Ranged fighting/craft grinding much better

Come in, pull up a chair, let's discuss all things Ryzom-related.
Post Reply
shenan
Posts: 23
Joined: Wed Sep 22, 2004 8:54 pm

Ranged fighting/craft grinding much better

Post by shenan »

Mini-patch is awesome... harvesting still gets poor experience (slow leveling) which is fine with me, but you can actually get plenty of mats from it now for grinding or ammo-crafting.

With the new rifle clip changes (4 mats for 24 rounds) I can spend a half hour making ammo and have enough for several hours of group play.

Also, there is far less downtime with harvesting (no more digging for 3 minutes and sitting 3 minutes), which is definitely a good thing... sitting for extended periods of time in a game is a bad thing.

I still think increased damage (or some other skill or change) needs to boost rifle/pistol damage, but at least its viable now. Launchers are still a special-use weapon, as they cost 4 mats per shot and are still 15 bulk, but I guess thats okay... just need to fix the packer access bug.

I really don' t mind slower-leveling and tougher fighting challenges, just as long as the game is fun, which it wasn't before the mini-patch.

I think I may decide to re-subscribe after the original patch 1 fiasco.
blade999
Posts: 29
Joined: Thu Sep 23, 2004 1:17 am

Re: Ranged fighting/craft grinding much better

Post by blade999 »

I agree with you completly. i am a pure ranged crafter so i have noticed the chanes. Damage needs to be upped BIG TIME a ql10 autolauncher clip (25 mats) each bullet does about 50 dmg, 6 bullets in clip.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Ranged fighting/craft grinding much better

Post by zzeii »

blade999 wrote:I agree with you completly. i am a pure ranged crafter so i have noticed the chanes. Damage needs to be upped BIG TIME a ql10 autolauncher clip (25 mats) each bullet does about 50 dmg, 6 bullets in clip.
I've had my q50 launcher with max dmg on gun and ammo pump out 450ish a shot ;)
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Ranged fighting/craft grinding much better

Post by vanderpm »

zzeii wrote:I've had my q50 launcher with max dmg on gun and ammo pump out 450ish a shot ;)
I have a Q50 autolauncher and Q50 choice max damage ammo, and get about 220 max damage.
My Q50 rifle with Q50 choice max damage ammo gets about 105 damage per shot.
Damage stats on the gun do not seem to affect damage done by the ammo. I have made all choice max damage guns and found that they do no more damage with my max damage ammo than a max range gun made with fine/choice mats. The only stats that I have found to be rather important with guns is Firing rate and range.

I thing I noticed is that with ranged fight we seem to miss a mot more often now.
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: Ranged fighting/craft grinding much better

Post by jesder »

zzeii wrote:I've had my q50 launcher with max dmg on gun and ammo pump out 450ish a shot ;)
There is a huge difference in launcher ammo and AutoLauncher ammo. Auto Launcher is about 2/3 to 1/2 the damage of a launcher.
--------------------------
JesDyr - The Dead Forager
Post Reply

Return to “General”