: 201
Joined: Mon Oct 11, 2004 11:46 pm

Re: Driving away.

Post by jjm152 »

amitst wrote:whats wrong with xenofur? why is he attacking jjm? is he a big fat loser? the game has alot of problems and sucks right now, and you can still play after you cancel your suscription.....i think jjm has alot of valid complaints about things that genuinely need to be fixed.

Man vs. the Random number seed is not how magic should be done. It is understandable with melee and accuracy, but that is why melee are supposed to be tanks that can take many hits. Magic is often favored because of its consistency and should not work the same way as melee. I'm open to new ideas but if nothing is consistent then there is no fun.
No idea what his problem is. I really am not going to be arsed to log onto the game to take screenshots just to satsify some prick on the internet.

He can believe me (or not believe me) all he wants to. I wonder what he as to say to the people in:

http://www.ryzom.com/forum/showthread.php?t=5556

and

http://www.ryzom.com/forum/showthread.php?t=5192

and

http://www.ryzom.com/forum/showthread.php?t=5574

Many of whom are all experiencing the same problems I am having in regards to resist rates and not being able to contribute to a group.

Frankly my situtation is this:

Before Patch 1 - I could team with my mates.
After Patch 1 - I am as useful as a wet sock.

Somehow, this is my fault?

Thanks...
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: Driving away.

Post by kisedd »

Jim, you have a point. I am very frustrated with the game myself and I'm not having much fun.

The reason you are having problems with magic, is because many people were using level 1 blind spells to kill every mob in the game up to level 250. There is a problem with that and it needed to be fixed. Both the way blind worked and the fact that you never needed anything higher than a level 1 spell.

Like everything else in the patch, things seem to have gone from one extreme to another. Spells should probably work on mobs that a bit higher than the player. However, you have to draw the line somewhere.

The game seems to have gone from solo friendly, to forced grouping. Both have problems. The solo friendly version was very easily exploited by players that grouped or used zergs to get past all the mobs. The current version seems too deadly for anyone but larger group. I know since the patch came out, I've tried to find my niche. I've gone out with small groups of 2-3 and have found some fun, but overall, its just been frustrating. The fact that players don't seem to have any defenses at all based on their level, drives this quite a bit.
Post Reply

Return to “General”