one way permanent death is viable is if its made a lot harder to die - ie you're not likely to die from lag death, or necessarily each time you fight a monster.
Bear in mind that in ryzom, only aggro carnivores are attacking you to kill (and eat) you - the rest are because you attacked them. One way it could work is to make it an active action to kill a character - a herbivore would never do this, but would run away once they'd put you on the floor unconscious or incapacitated. A carnivore might if it was hungry. A player could choose to kill another player (but would be pretty harsh as they'd already proved they'd won by incap-ing)
then have a recovery time equivalent to the dp recovery time.
You'd also want to take the sting out of death a bit - perhaps by being able to replay the last 30 secs of death and store it somewhere as a memento. Or even have a valhalla type environment where all dead characters could go to chat. hehe maybe you choose which heaven you go to upon death.
Its one aspect of MMORPG that I don't like - that and constant lvl grinding - fight-reward cycles.
Patch got you fuming? This makes interesting reading
Re: Patch got you fuming? This makes interesting reading
the guy who says:
"When a virtual world changes (as it must), all but its most experienced players will consider the change on its short-term merits only. They look at how the change affects them, personally, right now. They will only make mention of possible long-term effects to help buttress a short-termist argument. They don't care that things will be majorly better for them later if things are minorly worse for them today - it's only the now that matters."
seems to blame the players for their selfishness, but when every player is saying that, but not about short term, but talking about 8 years of their life as with ryzom, i say it is he who is being selfish and short sighted. and is trying to make up for developers mistakes. by blaming it on the paying customer who is paying for his salery.
oh and "the customer is always right"
so tbh he shud not blame it on just being human.
"When a virtual world changes (as it must), all but its most experienced players will consider the change on its short-term merits only. They look at how the change affects them, personally, right now. They will only make mention of possible long-term effects to help buttress a short-termist argument. They don't care that things will be majorly better for them later if things are minorly worse for them today - it's only the now that matters."
seems to blame the players for their selfishness, but when every player is saying that, but not about short term, but talking about 8 years of their life as with ryzom, i say it is he who is being selfish and short sighted. and is trying to make up for developers mistakes. by blaming it on the paying customer who is paying for his salery.
oh and "the customer is always right"
so tbh he shud not blame it on just being human.
Re: Patch got you fuming? This makes interesting reading
the customer is always right? i take it you never worked on the phones for a mail-order company...
i got yelled at because the customer had thrown the instructions out with the box, and i was trying to take his details to send him another set and he still yelled at me.
and to shorten the long read of points on the above post, couldnt someone just said, "the simpsons episode where homer designs a car with all the bits he thinks are good"
but enough of real life...back to games
i got yelled at because the customer had thrown the instructions out with the box, and i was trying to take his details to send him another set and he still yelled at me.
and to shorten the long read of points on the above post, couldnt someone just said, "the simpsons episode where homer designs a car with all the bits he thinks are good"
but enough of real life...back to games