What we've been waiting for;

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opulence
Posts: 9
Joined: Wed Sep 22, 2004 9:32 pm

What we've been waiting for;

Post by opulence »

By now I'm sure that most On-line Players are familiar with the term "grind."
And, most of us would agree that a certain amount of grinding
is nessasary for proper character advancement in any RPG.
Without it, there is no sense acomplishment, no hyrarchy of in-game events,
and no room for character growth.

MMORPG's take grinding too far:
I have not found a MMORPG yet that I haven't lost interest in after a month or so because of the grind.
As a RPG gamer, at least half of the appeal, is learning and doing new things in a fantasy world.
If I want to grind, I can do it in this world, have just as much or more fun, AND get PAID for it.
For instance, what are most eight-hour-a-day jobs? A grind!
When a game starts to feel more like an assembly line than an adventure,
then someone has missed the entire point of playing a game in the first place.

What I really want in a MMORPG:
Content, content, content!
Give me a vast area to explore, with wildlife, indiginous peoples, high mountaintops,
deep vallys, ancient mysteries, forbidden crypts that crawl with evil things,
holy and sacred places.
Give me a bit of your creative license!
Let me make my own spells, weapons, armor, clothes, and enemies.
Fill my sense of wonder!
Peik my curiousity!
Stun my heart with dread!
But curses! don't set me on a blasted treadmill,
and expect me to run for hours to get almost nowhere!
Don't tease me with the promise of new content that lays just on the
other side of a treadmill either!
I'm not fool enough to think it won't take months on that treadmill to get to it!
Show me a virtual treadmill, and I'll show myself the nearest exit.

Grinding; there is a good reason we do it real life; Money!
But here in fantasy-land, we're the one's paying,
and the last thing I want to do after a day's work, is come home,
boot up the computer, and grind, grind, grind,
untill my eyes roll back into their sockets.
I am ashamed at the amount of players out there that think
this kind of gaming is acceptable... nay, FUN.
I am even more ashamed at myself and all the other true fantasy RPGers
for having put up with it as long as we have.
Still I look to this genre in hopes of seeing what for so long
I've been waiting for, a virual fantasy world that's actually fun to play in.
Ryzom was close. No longer.
The search continues...
User avatar
wayas
Posts: 154
Joined: Wed Sep 29, 2004 6:51 pm

Re: What we've been waiting for;

Post by wayas »

i agree, content is everything, more of everyting is needed in ryzom and all other mmorpgs, more missions and definatly more choices that every player can take on their own, not only "should i go with acid 8, or rot 5?"

more more more!!!!
Name: Waya | Race: Zorai | Location: Arispotle (Sweden)
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: What we've been waiting for;

Post by amitst »

The reason Im still so addicted to the bboards is that the content that has been promised with this game...how did you put it...


fills my senses with wonder?


Its such an awesome idea......but we havent seen anything but the setting come to fruition.
aldrikoy
Posts: 68
Joined: Tue Oct 26, 2004 4:05 am

Re: What we've been waiting for;

Post by aldrikoy »

opulence wrote:By now I'm sure that most On-line Players are familiar with the term "grind."
And, most of us would agree that a certain amount of grinding
is nessasary for proper character advancement in any RPG.
Without it, there is no sense acomplishment, no hyrarchy of in-game events,
and no room for character growth.

MMORPG's take grinding too far:
I have not found a MMORPG yet that I haven't lost interest in after a month or so because of the grind.
As a RPG gamer, at least half of the appeal, is learning and doing new things in a fantasy world.
If I want to grind, I can do it in this world, have just as much or more fun, AND get PAID for it.
For instance, what are most eight-hour-a-day jobs? A grind!
When a game starts to feel more like an assembly line than an adventure,
then someone has missed the entire point of playing a game in the first place.

What I really want in a MMORPG:
Content, content, content!
Give me a vast area to explore, with wildlife, indiginous peoples, high mountaintops,
deep vallys, ancient mysteries, forbidden crypts that crawl with evil things,
holy and sacred places.
Give me a bit of your creative license!
Let me make my own spells, weapons, armor, clothes, and enemies.
Fill my sense of wonder!
Peik my curiousity!
Stun my heart with dread!
But curses! don't set me on a blasted treadmill,
and expect me to run for hours to get almost nowhere!
Don't tease me with the promise of new content that lays just on the
other side of a treadmill either!
I'm not fool enough to think it won't take months on that treadmill to get to it!
Show me a virtual treadmill, and I'll show myself the nearest exit.

Grinding; there is a good reason we do it real life; Money!
But here in fantasy-land, we're the one's paying,
and the last thing I want to do after a day's work, is come home,
boot up the computer, and grind, grind, grind,
untill my eyes roll back into their sockets.
I am ashamed at the amount of players out there that think
this kind of gaming is acceptable... nay, FUN.
I am even more ashamed at myself and all the other true fantasy RPGers
for having put up with it as long as we have.
Still I look to this genre in hopes of seeing what for so long
I've been waiting for, a virual fantasy world that's actually fun to play in.
Ryzom was close. No longer.
The search continues...
Well said! This would be why I am taking a break from SWG to check out SoR. This game was soooo promising at first, and may yet recover from these dev-overreaction patches, if it doesn't collapse from losing its player-base. The grind didn't feel quite so much like work here, at least at first. Even now, it has not yet (at least in Fryos newbie-land) dropped to the SWG level I have been bored to near-cancellation by. And I have been impressed by the speed of the early dev efforts at damage control, 'tho' these remain inadequate. I fear however, that the abysmal timing of these patches may have doomed this game. If the French labor laws prevent the devs from making quick fixes this weekend (read something about that in another post), then the advent of WoW may be the final nail in the coffin. I can (monetarily and attention-span-wise) afford to keep my account active to wait and see. Not every player can or is willing to do that. /Sigh. I am really growing fond of this game, even now, and suspect it will improve. But it has to improve fast to survive, at least in North America.
User avatar
keriann
Posts: 299
Joined: Sun Oct 24, 2004 2:05 pm

Re: What we've been waiting for;

Post by keriann »

the way it was before was perfect.... I had no problem leveling up if I really wanted to work on it some, it wasn't impossible or boring to grind.... so I kept on doing other things.. harvesting for materials, making swords for others, interacting with the community.. and sometimes when I got killed, do some animal slaughter to clear up DP and then some more to get materials to grind some more crafting or to get some money.

and that's whithout leaving majestic garden yet.

I had a world full of possibilities open infront of me a world to explore, filled with wonders and dangers (scowling gingos DID kill me even before but I had a fighting chanche! I could try to run away, I could heal myself I could attempt for a big smash.. I could attack the littler gingos to save up on attacks.. I could get in full defense to recuperate some hitpoints activating the healing aura... I could do ALOT of things, including die, because it was totally not easy). combat was actually fun and manageable, even strategic at some point. now it's all gone.. it's like diablo.. just worse.
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