Well, I for one at least appreciate the fact that one of the four legs of the ammo fix have been implemented, even if its the least important.gatineau wrote:Just a wild guess, but is it safe to assume that my plans for a ranged combat character should stay on hold?
Going from 4/3/2 to 2/1/1 for all ammo crafting helps a lot. Second, reducing ammo type requirements from 100 sps per ammo type to 40 sps per ammo type will allow me to buy a couple more types. Third, wondermats available up to q100 means I will now start making higher quality ammo.
The problem is that the DPS (damage per second) of mobs has gone up significantly versus the DPS of a range weapon type. If you have plenty of HPs, life got a lot easier. If you don't you're in real trouble.
Now we need work on distance, ranged skills, and damage. I'm not optimistic about that, but I'll take the fixes I can get.