Very much like my Turke.Unregistered wrote: But it all comes down to a kind of "civilian" character and here's my question: Is this just a roleplaying dream or can SoR really provide me with an advancemant system that allows me to make achivements and even contribute to a guild without being forced to kill for XP?
You can make huge contributions to guilds without killing anything (although sometimes things just get in the way ) Three big standout areas are harvesting (which will requires incidental combat (ie to get to the good harvest spots)), specialist crafting (armourer, weaponsmith, jewelery, etc) and magic healing.
As for roleplaying, that was pretty thin on the ground in beta, but once you break away from the newbies and the power-leveling munchkins you will find a core of roleplayers.
Hope this the answer you were looking for.