Feature Wishlist Part 2

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josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Feature Wishlist Part 2

Post by josephm »

Cerest, can we get a new thread started with an updated list? I know it'll take your time but maybe another review of the top 50 in case for changes. I'd like to add my vote for perishable items (to the effect of potions)...remove self heal! We could easily make potions of different Q's that would heal different things with an alchemy craft tree...even with 800 hp I'd buy 100hp potions! Add a timer for quaffing like you were swinging a sword!
Mix a few of the mats with Eq mats and BAM we won't ahve an open ended potion craft that people can flood the market. it'll help balance the money in that respect so alchemists aren't super rich since mats are still needed for Eq.
merharbr
Posts: 3
Joined: Wed Oct 27, 2004 10:18 pm

make a variety of looks for each weapon and armor

Post by merharbr »

yeah we want more different types of mobs other then insects sometime, and different styling on armors too so that people can look different instead of just being able to make different colored armor, more customization to outfits basically, and just a wider variety of looks with the weapons and everything
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Feature Wishlist Part 2

Post by svayvti »

I'd like to be able to get my mage staff back. The gloves look ugly IMO.

I'd like a vision, or statement of purpose for the forager skill set. What is the goal?

Likewise I'd like a vision or patch goal for the test server. Else another way of how Nevrax intends to gather and respond to feedback. Not everything is ready to go live once it is determined to be bug free.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
moonhawk
Posts: 17
Joined: Mon Nov 01, 2004 10:20 pm

Re: Feature Wishlist Part 2

Post by moonhawk »

I didnt read all 13 pages of the thread so I´m sorry if I double post someones wish.


Here goes:

- Character animation In first person mode, For example an animation that gives you the impression of sitting down and standing up.
- The ability to walk over things, like fallen trees. It´s annoying when you have to walk around something you really should be able to walk/jump over.


Best Regards
/Moonhawk
Last edited by moonhawk on Thu Nov 04, 2004 4:25 pm, edited 1 time in total.
dchoi06
Posts: 10
Joined: Fri Sep 24, 2004 12:19 am

Re: Feature Wishlist Part 2

Post by dchoi06 »

PATCH 1 ROLLED BACK!
fuse1001
Posts: 8
Joined: Sat Sep 25, 2004 12:03 am

Re: Feature Wishlist Part 2

Post by fuse1001 »

dchoi06 wrote:PATCH 1 ROLLED BACK!


I second the Roll back
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Feature Wishlist Part 2

Post by amitst »

Patch 1 rolled back.
haddo
Posts: 37
Joined: Wed Oct 20, 2004 11:08 pm

Re: Feature Wishlist Part 2

Post by haddo »

Roll back patch 1 so the game will be fun again. I have only 1 death of dp and I can't see spending less than a few hours clearing it and find it unlikely I will live long enough to not end up with more dp.

Haddo
jjm152
Posts: 201
Joined: Mon Oct 11, 2004 11:46 pm

Re: Feature Wishlist Part 2

Post by jjm152 »

Hell, I'll join sparticus' little revolution here:

ROLL BACK PATCH 1!

There. I don't feel much better, but its the truth.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Feature Wishlist Part 2

Post by raynes »

1) NPC's to actually talk to you differently when you reach a certain fame level. If I have 80 fame with a group, they really should be much more friendly to me than at 20 fame.

2) Sign near or on buildings telling what they are.

3) NPCs that say things to you without you having to speak to them. Walking past one and hearing, "how's it going today" it would very nice. Just make sure it's not everytime.

4) As picks wear out like all other equipment, there should be multiple types that give different bonuses. Why shouldn't I be able to make a pick out of choice mats and use less stamnia?
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