Adjusting to Patch One: It Ain't All Bad

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amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by amitst »

Ok so if you get a good reliable group together, which happens once every couple days for alot of people, then its ok..... but otherwise this game has become boring....really boring.

What is the fun if you cant explore?
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eschiava
Posts: 252
Joined: Sat Oct 02, 2004 10:50 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

punishr wrote:If you notice, Everyone who is saying its not that bad is lower level, I dont think ive seen 1 person over 100 say its not that bad now, let alone higher.


I've noticed that too. (see my post just above yours?) I'm sure the devs will be addressing these issues within the next few days. Hang in there :)
- Miyann, Hunter Mage of Matis
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keriann
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Joined: Sun Oct 24, 2004 2:05 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by keriann »

it is just plain too hard. no excuses for that.

also, wher ended up the 'have fun exploring atys' that the gms tells you always? I can't explore worth a *censor*
dzearth
Posts: 4
Joined: Sat Sep 25, 2004 11:00 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by dzearth »

It sounds like your at a high level and the changes don't seem to have as big an impact on you. Your right this game is for recreation and fun. The patch is to stop people from leveling so fast.

For a new person it seems to have made it a grind. I can't seem much of the world and enjoy what it has to offer if I have to spend 3 months near the town gates killing yubos to get a level high enough to get farther away.

So far I'm at level 48 fighter and I can get about 200m - 300m. If 2 gingos mob me I'm dead. I'm staying hoping there will be some adjustment. I'd like to see some adventure and fun. See the other areas. I like solo and some grouping. The game needs to provide a little for both.

If I have to stay near town for the next 3 months I'll have to leave to find another game. The pace is so fast now that I can't even learn to help other
players, there dead before I can even try to heal.

Dave
gatineau
Posts: 139
Joined: Wed Sep 29, 2004 9:58 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by gatineau »

dzearth wrote:If I have to stay near town for the next 3 months I'll have to leave to find another game.


/agree

If you HAVE to do it, then it is WORK.
mordred3
Posts: 40
Joined: Wed Sep 22, 2004 11:09 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by mordred3 »

dzearth wrote:It sounds like your at a high level and the changes don't seem to have as big an impact on you. Your right this game is for recreation and fun. The patch is to stop people from leveling so fast.

For a new person it seems to have made it a grind. I can't seem much of the world and enjoy what it has to offer if I have to spend 3 months near the town gates killing yubos to get a level high enough to get farther away.

So far I'm at level 48 fighter and I can get about 200m - 300m. If 2 gingos mob me I'm dead. I'm staying hoping there will be some adjustment. I'd like to see some adventure and fun. See the other areas. I like solo and some grouping. The game needs to provide a little for both.

If I have to stay near town for the next 3 months I'll have to leave to find another game. The pace is so fast now that I can't even learn to help other
players, there dead before I can even try to heal.

Dave



Don't feel bad Dave. I'm level 180 in elemental magic and 100 in melee and I can now be killed by the same things that threaten you in Majestic Garden (gingos and ragus).

They've thrown the system completly out of wack. It's no longer any fun, and I refuse to see why I should struggle to kill newbie monsters that give me a whopping 0 XP. I got 3-4 shotted by a Baying Ragus. Something that is most likely 100 levels below me. What sense of accomplishment is there in a game when the same monsters you fought on newbie island can still steamroll you 200 levels later?

It's not a challenge anymore, it's just plain stupid. At my level I can't even GET to areas to where I would recieve XP for monsters. I get 1 shotted by monsters that give me no XP before ever reaching there. Heals do a lot more? Great. Because all you'll be doing is trying to res all your party members as they drop like flies.

IF they dont change things fast, a lot of players will be going to WoW. Because despite Ryzom being an interesting, fresh, new take on this type of game, with the promise of an interesting story and dynamic gameplay, right now it's simply not fun anymore.
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eschiava
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Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

All it takes is a little practice for healing. I am at 45 melee and last night a healer was more than able to keep me going with 2 scowling gingos on me, or as many as 4 somewhat easier ragus/gingos at once.

As for soloing, choose your targets carefully. Like you, 2 scowlers will do me in in no time, so, make sure 2 don't attack at once by choosing carefully. Sure, sometimes your best efforts will fail, but more often you will succeed. It takes some getting used to, but right now I am having a great time outfoxing the game, gaining experience and denying the angry gingos their conquest! :)
- Miyann, Hunter Mage of Matis
gatineau
Posts: 139
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Re: Adjusting to Patch One: It Ain't All Bad

Post by gatineau »

Choose carefully?

MOBs have huge aggro range. MOBs travel far faster than players. MOBs spawn within aggro range of players. Players cannot run to safety, they die long before safety is near. At higher levels, MOBs can one-shot anyone, including the healer in the next shot.

Just exactly what are we supposed to choose carefully?
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eschiava
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Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

<shrugs> I don't know, it doesn't seem so difficult to me. I just watch my surroundings carefully, stay out of aggro range of ANY aggressive mob until I am ready, until they are isolated, then move in quickly, make my kill and immediately check on my surroundings again and beat a hasty retreat if need be.

I am sure some will find this tedius, but IMO it sure beats locate next mob, press attack, wait for mob to die, rinse, repeat. The way things are now, killing is only one part of hunting, and not necessarily the most fun part. But that's just my opinion.
- Miyann, Hunter Mage of Matis
khayne
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Joined: Thu Sep 23, 2004 9:21 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by khayne »

gatineau wrote:Choose carefully?

MOBs have huge aggro range. MOBs travel far faster than players. MOBs spawn within aggro range of players. Players cannot run to safety, they die long before safety is near. At higher levels, MOBs can one-shot anyone, including the healer in the next shot.

Just exactly what are we supposed to choose carefully?


Exactly. Thats the bottom line. I still believe that cloppers from 2 days ago are on me still, like they remember me...and then travel from about 200m away to get me. I was harvesting nowhere in the vicinity of cloppers. The closest they may have been was 200-250m away. With my compass zoomed out to 125m and no blue dots in site, 3 dangerous cloppers agg me and kill me before I can even get off the node. So were they trained on me? Obviously not, there was no one around. My only idea is that they remember you from when you ran from them days before to hunt you down and kill you.

Another thing...as I'm running a good 40m away past some baying goaris, one spawns about 5m behind me...and of course it seems when he attacks me, any other goari even remotely close will attack too. So at level 108 melee, 3 baying goari killed me before I could even take 2 down. Mind you I can kill them in 2 hits, but I was only able to land a total of 3 hits before I was dead...and thats with using my self heal.
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