Maybe this is the solution?

Come in, pull up a chair, let's discuss all things Ryzom-related.
brid54
Posts: 14
Joined: Wed Sep 29, 2004 6:01 am

Maybe this is the solution?

Post by brid54 »

Everyones sitting around complaining or whining, so after doing it once its done, no need to continue. It seems that some are managing and some are not when it comes to dealing with this new patch.
But how many games will become boring, If they never change? nearly all of them, thats why we go play new games. Your brain finds new/different situations more stimulating (more fun) than old ones, in which you may have already figured out how to either beat the system or do things the quickest, and this is normally a repeatative action (very boring).

If something changes (new patch) then you are going to have to adjust your playing style to suit the new system, just like you did it to fit the old system. Most people dont like change because they have gotten into their own working comfort zone, now if you change their situation then they are going to become upset and have to readjust (or some left).
But why play a game in the first place? For something new to do? Another world you can escape to? people have their reasons, but usually is for something new (if its something old then its boring and has already been done).

So please appreciate that the devs are actually making this game dynamic, so it will change and will offer new situations to keep it fun, and not stagnate and boring.

YOU will have to ADJUST as the world of atys has changed, so make it as enjoyable as possible and explore the new things there is to offer (there has to be something we just haven't been told about it ;-) ).

Some things though need to be addressed and the harvesting is being redone.

I'll wait for the flames because i know i have missed somethings, and because i cant stop you ;-)
runew0lf
Posts: 12
Joined: Tue Oct 05, 2004 7:10 pm

Re: Maybe this is the solution?

Post by runew0lf »

Fantastic post there, 100% agree, hope you are enjoyin this as much as i am.
enlil
Posts: 31
Joined: Tue Sep 28, 2004 9:45 am

Re: Maybe this is the solution?

Post by enlil »

I still think that there is a difference of opinions between ppl that are below say lvl 100 and those above. As with most games of this type the diffuculty often increase exponentially and at lvl 100+ it was already hard (if you dont count blind).

Of course ppl will adapt. But when the only things that can be killed are stuff that net you perhaps 10 xp the fun factor is gone. At least until the guild quests, outposts and epic quests are in.

The sum is that soloing just got x10 as hard for just about everyone.Probably more so for solo high level mages.

There is no group xp bonus as far as I know so for a group to have fun and get any xp they need to kill stuff way higher level than each individual. Those high level mobs were already quite dangerous and hard hitting, now the main puller/tank has to account for going down at least once against each mob due to net lag, casting delay etc for heals. If they are down while the mob dies = no xp, tank dont wanna tank no more etc.

Some adjustments has to be made imho.
Circle Of Light, Archmage
Defensive Mage 61/85
Offensive Mage 80/155
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: Maybe this is the solution?

Post by philu »

I agree with Brid entirely it is the resistance to change that is making many people ***** about the patch.

Same thing happened in Open Beta when they made magic harder and people simply adapted.

So if it is now harder for people above lvl 100 then perhaps it was too easy before? Or they have palyed the game too much?! I am lvl 50ish currently so I have a while to go before I experience these apparent high level problems! :-)
krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Re: Maybe this is the solution?

Post by krone9 »

mmm no I'm lvl 80 and I can see obvious problems with other areas. Don't get me wrong - I like the melee side of things apart from the xp which seems a bit skewed. Magic dunno about. Foraging and crafting are messed up big time by the looks of things.
sark92
Posts: 38
Joined: Mon Sep 27, 2004 1:21 pm

Re: Maybe this is the solution?

Post by sark92 »

I Agree 100% with changes have to be made from time to time and fine tweaking is needed around some areas, and things will change to keep ppl interested, but these are all minor surgery options, but what the Dev.s have done with Patch one is cut the heart out of the game and its dying.
User avatar
hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Maybe this is the solution?

Post by hivewasp »

sark92 wrote:I Agree 100% with changes have to be made from time to time and fine tweaking is needed around some areas, and things will change to keep ppl interested, but these are all minor surgery options, but what the Dev.s have done with Patch one is cut the heart out of the game and its dying.

Balancing = having a scale, you know the thingies with two plates... trying to have them the same weigth...

the way nevrax balanced the game here was like dropping a ton of things on one plate, hoping it'd balance out the other one. Now they'll need a shovel and throw tons of stuff in the other plate or remove some. Unless they crushed the scale and it's no longer usable and people will lose confidence :D
rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Maybe this is the solution?

Post by rugster »

brid54 wrote:then you are going to have to adjust your playing style to suit the new system
This is i think the main point of why many are complaining. This isnt something set in stone, its a dicision. Many are deciding now that it isnt worth while relearning the game, because it isnt fun. Instead people list thier complaints, log off, play someone elses game.

The point of a patch is to improve gameplay, and the most obvious factor of a good patch is many positive posts, servers packed with people playing, more copies of the game being sold.

See any of that? Didnt think so. If a patch even makes someone think of quitting. Its a very bad patch.
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Maybe this is the solution?

Post by rugster »

hivewasp wrote:Balancing = having a scale, you know the thingies with two plates... trying to have them the same weight...
Balance, in game terms does not simply mean making everything the same, although this certainly seems to be the norm in the last 2-4 years. Balance in a game should include gradeing the playing system, to make the learning curves and difficulty curves easier or tougher where required.

I havent seen the patch directly, but i have read the notes, read the complaints etc, Ryzoms has changed direction again. I can even remember the original statement about what ryzoms was going to mean to the player, and that original statement never even got past beta1.

N'ax seem to think they have many rights to do many things and they have balanced this ideal by allowing people to completly respec themselves.

This isnt how you fix a game, i am sure soe and blizzard will be laughing their socks off, all those ex ryzoms players joining them.
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
User avatar
yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Maybe this is the solution?

Post by yy48n19 »

hivewasp wrote:Unless they crushed the scale and it's no longer usable and people will lose confidence :D

Okay, that was a pretty damn funny metaphor.
"To become fully alive, a person must have goals and aims that transcend himself."
--Herbert Otto

[yy48n19]
Mellodi has left the bark.


Post Reply

Return to “General”