Being able to show yourself as AFK would be nice. Not a big deal but would be nice to not look like I am ignoreing people when I am really AFK
Some kind of LFG system is a must. As it is now we are forced to bounce between the area where most people are (citys, for groups being made) and the area where we can fight (for groups that need more people) if we want to group. This would also help groups that are in the field lvling to be able to get more people to replace people that leave without haveing to go back to town to recruit. All the new changes are forceing us to group to survive (which is fine with me) and we need tools to do this.
We really need more map markers. Unlimited would be nice. With harvesting being so important just haveing the few markers we are allowed now is a real pain. I am pretty good at remembering where stuff is but with all the crafting mats and the tons of mission mats in this game there is no way I can remember everything. Haveing the info stored on our computers would be nice too. I have lost a ton of markers with all the changes. Got all my respawns back, but most of my map markers are still MIA A way to place markers exactly where you are standing would be very helpful also. Unless I am missing something there is no way to do this right now. Being able to place spaces in the marker name would be nice also.
I would love to see some kind of item link system in the text windows. Examples would be when someone loots an item it shows in the sys info window for the whole group to see. You would be able to click the name of the item and it would open the usual info window for that item. You would also be able to place these links in your chat so that you can show off the sweet new weapon you just crafted to everyone.
I think jump and swimming under water are supposed to be comeing, but I would like to put my vote for them being put in soon I know it sounds silly to most, but simply being able to do these things makes the game much more immersive to me.
Thanks for listening!
Post Patch 1 Wishlish
Re: Post Patch 1 Wishlish
Neko - Zorain Yubo Guardian
Don't kill the Yubos!!!
Proud member of Comitatus Praetorian
By the strength of one are many made strong.
Windermeer Server
Recruiting Inquiries? Post here!
Don't kill the Yubos!!!
Proud member of Comitatus Praetorian
By the strength of one are many made strong.
Windermeer Server
Recruiting Inquiries? Post here!
Re: Post Patch 1 Wishlish
Passive Skills like:
damage boost: 10% per level always on
dodge/parry boost
running speed boost
things that you pay some credits for and then are always on
it would make it worth it to get to a hgher level then
why have a speed factor if you can never permanently change it
damage boost: 10% per level always on
dodge/parry boost
running speed boost
things that you pay some credits for and then are always on
it would make it worth it to get to a hgher level then
why have a speed factor if you can never permanently change it
Re: Post Patch 1 Wishlish
Things that are missing.
Auto attack when atttacked (if unengaged)
Radar tracking and color coded passive/agro mobs.
Lose the harvesting animation, It just makes characters stutter when the try and move off
Balance the combat better and consider upping max damage blocked on armor since you have damage upped.
Consider giving some mobs "weaknesses" to some type of Magic as well as immunities. Wouldnt hurt to let mobs be less resistant to sleep/slow spells and let afflictors be more useful.
Fix fighter special attack afflictions. Slow with a blunt never works, Special body attacks like head shots never stun.
Consider adding a defensive stanza for damage avoidance/reduction. Basically, allow for more of a defensive tank role.
Auto attack when atttacked (if unengaged)
Radar tracking and color coded passive/agro mobs.
Lose the harvesting animation, It just makes characters stutter when the try and move off
Balance the combat better and consider upping max damage blocked on armor since you have damage upped.
Consider giving some mobs "weaknesses" to some type of Magic as well as immunities. Wouldnt hurt to let mobs be less resistant to sleep/slow spells and let afflictors be more useful.
Fix fighter special attack afflictions. Slow with a blunt never works, Special body attacks like head shots never stun.
Consider adding a defensive stanza for damage avoidance/reduction. Basically, allow for more of a defensive tank role.
Re: Post Patch 1 Wishlish
Packers are way too low on what they can hold. If you just can't see your way to giving us a place to store stuff and hold mats for crafting, then at least reduce the price to 10k.
Haddo
Haddo
Re: Post Patch 1 Wishlish
The ability to add people to teams from a distance. /teaminvite (/ti) <playername>
There are many other ideas mentioned here that I support. But this is one of the biggest problems. If you have a guildie come on wanting to be added to a team, getting them to where you are is often just downright terrible to have to try to type in while trying to keep people healed etc.
In line with this.. PLEASE have the team list all the team members. And be able to promote people to team leaders would also be nice.
Thanks
Atanna
There are many other ideas mentioned here that I support. But this is one of the biggest problems. If you have a guildie come on wanting to be added to a team, getting them to where you are is often just downright terrible to have to try to type in while trying to keep people healed etc.
In line with this.. PLEASE have the team list all the team members. And be able to promote people to team leaders would also be nice.
Thanks
Atanna
Re: Post Patch 1 Wishlish
My only suggestion has to deal with fame. I work Kami fame so, of course, I lost Karavan spawns. Not an issue. The issue is I only have one respawn point, the Kami welcomer in Fairhaven. So, if I'm in a group and I die.. and they're say.. Oh.. over in Dew Drops, in order for me to get back quickly I must teleport. Which means I have to buy Karavan tickets.. bleh This does not bode well with a Kami follower. I have since raised my faction in the high 20s for personal Kami faction. I have actually been to a Kami that has a teleport altar, other than the one in Fairhaven, and still no respawn point. Please, oh please, give us poor followers of the Kami some respawn points.
Oh yeah, and umm.. please make it so fame effects NPC pricing again.. not player, just NPC. Why should someone who hates tryker get the same prices we do, hmm?
Oh yeah, and umm.. please make it so fame effects NPC pricing again.. not player, just NPC. Why should someone who hates tryker get the same prices we do, hmm?
Last edited by hollywd on Mon Nov 08, 2004 11:53 am, edited 1 time in total.
Re: Post Patch 1 Wishlish
Some form of inventory organization that is UNDER PLAYER CONTROL. AKA stacking would be NICE, as would moving items around to where I want them, not clicking a button to AUTO organize (I would like to organize things by items I would make with them, which I DOUBT a machine could do reliably).
/ignore MUST work, I should NOT have to annoy a gm everytime an abusive player logs on and decides to tirade and try to ruin everyone in region's night.
If /ignore worked...THIS type of petition would more than likely END.
Mobs should have MORE hp, and do MUCH less damage, battles need to be MUCH slower so that healers can heal (and gain xp) and magic resists need tweeking down(so mages can nuke and...gain xp). It should NOT be a matter of LUCK (do I get a parry or dodge off, or does the mob), or a matter of UGH got agro, might as well just TRY to kill it.
/ignore MUST work, I should NOT have to annoy a gm everytime an abusive player logs on and decides to tirade and try to ruin everyone in region's night.
If /ignore worked...THIS type of petition would more than likely END.
Mobs should have MORE hp, and do MUCH less damage, battles need to be MUCH slower so that healers can heal (and gain xp) and magic resists need tweeking down(so mages can nuke and...gain xp). It should NOT be a matter of LUCK (do I get a parry or dodge off, or does the mob), or a matter of UGH got agro, might as well just TRY to kill it.
Re: Post Patch 1 Wishlish
i'm pretty fine with the changes in patch 1.....except those relating to combat and mob damage. the only reason ppl were powerleveling, and yes i did it too, was because of the blind exploit. there was absolutly NOTHING wrong with the combat system. you could actually solo mobs of your level and a little higher even and it was all fair and balanced. so basically i'm asking for a return to the old combat system, meaning mobs do less damage but have more hp (sigh, even gingos who had way too much hp). another thing i would like to see is the adv. parry/dodge mod on weapons, the dodge/parry mod on armor and weapons etc. instead of the big fat 0. i know they DO work, but i'd like to see a number. thats about it really.
Re: Post Patch 1 Wishlish
fix the damn monsters to what they were.
-Hell has no fury like an agry kitten.
Re: Post Patch 1 Wishlish
Constructive:
1) Reduce speed of mobs.
2) Reduce chase range of Agro Mobs (gingo's etc)
3) Reduce Range on npc's weapons to that equal to players (they get what we get)
4) Enable Mounts for Players
5) Allow mounts / packers to be ported when player is ported on travel ticket.
6) Reduce damage on mobs (how on earth can a green gingo with NO exp hit for 300?)
7) Make the game playable again as a solo'er, agreed there needs balance, but forcing grouping just to move from Yrk to Davae, in my mind is just wrong, and I am level 66 melee, no way a level 10 can make it to the Green Seed camp alive.
8) Increase reward for missions now that the danger of doing them has increased 10 fold.
9) Re-balance the system.
Kudos to Developers:
1) Great job on the merchant exchange system.
2) Great job on harvesting, takes a bit of getting used to, but I can work with it and understand it.
3) Great job on graphics.
4) Great job on sound.
5) Great job on story line.
1) Reduce speed of mobs.
2) Reduce chase range of Agro Mobs (gingo's etc)
3) Reduce Range on npc's weapons to that equal to players (they get what we get)
4) Enable Mounts for Players
5) Allow mounts / packers to be ported when player is ported on travel ticket.
6) Reduce damage on mobs (how on earth can a green gingo with NO exp hit for 300?)
7) Make the game playable again as a solo'er, agreed there needs balance, but forcing grouping just to move from Yrk to Davae, in my mind is just wrong, and I am level 66 melee, no way a level 10 can make it to the Green Seed camp alive.
8) Increase reward for missions now that the danger of doing them has increased 10 fold.
9) Re-balance the system.
Kudos to Developers:
1) Great job on the merchant exchange system.
2) Great job on harvesting, takes a bit of getting used to, but I can work with it and understand it.
3) Great job on graphics.
4) Great job on sound.
5) Great job on story line.