stellus wrote:Excellent news. I'm sure a lot of people are happy because of this. I knew the devs would come through!
I know one thing that hasn't gotten alot of attention, but the magic resist rates on the live server right now are totally through the damn roof.
I am in the odd position of having 50 defensive magic and 79 elemental magic. Before the patch I could use a combination of fear/blind/nuke to defeat enemies around my level. Given the fact that when casting I am completely undefended, this seemed to be fairly damn risky to me.
Now, after the patch, everything resists my fear spell because the stuff I am trying to fight is higher than my defensive magic skill.
Which brings me to an odd place.
In order to solo, I need to raise my defensive magic skill. In order to raise my defensive magic skill, I need to group.
And honestly, given the way they jacked the crap out of the game today I cannot see my defensive magic ability ever catching up to elemental magic ability. Today was the first time in Ryzom where I played for 5 hours straight and did not get a single level in any ability. I tried teaming with a guild mate to get defensive magic SP's and I ended up dying to a Dangerous Ragus (gives us both 660 XP) in about 3 hits. He hit me for *750* points of damage a whack.
I really hope that by "ironing out the problems" they totally revert all the combat oriented changes except for blind reducing defense and offense to 0.
In my opinion that was the *only* thing wrong with the way the combat system worked (with the obvious exception of link spells not working as advertised in the manual).
Later...