Post Patch 1 Wishlish

Come in, pull up a chair, let's discuss all things Ryzom-related.
Locked
User avatar
cerest
Posts: 715
Joined: Tue Sep 21, 2004 10:00 am

Post Patch 1 Wishlish

Post by cerest »

Please keep it constructive and do not list any bugs. This is meant for goodies you'd like added to the game. Thank you.

11/12/04
Suggestions taken up to post #60

1. More visual effects on items
2. MP3 list managment, random and playlists
3. More variety of armor/weapons for the same race
4. Ingame games (puzzles or something)
5. More character titles
6. Unique weapons/armor
7. See jewelry that is being worn
8. Shared loot for groups
9. Two way teleport ticket
10. AFK flag on character
11. More variety of mobs
12. More social items (Clothes,dyes to modify colors,furniture, etc.)
13. More events (possibly triggered by players)
14. Jump
15. Respec after certain level with certain skills
16. Way to track items sold to NPC (log)
17. Hot keys for equipping
18. "Crafted by" on items crafted (implemented)
19. Ability to teleport packer
20. Color coded mobs in compass
21. swim under water
22. NPC "God mode" off (let the mobs and other tribes attack each other)
23. Unique mounts for races, perhaps with skill tree for mounts
24. "Looking for Group" chat window
25. More map markers
26. Defense stanza
27. Lower prices for packers to have more storage or increase storage space on packers
28. /team invite command for cross country invites
29. increase team size, make it possible to promote people to leaders
30. /who command for other regions
31. Add tells as tabbed windows
32. Add NPC chatter
33. Make armor to withstand some damage from the goo
34. Roll playing channel
35. More duel wield of one handed weapons
36. Make medium armore more advantageous to wear
37. Add blacksmiths to repair weapons and armor, for a price
38. Make notes to crafted items or change icon
39. Make crafted items resemble what they're make out of

12-1-04
Suggestions taken up till post #94

40. Civilization chat
41. Indicator for ingame email
42. Caves/dungeons to explore
43. More ruins in the countryside
44. Race/fame spacific skills
45. Enchanted armor
46. Sort ammo window
47. larger clips for range weapons
48. Perishable items
49. Ability to disable loading music
50. Make a weak "restore land" skill to replenish kamin favor
51. Color coded reigion chat
52. Make drop all to actually drop the items, perhaps for another player
53. Keep players targeted when they go unconscience (die)
54. Make sounds editible (creature, environment, etc.)
55. More bonuses for casters pants
56. Ability to add offline friends
57. Ability to sort friends
58. Some sort of container to sell sets of crafted items (armor)
59. A guide to macros
60. Lower mob spell resistance
61. Special raid grouping system
62. Add name of tribe NPC belongs to in their title
63. Alphabetize landmarks
64. Change fight animations to be weapon specific
65. More physical distinctions between level of certain mob
66. Name packers
67. Show player stats
68. Change text in system window when it says "you've been killed" to "you're unconscience"


12-28-2004 Up until post #134 (this is long so things may get repeated)

69. Stackable sap crystals
70. "Pawnshop" for damagedc goods and packers with a set price
71. "Ignore" for certain players on vendors
72. Enchantable ammo with effects
73. More two-handed weapons
74. Prospection while moving stanza
75. Equalizer for the mp3 player
76. Focus regeneration and aura
77. Select by clicking on compass
78. Help from welcomers (more how tos)
79. Add points for buildings and places on compass
80. Info about mobs (damage, protection, magic used, slash/smash/pierce)
81. Collectable items on the ground (flowers, insects, rodents)
82. "Preview on Self" for items before they are bought
83. Highlight text if your name is spoken in chat
84. Crafted one-time items that require multiple crafters to make
85. A cart to be towed by your packer, extra storage
86. Skill to work off DP faster
87. Voices for NPCs
88. Alternate attack cries and movements
89. Add staffs as an option to the amp gloves
90. "Select All" for items to sell
91. Extend emote animations
92. Make "Shielding Self" or "Shielding Team"
93. "/commands" to list commands
94. Road Signs
95. Pay for character transfer from account to account
96. Ability to add comments to contact list
97. Show effects when someone levels around you
98. Move "Quit Guild" button away from "X"
99. Add "Stealth" skill
100. Sort or window for transport tickets
101. Stables at the outposts
102. Higher bulk for higher priced packers
103. Ability to see other people's fame
104. Guild list to show people online
Last edited by cerest on Tue Dec 28, 2004 6:12 pm, edited 1 time in total.
Cerest
Community Liaison
baldur01
Posts: 31
Joined: Sat Oct 23, 2004 5:29 am

Re: Post Patch 1 Wishlish

Post by baldur01 »

I'm just going to list some things I believe would be nice -

*Better inventory management (sorting, better view modes, faster way to get item information)
*A way to see your items on the market, and when they have sold
*More effects on items
*Mp3 list management/randomization/playlists
*More varieties of same race armors/weapons..
*Mini-games (maybe some kind of karavan/kami card games, fun stuff to pass the time)
*More titles for players (theres quite a few, but more specific ones would be really cool for uniqueness)
*Less downtime for combat, especially solo'ers. Watching 1300hp heal over the course of 10+ minutes isn't fun.
*Unique weapons and armors :D
*More interesting loot on herbivores

All I can think of right now, need my coffee :)
User avatar
isabow
Posts: 74
Joined: Mon Oct 18, 2004 2:00 am

Re: Post Patch 1 Wishlish

Post by isabow »

I'm pretty basic.

Haircolor and Hairstyles. I'd like to be able to change them (or have a salon to go to)

I'd like to actually see the jewelry I'm wearing (maybe it's my monitor but I can't see them)

I want a cape (oh! sorry! I digress to CoH. My bad)

I'd like a Lord of the Rings type cloak or gown for my mage-ess.

I'd love to see a really nice Wizard of Oz type wand.
User avatar
keriann
Posts: 299
Joined: Sun Oct 24, 2004 2:05 pm

Re: Post Patch 1 Wishlish

Post by keriann »

I want the monsters do alot less damage and have more hitpoints taking them to what they were pre-patch. with the current monsters is totally impossible to devise ANY tactic at all during fights that lasts roughly few seconds before my death or (more rarely) enemy death. healers cannot heal, spellcasters cannot click fast enough to cast. it has become a first person shooter. rather bad one too.
co1osse
Posts: 15
Joined: Wed Sep 29, 2004 6:53 pm

Re: Post Patch 1 Wishlish

Post by co1osse »

One of the nicest to have in my opinion is a decent loot sharing system for groups. It's kind of sad when the healers/ranged/mages don't get any share because of an quick to loot mele fighter.
sadneb
Posts: 31
Joined: Sun Oct 03, 2004 9:17 pm

Re: Post Patch 1 Wishlish

Post by sadneb »

agro control, there needs to be a better way to "run away". With the mobs packed so tightly it's rather hard not getting agro, and even harder to get away.

a spot where players can go to fight, meet other's of like lv, team up and have at it. an old outpost of some type, anything other than just puttering about in a field all day. somewhere like the caves and dungeons of other mmorpgs.

get mob damage under control, even if this means adding hitpoints or cutting player damage. this needs work, being killed in 1 or 2 hits is no fun at all, and on the other hand, 1 shotting mobs isn't fun, unless they're of a way lower level, giving no xp.
User avatar
Mekos
Posts: 90
Joined: Thu Sep 16, 2004 5:21 pm

Re: Post Patch 1 Wishlish

Post by Mekos »

I would like to see affliction magic tweaked some more. The patch has done a good job making teams fight mobs closer to their own level. For that matter, it has made fighting much more interesting. But the XP system still requires teams to fight mobs 15 to 30 levels above the highest member's level to get 1500-3000XP on a kill. This is better than it was before with the over powered blind, where we killed 250 mobs with 100 level teams.

However, it would be nice if affliction magic was designed to scale to mobs 15-30 levels over the level of the spell in a manner besides simply having the mobs resist all the time. I would propose that link spells be made to frequently stick (link) to mobs in that range, but then give them a chance of not affecting the mob or only doing it at a reduced rate each round.

For example, a level 65 affliction mage casts stun on a level 85 mean kizoar. Rather than having to spam it 10 times to get it to stick once for 2 seconds, cast it once or twice and have the link form and stay. Then have the mob stuned for two rounds, not stunned for three, stunned for 1, etc... but all the while not have the link break. The same could be true for DOT cold in that senario. Have it do full damage round 1, 1/3 round 2, none round 3, full round 4, etc... but not have the link break.

This change would bring real value back to the affliction tree, but keep it from getting out of hand the way blind did before patch 1.
Mekos, Comitatus Praetorian
Blessed are the meek, for they shall inherit the server
Windermeer Server

Recruiting Inquiries? Post here!
jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: Post Patch 1 Wishlish

Post by jokque »

-A 2 way teleport ticket, from wilderness to town, then back.
After using it in the wilderness a temporary ticket would be created in your inventory and you had 5 minutes to use it to get back to where you were before it dissapears. This would mean much less downtime in waiting for a team member that has to run back and forth 15 mintues each way just to train, and also risk even more downtime if a aggro mob spots him


-No deselection of a target if said target dies.
With the amount of deaths per combat now its really annoying to have to constantly keep clicking on the yoyo (the melee'er getting killed and rezzed and killed and rezzed.... etc) name all the time, as if clicking on the heal button constantly wasnt enough.


-Removal of the restrictive amp system
As it is now its quite frustrating having to hunt down an amp every time your current one dies just because your other amps are too low lvl for your spell. Rather make it so if you use a lower amp your spell gets less benefits from the amp
jeffhill
Posts: 56
Joined: Wed Sep 29, 2004 9:20 am

Re: Post Patch 1 Wishlish

Post by jeffhill »

1. Ability to have more than 1 chat window and to filter it on what you desire.. much like it does now, but several. That way I can read both region and guild chat and not have the 2 mesh together. Also typing in the guild chat window defaults to guild chat and typing in region window defaults to region chat.
2. Some way of extending /who so you can seach other regions. Maybe even show character levels
3. AFK flag Please!
5. I prefer the old heal sounds, the new ones sound harsh
6. Decay rates lowered
7. Reduce the cost of teleport tickets, or maybe be able to buy a return ticket to any location you have a respawn point at in the capital city.
8. Some form of invisibility item... whether it be a skill, crafted item or spell.
9. A spell for faster travelling ?
10. Critical hits

Great Job with the latest patch btw, the balance is finally feeling right :)
Real programmers don't die...
they are just too busy playing games!


Need to keep track of your friends time zones around the world ?
Visit [url]jeffs-software.com[/url]
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: Post Patch 1 Wishlish

Post by jesder »

Ranged combat tweaks - make fighting stanza work with ranged (IncDmg,Bleed,IgAr,so on). Remove cap on ammo stacks so you can have qty99.

Fix the vendor system - Rightnow you are not seeing everything for sale. Sometimes the results is empty when I know there should be something.

A way to reduce the Q of a stack of mats (so you can make one stack from many mismatched Qs)

Increase the Mission payouts. Maybe not to the way they were pre-patch, but they are way too low rightnow. Maybe put them back to the way they were and increase the mission timers (also should increase fame rewards if this is done).

Guild missions/quests. (i know it is planned)

New mobs .. really this game does not have many base types.

Clothes! More clothes! ... Maybe a new skill tree for clothes (adds no protection, just looks good).

Skill to change the color of armour (or clothes). Maybe add Dyes to the game as harvested mats (I know there are mission mats that are dyes already)

A reason for people to hang out in town ... Not sure what exactly ;)
--------------------------
JesDyr - The Dead Forager
Locked

Return to “General”