Good Riddance!!!

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jvani
Posts: 11
Joined: Sat Sep 25, 2004 3:53 am

Re: Good Riddens!!!

Post by jvani »

Good riddens? You mean, "good riddance?"

Main Entry: rid·dance
Pronunciation: 'ri-d&n(t)s
Function: noun
1 : an act of ridding
2 : DELIVERANCE, RELIEF -- often used in the phrase good riddance


Perhaps you need to log off ryzom and go back to school. I could spell that word when I was about 6 years old. But before you go, please, whine some more about other people whining. Stir up some more flame bait as if we didnt already have enough on these boards!

Why did you even start this thread? You're post was *completely* unnecessary and just proves that you are as bad as anyone you directed it at, and illiterate as well.


-Jv
User avatar
loyats
Posts: 142
Joined: Mon Sep 27, 2004 11:52 pm

Re: Good Riddens!!!

Post by loyats »

How easily all the whinners and complainers about content are forgotten. i'm sure theiy're still here.
Dyarta, Defender of Honour and true Follower of Jenna.
"May the Karavan strike down all dissidents and the Kami fiends."

Friends don't let friends play EQ2.
venjik
Posts: 31
Joined: Thu Oct 21, 2004 2:19 am

Re: Good Riddance!!!

Post by venjik »

jvani wrote:Good riddens? You mean, "good riddance?"

Main Entry: rid·dance
Pronunciation: 'ri-d&n(t)s
Function: noun
1 : an act of ridding
2 : DELIVERANCE, RELIEF -- often used in the phrase good riddance


Perhaps you need to log off ryzom and go back to school. I could spell that word when I was about 6 years old. But before you go, please, whine some more about other people whining. Stir up some more flame bait as if we didnt already have enough on these boards!

Why did you even start this thread? You're post was *completely* unnecessary and just proves that you are as bad as anyone you directed it at, and illiterate as well.


-Jv
Yes I did change the name of the post because I am a person that's not ashamed of making mistakes and fixing them.

Hey buddy, I had to suffer through Florida's public educational system so go ***** at them for my ignorance of vocab. Well I wish I could have gone to whatever your school is, maybe I would have learned Thermodynamics and Engineering Physics in third grade instead of waiting to pay for them in college... damn Florida's public education system!

whine ( P ) Pronunciation Key (hwn, wn)
v. whined, whin·ing, whines
v. intr.
1. To utter a plaintive, high-pitched, protracted sound, as in pain, fear, supplication, or complaint.
2. To complain or protest in a childish fashion.
3. To produce a sustained noise of relatively high pitch: jet engines whining.

Well seeing as though I'm not uttering a high pitched noise, I'm not producing a sustained noise of relatively high pitch, and I'm not complaining or protesting anything; in fact i am thanking the devs for the patch so the complainers and such would leave. PLEASE, point out any of the above definitions in my statements.
rodrigoq
Posts: 31
Joined: Wed Sep 29, 2004 12:07 am

Re: Good Riddance!!!

Post by rodrigoq »

Unfortunately, alot of those who whined ended up leaving..

Population for prime time seems to have diminished greatly..

Seems Nevrax wanted to be like Horizons.. they skipped 6 months of lag and bugs and went straight to the mega nerfing and drove their costomers away quickly, instead of slowly loosing them over 6 months....

Everyone I hunt with is gone.. And that was a pool of over 20 people for any given time of day.... Not JUST the whiners left.
venjik
Posts: 31
Joined: Thu Oct 21, 2004 2:19 am

Re: Good Riddance!!!

Post by venjik »

rodrigoq wrote:Unfortunately, alot of those who whined ended up leaving..

Population for prime time seems to have diminished greatly..

Seems Nevrax wanted to be like Horizons.. they skipped 6 months of lag and bugs and went straight to the mega nerfing and drove their costomers away quickly, instead of slowly loosing them over 6 months....

Everyone I hunt with is gone.. And that was a pool of over 20 people for any given time of day.... Not JUST the whiners left.
Sorry about that man, I haven't really lost any of the people I talk to. Sorry for your loss though. Maybe they'll come back. :(
rodrigoq
Posts: 31
Joined: Wed Sep 29, 2004 12:07 am

Re: Good Riddance!!!

Post by rodrigoq »

Doubt it. WoW is in open beta now/soon.. Why would anyone go back to a broken game when they can play a beta that isnt, and still in beta?
User avatar
borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Good Riddance!!!

Post by borguk »

venjik wrote:Thank God those whiners and complainers are gone. Maybe now I won't have to listen to you all (whiners, complainers, *****ers, etc...) in the chat. it's true that some regions will be a little more empty, but I can happily deal with that if I have to sacrifice hearing the whining and complaining. Good riddance's too bad the patch couldn't come out earlier to make you leave. And now the patch to "fix" the balanced harvesting system. Please devs, don't submit to their whining, you'll get more worthy players... I hope!
People who got upset about the effects of patch 1 did so because they had been really enjoying the game up until that point (me included).
This was supposedly a release game that after I bought and starting playing realised very quickly was not really ready for gold.
This patch has completely changed the game and I for one dont like the fact that Nevrax can release something that even the ATS players were telling them not to (if you can read german, check out the german forums).
So I have cancelled as it appears have an enormous amount of ppl because a game we play for fun, isnt anymore.
These ppl will now go out into the MMOG community with nothing positive to say that will encourage new players to sign up to Ryzom.
WoW, EQII and HL2 are all out in the next few weeks and at a guess Nevrax have managed to really nark off half their player base.
Good luck.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Good Riddance!!!

Post by zzeii »

rodrigoq wrote:Doubt it. WoW is in open beta now/soon.. Why would anyone go back to a broken game when they can play a beta that isnt, and still in beta?
Honestly this has been distracting people since before either patch. /shrug It is free, it is a chance to check out (for good or bad) the game mechanics free of charge.

And I wouldn't call SoR broke. Challenging? Yes. Impossible? No, especially harvesting. People used to say the transition from starting lands to mainland was 'super hard' and 'don't leave until your 40+ in your main skill'. Which if you went blindly forth, yea you wouldn't do so well. Same here, the world is different and alot more dangerous. You have to rethink your strategies from the ground up. Solo melee is slowed down alot, but I also remember it was way too easy before. But even at 133 2h piercing, with q80 MA, and a q140 pike, I can still solo 2-3 mobs in a row that will drop q130-140 mats, getting around 1kxp a kill. Yes, then I have downtime (possibly putting in a self heal spell that uses up sap? Nothing too powerful, just something to help reduce downtime). Soloing with magic? Easy, if you use the appropriate spell types to the appropriate mob type (rot-plants, cold-kitin (cloppers/goari/kipee/etc), acid-soft skins(ragus/gingo/yubo/messab/brodoc/cyprani/etc) and an elemental based amp suited to your level, and use a little planning, aka use max range (take off that range credit)to start, and don't use slow casting spells after the first.

Don't mind partnering? With how powerful heals are now, you just need 1 heal to heal someone who is the same level as your fight. With a 100% cast speed boost on healing magic, you can heal faster than the mob swings. Choice perfling/shu/hash will make an ideal amp for this. So as long as the tank isn't getting killed in 1 shot (and if they are, then you may want to fight something lower level) then you're good to go. Affliction spells finally have a check vs monster level, so you can't expect it to land very well on something 50+ levels higher than the spell level. And the greater the difference in level between your elemental skill and the mob, the greater chance of it being resisted (beyond the critters normal resistances).

Gone are the days of a lvl 20 playing blinder to a lvl 150 tank fighting lvl 200+ mobs. Unless your mage is a healer, you have to have your nuking and affliction casters close to the mobs level. Otherwise they won't get xp half the time, and wont contribute much towards the fight. So group up and use skills that are all near each other, will make things go sooo much easier. Had a group of 4 people using skills 46-66 killing Vicious kippies (4 star mobs) getting 3kxp a kill without downtime. Sure our afflictions couldn't land for crap, but the 2 casters could heal well enough to keep the 2 melee's sta/hp up, and each others sap/hp up, and screw around trying to get affliction spells to land. Yes it was slower than pre-patch, but thats not necessarily bad either. Went alot better and was alot more entertaining than having a level spread of 46-133 getting less than 2kxp a kill alot slower.

Learning what to fight, at what level range, and with how many people is what is making this hard. Learning that is what makes any encounter in any mmo fun. Figuring out how to do it best, not doing it over and over and over the same way for every fight, all day long. It's what made certain encounters so entertaining in EQ and FFXI. It's why people grinded through AA after AA and level after level in those games. To go and do the challenging stuff. Now this game has challenge in the leveling (except crafting and harvesting...if you only extract things that are most q10 over your skill, and use gentles, you can breeze through it, constantly, repeatedly, no challenge, just have to sit before an explosion/depletion. And you'll get a ton of mats, not die, get all the focus you used during that extraction back (with the exception of the random spawn nopes I believe), and not have much fun) and people don't want to face the new challenge, they don't want change, they want the same old grind. Which would explain why people were complaining about lack of content before, because that was their purpose behind leveling up:to play that content, and no one is complaining now.

I'll imagine people are going to flame this, it's expected. But if you are quitting to go play WoW or EQ2, then enjoy the grind to go play the challenging part(content). I'll just go, enjoy the challenge of leveling, and then when the story stuff starts coming in patch 2, I'll enjoy that as well.
Last edited by zzeii on Fri Nov 05, 2004 10:37 am, edited 1 time in total.
Reason: tired, forgot some things.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
tonus
Posts: 7
Joined: Fri Sep 24, 2004 12:32 am

Re: Good Riddance!!!

Post by tonus »

And that was definitely one of the more intelligent statements I've heard all week.

Cheers.

-Roland
Heavy Armorer of Melinoe
blade999
Posts: 29
Joined: Thu Sep 23, 2004 1:17 am

Re: Good Riddance!!!

Post by blade999 »

That is exactly what i think of this patch. Its challenging, but some people dont like challanges, and personally i am happy most of them are goen.

Hopefully not enough to kill the game. And ppl are whining about no content. ITS ONE FREAKING MONTH AFTER THE REALEASE, the jsut released the first major patch ffs.
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