Hi all ,
i like many others have found it a real pain trying to get around now with these crazy over powered ragus and gingo's. I dont think players should be bound to what seems like the city border ,sure we need mobs that are out hunting but at least give us a chance to goto different places.
it seems as soon as you go near the borders they stick a load of these menacing creatures to stop you going over ,i cant even go west of YRK in matis land now cause im instant ragus food. it seems to me that if i want to solo i have a very limited place to hunt and that starts to bore me to be honest.
maybe if they scale back the population of these creatures we have a chance of getting around again .
SEMY
52 melee 53 off
Allegiance of power ,almost 2nd in command
Are gingos and ragus the main problem in P1
Re: Are gingos and ragus the main problem in P1
That might be a good idea, I agree, my main problem does seem to be with gingos. Maybe they should move them away from all populated places period, what race in their right mind would let predators breed right outside their front gates.
Dyarta, Defender of Honour and true Follower of Jenna.
"May the Karavan strike down all dissidents and the Kami fiends."
Friends don't let friends play EQ2.
"May the Karavan strike down all dissidents and the Kami fiends."
Friends don't let friends play EQ2.
Re: Are gingos and ragus the main problem in P1
No all mobs had their damage doubled and have perfect accuracy
Re: Are gingos and ragus the main problem in P1
Don't forget the Cloppers/Goaris in Lakeland. Harvesting anywhere outside town = death.
Re: Are gingos and ragus the main problem in P1
Once you know where the gingos/ragus are, just avoid them - though I have found it quite hard to even bottom feed to try to clear uneccessary DP incured from maliciously placed aggros in town paths.stellus wrote:Don't forget the Cloppers/Goaris in Lakeland. Harvesting anywhere outside town = death.
How on Atys are we supposed to even fight AT or Below our level when you cannot outrun, outwit or outmelee a single aggro as a Mage? For crying out loud, I looted a Ragus to find I am superior in levels to it, yet one undetected aggro leaves me adding anothe stinking 80k DP before I can turn, target and cast fear to even give me a shot at ecscape/confrontation?
Now that there are fails at casting under attack, my 1 chance to Fear quickly is using a high HP/SAP stanza which in turn may kill me as the dogs do not leave much HP to cast with in the first place.
Of course, we could all fight over the Yubo Sucklings for that amazing 2 XP!!
Re: Are gingos and ragus the main problem in P1
If you want to outrun a gingo, use slow or root, it will give you the extra time to get away. Or fear.
If you are worried about the casting time/cost, then enchant your gloves with a high time/SAP/range credit fear spell. You wont' have to worry abotu the extra damage for casting, etc, and may jsut get away.
Secondly, you arn't supposed to be fighting things at your level. Everyone complaining about being level 100+ and getting killed by izams or yubos is just lying and exagerating, since my little 35 range fight can handle them just fine. Heck, I can even take baying ragus solo, with range.
You have a radar, so it's very rare that things just suddenly pop up on you. Other than that, it's just carelessness about not paying attention to what's around you.
If you are worried about the casting time/cost, then enchant your gloves with a high time/SAP/range credit fear spell. You wont' have to worry abotu the extra damage for casting, etc, and may jsut get away.
Secondly, you arn't supposed to be fighting things at your level. Everyone complaining about being level 100+ and getting killed by izams or yubos is just lying and exagerating, since my little 35 range fight can handle them just fine. Heck, I can even take baying ragus solo, with range.
You have a radar, so it's very rare that things just suddenly pop up on you. Other than that, it's just carelessness about not paying attention to what's around you.
Re: Are gingos and ragus the main problem in P1
No the main problem was the actual patch...Are gingos and ragus the main problem in P1?
Re: Are gingos and ragus the main problem in P1
If they had truly just doubled the damage and halved the hp I wouldn't be complaining. The problem is alot of the stuff now hits 10x harder than they used to, ignore armor and have more hp than they used to.
I have yet to hear anyone explain that!
I have yet to hear anyone explain that!
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
Re: Are gingos and ragus the main problem in P1
I always thought this was kinda strange, too.. The distribution of mobs is really odd around Yrkanis..
You leave the city, go a little distance and can usually see Ragus or Gingos fighting with Yubos, Bodocs or those moose things (forget what they're called).. You think "okay, it's distracted.. cool" and keep running - but, no matter how far on you get, it seems that the Ragus/Gingo "saw" you and swiftly runs to catch up.. I've literally seen them come from off radar and straight up at my character.... Rather annoying but more an aside than anything..
Anyway..Anyone notice how the Ragus and Gingo population drops off drastically once you get past the Matis arena? Then you start to see those green rattling brain plants (psykopias) which don't aggro.. and other mobs that don't aggro. I've been able to run clear down to Avalae and back unchallenged on a couple occasions, so long as I'm outside that area with Gingos/Ragus immediately around Yrkanis. It's almost like they placed those there as a sort of "living barrier" to make it harder for players to leave that region until they're high enough level. The only other aggro I've ever had was a random Turn of the Tide chase after me and he turned back before getting too close to the city gates.
In any case, the mob placement always seemed kinda odd to me in that respect.
You leave the city, go a little distance and can usually see Ragus or Gingos fighting with Yubos, Bodocs or those moose things (forget what they're called).. You think "okay, it's distracted.. cool" and keep running - but, no matter how far on you get, it seems that the Ragus/Gingo "saw" you and swiftly runs to catch up.. I've literally seen them come from off radar and straight up at my character.... Rather annoying but more an aside than anything..
Anyway..Anyone notice how the Ragus and Gingo population drops off drastically once you get past the Matis arena? Then you start to see those green rattling brain plants (psykopias) which don't aggro.. and other mobs that don't aggro. I've been able to run clear down to Avalae and back unchallenged on a couple occasions, so long as I'm outside that area with Gingos/Ragus immediately around Yrkanis. It's almost like they placed those there as a sort of "living barrier" to make it harder for players to leave that region until they're high enough level. The only other aggro I've ever had was a random Turn of the Tide chase after me and he turned back before getting too close to the city gates.
In any case, the mob placement always seemed kinda odd to me in that respect.
-= Shanree =-
Offensive Caster / Defensive Crafter
"Fearsome Slayer of Suckling Yubos"
Offensive Caster / Defensive Crafter
"Fearsome Slayer of Suckling Yubos"
Re: Are gingos and ragus the main problem in P1
I am a Tryker and I played in trykerland from level 1-85. I never noticed the way metis lands were til I visited. I have now been to both fyros and zorai lands and I can tell you that in terms of newbie survivability, Matis has to be the hardest. In terms of survivability Tryker lands have to be the easiest, with the ability to jump into the water whenever, they have a great advantage. Next easiest would be the Zorai, not a whole lot of agros wandering around and their cities are very spread out so you can simply just jump from city to city. Fyros is a little harder, as some places are not even on the same level and there are some terrible wandering monsters. However their land is open without much trees so you can see stuff coming.
It seems like every land is good for one type of action. I would say fyros is great for harvesters, matis great for magicians, tryker great for meleers, and Zorai great for crafters.
It seems like every land is good for one type of action. I would say fyros is great for harvesters, matis great for magicians, tryker great for meleers, and Zorai great for crafters.
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.