Well, after last patch I like the way harvesting works, except for one thing, the instant focus regen. With the amount of mats harvesters can pull now (upto 16 mats after lvl 150) the instant focus regen will spoil the crafters with mats.
But, the focus consumption after p1 was a bit to much of a nerf to .. so I think we'll need something inbetween to balance it right.
I'll just make a poll to see what you all think about it.
Instant focus regen a bit to much?
Re: Instant focus regen a bit to much?
I think its too early to say yet. On the surface it seems to be a very good deal for harvesters. BUT (and its a big but) there are also some "unannounced" changes to harvesting, that nobody seems to have spotted yet (at least theres nothing on the forums about it as far as i can see). These should become apparent to all in the next few days however
So my vote would be, keep it as it is for a while, until the full implications of the harvest changes have taken effect.
So my vote would be, keep it as it is for a while, until the full implications of the harvest changes have taken effect.
Re: Instant focus regen a bit to much?
ozric wrote:I think its too early to say yet. On the surface it seems to be a very good deal for harvesters. BUT (and its a big but) there are also some "unannounced" changes to harvesting, that nobody seems to have spotted yet (at least theres nothing on the forums about it as far as i can see). These should become apparent to all in the next few days however
So my vote would be, keep it as it is for a while, until the full implications of the harvest changes have taken effect.
hehe
The regain is fine, even before patch 1 the rate at which you gained mats wasnt really enough to support a crafter very well, seems devs have finally realised that.
Icey
Rulers of Atys
Rulers of Atys
Re: Instant focus regen a bit to much?
About the "full implications".
Lvl 178 harvester now. I pull 10 q180 mats per minute. No downtime, so 600 Mats/hour. That are at a NPC with decent fame 1 million dappers.
Getting every 80 seconds 1700 - 1800 exp - 2 lvls before I get a higher mat qual.
Now, compare the exp and dapper/time with fighters or mages of that lvl (or half the money income and compare it with lvl 100 fighter/mages.
If they keep this we have in 2 weeks a lot more of lvl 200+ harvesters with tons and tons of dappers, a wrecked economy (overabanduance of mats & dappers) and fighter/mages which struggle to equip themselves.
Lvl 178 harvester now. I pull 10 q180 mats per minute. No downtime, so 600 Mats/hour. That are at a NPC with decent fame 1 million dappers.
Getting every 80 seconds 1700 - 1800 exp - 2 lvls before I get a higher mat qual.
Now, compare the exp and dapper/time with fighters or mages of that lvl (or half the money income and compare it with lvl 100 fighter/mages.
If they keep this we have in 2 weeks a lot more of lvl 200+ harvesters with tons and tons of dappers, a wrecked economy (overabanduance of mats & dappers) and fighter/mages which struggle to equip themselves.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: Instant focus regen a bit to much?
shrike wrote:About the "full implications".
No, you have overlooked something
*Edit* Removed the clue, im sure you will see fairly soon.
Re: Instant focus regen a bit to much?
How can an overabundance of mats be bad?
You know, I do get a little annoyed sometimes. We had a real problem with a severe mat shortage, and now they fixed it we get people saying it's too many.
Well, I (and everyone I've spoken to) think that this is the best thing that could have happened to the game. Foraging has *finally* come home - mats are plentiful and cheap, just as they should be. The problems come when stuff is too rare and becomes prohibitively expensive so only the people who have time to play 18 hours a day can afford them. I am in a position now where I can happily supply myself and at least one other person on my own, with a reasonable XP gain thrown in. I went from level 108.5 to 110 today in about 4 hours foraging q100 mats, and came away with nine full stacks of mats that either I or someone else can use to gain craft levels.
Why is that so evil? Why will that 'wreck' the game? Simple - it won't. What will happen is that equipment will become more readily available to all, whereas before if you weren't in a strong guild you were stuffed. Now, the 'casual' player and soloist will be able to obtain the kit they need without having to pay millions for it. That can only be a good thing.
Why do people obsess about the 'economy' in MMOGs? This is a game, not real life.
You know, I do get a little annoyed sometimes. We had a real problem with a severe mat shortage, and now they fixed it we get people saying it's too many.
Well, I (and everyone I've spoken to) think that this is the best thing that could have happened to the game. Foraging has *finally* come home - mats are plentiful and cheap, just as they should be. The problems come when stuff is too rare and becomes prohibitively expensive so only the people who have time to play 18 hours a day can afford them. I am in a position now where I can happily supply myself and at least one other person on my own, with a reasonable XP gain thrown in. I went from level 108.5 to 110 today in about 4 hours foraging q100 mats, and came away with nine full stacks of mats that either I or someone else can use to gain craft levels.
Why is that so evil? Why will that 'wreck' the game? Simple - it won't. What will happen is that equipment will become more readily available to all, whereas before if you weren't in a strong guild you were stuffed. Now, the 'casual' player and soloist will be able to obtain the kit they need without having to pay millions for it. That can only be a good thing.
Why do people obsess about the 'economy' in MMOGs? This is a game, not real life.
Call me Legion, for we are many...
Re: Instant focus regen a bit to much?
yay for pendulum-nerfing
first harvesting worked fine, yea people leveled fast but THEY PLAYED A GOD DAMN LOT ! (The fact that someone hit top lvl after 2 weeks in CoH didnt bother anyone, that player had played for 20 hours a day on average.)
Then they nerf harvesting into oblivion, making in a near useless skill
Then they unnerf it to a state thats even better than pre patch ?
...
Why couldnt you just have left the game alone, and fixed affliction spells, and maybe increase the max xp you can get while teamed if encouraging teaming was your idea
first harvesting worked fine, yea people leveled fast but THEY PLAYED A GOD DAMN LOT ! (The fact that someone hit top lvl after 2 weeks in CoH didnt bother anyone, that player had played for 20 hours a day on average.)
Then they nerf harvesting into oblivion, making in a near useless skill
Then they unnerf it to a state thats even better than pre patch ?
...
Why couldnt you just have left the game alone, and fixed affliction spells, and maybe increase the max xp you can get while teamed if encouraging teaming was your idea
Re: Instant focus regen a bit to much?
ozric wrote:No, you have overlooked something
*Edit* Removed the clue, im sure you will see fairly soon.
Actually I won't because it's pretty empty where I am harvesting. Will only effect areas which are *heavily* overpopulated with diggers like certain fyros locations.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: Instant focus regen a bit to much?
mrozzy wrote:Well, after last patch I like the way harvesting works, except for one thing, the instant focus regen. With the amount of mats harvesters can pull now (upto 16 mats after lvl 150) the instant focus regen will spoil the crafters with mats.
But, the focus consumption after p1 was a bit to much of a nerf to .. so I think we'll need something inbetween to balance it right.
I'll just make a poll to see what you all think about it.
the exp is alot lower now for me when harvesting so i believe the regen just compensates for the crap exp
Re: Instant focus regen a bit to much?
shrike wrote:Actually I won't because it's pretty empty where I am harvesting. Will only effect areas which are *heavily* overpopulated with diggers like certain fyros locations.
I thought the feature was activated in the patch, so my mistake about that, ive just not noticed before where i harvest usually. But when it does occur (and this is hastened now by the fact that more mats get pulled with the current system), where do you think those harvesters will go ? We have no way of knowing the effects, how long they will last or even what we can do to avoid them in the first place. It may not affect the higher lvl harvesters initially, but i wouldnt get too complacent about the situation.
With regards to the instant regen issue, im still undecided. I think its still too early to say one way or the other.