I created a Matis yesterday and solo'd from melee 1 to melee 15 with only 1 death (two puny gingos). The first 9 levels of harvest I noticed I was in a "protected mode" with source modes of 11 and 14 (slow decay, fast decay, no explosions or gas). I got to harvest 13 with only 1 death.
Magic was a similar experience. I did take every oppurtunity to get HP upgrades and used Self Heal very frequently.
It was certainly more fun than trying to bring down the 434k debt my main has. I wasn't getting 3k exp and there was downtime as I had to regenerate. But overall the experience was a pleasure.
Noticed no one seems to have seen this yet...
Re: Noticed no one seems to have seen this yet...
Rakujitsu
Tryker, Windermeer
Ballistic Mystix Guild
www.ballisticmystix.com
"Life is changing on Atys"
Tryker, Windermeer
Ballistic Mystix Guild
www.ballisticmystix.com
"Life is changing on Atys"
Re: Noticed no one seems to have seen this yet...
dc77066 wrote:I created a Matis yesterday and solo'd from melee 1 to melee 15 with only 1 death (two puny gingos). The first 9 levels of harvest I noticed I was in a "protected mode" with source modes of 11 and 14 (slow decay, fast decay, no explosions or gas). I got to harvest 13 with only 1 death.
Magic was a similar experience. I did take every oppurtunity to get HP upgrades and used Self Heal very frequently.
It was certainly more fun than trying to bring down the 434k debt my main has. I wasn't getting 3k exp and there was downtime as I had to regenerate. But overall the experience was a pleasure.
Well you're either bugged or bs'ing because you're one of the rare ones that's been able to level up a new toon. The majority though of people out here haven't been able to and are tired having their level 2 toons dying to suckling yubos. Why have a noob island if it's just as difficult as the mainland?
Re: Noticed no one seems to have seen this yet...
Let me just respond to the suckling yubos with 200 hp. This is a known issue and is not intended to be this way. It is currently being addressed, so stay tuned for more info kiddies.
Cerest
Community Liaison
Community Liaison
Re: Noticed no one seems to have seen this yet...
Maybe people should try rerolling and see the changes for yourself before believing all the cry babies that frequent this forum. I rerolled after Patch 1 but before the following patch. I made level 6 in about 15 minutes.
I had no problem killing yubo after yubo. After I got to level 6, I realized... yep another cry baby thread with no substance. Yes, it took 3 nukes to kill instead of 2 as it used to be, but its hardly game stopping for newbie island.
The key word here is *strategy*. In my case I was using Acid1, so I used maximum distance.
I had no problem killing yubo after yubo. After I got to level 6, I realized... yep another cry baby thread with no substance. Yes, it took 3 nukes to kill instead of 2 as it used to be, but its hardly game stopping for newbie island.
The key word here is *strategy*. In my case I was using Acid1, so I used maximum distance.
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Re: Noticed no one seems to have seen this yet...
Thanks Cerest for letting us know that it's being looked into and that it's also an issue and and that we're not just being cry babies as some *rolls eyes* "way too uber for me to be in their presence people" would like to believe.
Re: Noticed no one seems to have seen this yet...
jeffhill wrote:Maybe people should try rerolling and see the changes for yourself before believing all the cry babies that frequent this forum. I rerolled after Patch 1 but before the following patch. I made level 6 in about 15 minutes.
I had no problem killing yubo after yubo. After I got to level 6, I realized... yep another cry baby thread with no substance. Yes, it took 3 nukes to kill instead of 2 as it used to be, but its hardly game stopping for newbie island.
The key word here is *strategy*. In my case I was using Acid1, so I used maximum distance.
Did you see cerest's post above. This proves that we are not all crying whinning babies.
Re: Noticed no one seems to have seen this yet...
I was just going to ask if it would be better to relearn the combat system from the beginning, and just create a new character. Well, now I know my answer.
How the hell can I possibly suggest anyone play this game when the easiest mob is, 99% of the time, unbeatable?
Well done, Nevrax.
How the hell can I possibly suggest anyone play this game when the easiest mob is, 99% of the time, unbeatable?
Well done, Nevrax.
Re: Noticed no one seems to have seen this yet...
Lukati wrote:How the hell can I possibly suggest anyone play this game when the easiest mob is, 99% of the time, unbeatable?
I would suggest you suggest they play this game later today, or perhaps tomorrow, after this known problem is rectified.
Re: Noticed no one seems to have seen this yet...
chaosw wrote:I've noticed two people have mentioned this so far, and no one has even bothered to comment on it yet. Has anyone even looked at how these changes affect the starting player? Has anyone bothered to make a lvl 1 char and TRY to play with the new combat system? I'm guessing almost no one has, because if they had, there would be way more commentary on the forums right now. Firstly, no lvl 1 player, whether they be a mage, a melee, or both, can kill a suckling yubo now. Period, end of story. If you don't believe me, go try it out and see for yourself. I've already watched 3 seperate people attempt it on the fyros newbie island. Each one managed to get a suckling yubo down to 60% health, before they died. Now, you tell me, is this intentional? I find it hard to believe that anyone, regardless of what they may have played in the past, would find such an arrangement to their liking. No one is going to want to die to the smallest mob in the game continuously for their first day in game. And since I haven't seen a single post regarding any upcoming changes to be made to the combat system, I'm more than a little concerned over whether or not there will be any new players at all at this point. Who's going to play if they can't lvl their char in anything other than harvest and craft?
Highly confused as to how this might have been overlooked.
I did!!!! I have tried to create a new 1st liv char! got slaughtered by a single yubo for 22 times!! then I resorted to harvesting! and DIED THREE TIMES!! then tried for crafting.... thankfully I didn't die there but I finished materials... and I had no dappers to get more. so I tried of make quest!! I DIED!! I took no quests for kill, collect materials or forage since was too deadly.. a simple DELIVERY quest and gues what?!?!?!?? ragus spawned around me while I was running all carefully to the other town and I DIED!!!!!
I've called in a friend asking to make a new char.. we grouped.. fought a single yubo and.. WE DIED!!!!!!!
no wonder that all my friends who tried the game lately did call me names and told me to stop wasting their time.
Re: Noticed no one seems to have seen this yet...
jksmith wrote:ffs - this is very sad when a level 1 player cannot kill the very first mob you encounter in the game...
nice job
*clap*
I ran into this last night. I made a pure mage, all three starting packs in Magic, and went after a suckling Yubo.
Holy cow! Acid 1 spells don't do damage for spit! I would have the yubo down to 80% health and then he would wipe the floor with me. Never having played a mage in this game I was horrified to find out that once a creature is in H-to-H your spells will fail 50+% of the time.
By shear luck, I ran into a friendly fellow (I think his name was Ezekial) who was kind enough to give me some weapons. Without that gift, I would have deleted my character by the end of last night.
As it is, I'm leveling fasting in Fight rather than Magic. Is this how things are supposed to work? Is it impossible to play a pure mage?
Anyway, I'll keep plugging away and see how things go. Wish me luck.