Harvesters are now obsolete. 7192dap for q250 mats..

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korin77
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by korin77 »

Question is, are those q250 mats store sold or sold from a player consigning to be sold by the store? Another words, was that a player set price or a store set price?
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
zzeii
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by zzeii »

korin77 wrote:Question is, are those q250 mats store sold or sold from a player consigning to be sold by the store? Another words, was that a player set price or a store set price?
7192d is the npc price for q250 basic mats
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korin77
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by korin77 »

oooooh... time to go shopping for mats!
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
jharker
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by jharker »

fiadd wrote:So, there will always be a market for choice+ mats to make better items for players, and there will be a market for basic and fine mats if the harvesters price them below the npc sale price of that level, which is still almost twice what they used to get selling to the npcs.
Yeah, the new merchant system is really cool. I craft heavy armor, which is very expensive, so my items don't fly off the shelf like other goods. However, my wife is a harvester and she put a few things up for sale last night and they were snatched up immediately...and she made a good profit off of it, too! So, yeah, I think the new merchant system is going to be much more beneficial to the players than buying mats at retail, crafting an item, then selling it to the merchant at cost. That just sucked.

The only thing I thought would have been even cooler is if every item was tagged with the character's name who made/harvested it. So, you might be wearing armor that had a "Crafted by Adar" tag in the Info section. This would encourage name recognition throughout the region. So, then next time you see Adar, you suddenly recognize him because he crafted all the armor you're wearing!

There is one concern I have about the merchant system after playing the patch 1 version of the game. I noticed after a while that almost all the merchant wares were gone and there was very little left except for player goods. This wasn't such a bad thing, because the player goods are much cheaper, but I was having trouble finding mats I needed. I was willing to pay the merchant's exhorbitant fee, but there just weren't any of q40 mats I needed. So, I ended up having to buy q50 mats and just make q40 items with those.

The question is, how will this work going forward? Do the merchants never replenish their basic stock? If so, there are some materials that are hard to come by, like Grip and Counterweight. Others are easy to come by, like Armor/Shell and amber for jewelry. How will we get those materials? I guess it gives us a reason to adventure, and it raises the demand for those goods.
ctusk
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by ctusk »

Harvesting is still the easiest way to get mats for crafting once they fix it. Money doesn't fall from the sky. With the above mat price it is roughly 4 million dappers to level craft 1 level. Where do you get the cash from?

In the end its a good thing, crafter goes finds and harvests choice+, make weapons, sells them for 300k a piece, takes the money and skills up a level.
Better than before if they manage to fix the harvesting.
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svayvti
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by svayvti »

some of us got the money pre-patch before it was all nerfed. Seeing as there were guild halls and things to buy plenty of us did save up a lot of cash.

and well "its cheaper" is hardly a powerful incentive to forage. Nobody likes a player based economy anymore huh?
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ctusk
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by ctusk »

svayvti wrote: and well "its cheaper" is hardly a powerful incentive to forage. Nobody likes a player based economy anymore huh?
Well, it's not just "it's cheaper", tell me, how are you going to get the money to buy them? I'll tell you - by foraging. Just as before.

It is very well player based. Crafter/Forager goes forages supreme, crafts goods, sells goods, buys mats to skill up. Same as before with less time spent digging up boring junk mats to skill up on. Less tedious, this is actually a change I can appreciate since now I have a purpose to sell what I craft.
usinuk
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by usinuk »

I haven't found q250 on the vendors, but I have found q100. This is good; I can now level up past 80 in crafting without taking 10 hours at 50 exp per earring, or spending 10 hours harvesting q100 basic mats.

All this does is allow grinding for crafters to level up; should have no change on demand for choice mats by crafters. I also like the fact that I can buy better mats...made a nice q50 excellent amp with good elemental damage from ora's eyes for when I start playing mage again.

However...

Read my review of crafting changes here.

http://www.ryzom.com/forum/showthread.php?t=4997

The NPC price changes along with crafting missions completely destroyed and higher failure rates are doom for young crafters. If you wonder why your items are going to be 3-6x more expensive, this is why. And the patch patch didn't touch any of this.
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svayvti
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by svayvti »

Also let me make clear, I don't have an issue with forager mats being resold. I have an issue with regular vendor mats. I think the economy should remain dependent on the players.

Just imagine if armor and weapons were sold up to q250 on vendors? with the decay rates of armor, crafters would lose a big portion of their business. Hope this analogy helps you see it better.

I do think the changes to the dapper economy were a bit absurd as well. High level money missions aren't worth my time, they can't compete with what I get from foraging... even if the exp remained horrible. Overseer missions? hah!

Might not be as bad as the combat and foraging changes, but we'll be back to this issue after they get that fixed.
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Svayvti
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guhack
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by guhack »

svayvti wrote:Also let me make clear, I don't have an issue with forager mats being resold. I have an issue with regular vendor mats. I think the economy should remain dependent on the players.

Just imagine if armor and weapons were sold up to q250 on vendors? with the decay rates of armor, crafters would lose a big portion of their business. Hope this analogy helps you see it better.

I do think the changes to the dapper economy were a bit absurd as well. High level money missions aren't worth my time, they can't compete with what I get from foraging... even if the exp remained horrible. Overseer missions? hah!

Might not be as bad as the combat and foraging changes, but we'll be back to this issue after they get that fixed.

Actually, unless it was just recently removed.. some town are selling Q250 weapons/armor. Of course, they not nearly as good as crafted ones.
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