So we should probably put all of our thoughts into one summed up thread with the things we are displeased with most. Here's some things that I can think of off the top of my head:
- Monsters' Damage Output - viewed as completely absurd. Some of us feel that there was nothing wrong with combat to begin with, so why change it? It's becoming a real pain, literally. There's no reward for the amount of risk gone into fighting anything. A Lv. 90 Close Combatant is getting torn to shreds by a low level Vigorous Clopper.
- Harvesting - We like how you tried to reorganize the skill tree and make Harvesting more closely associated with Crafting, but some of the mechanics you changed around has made it gruesome. Once again, Harvesting wasn't neccessarily broken, so why touch it? The original Harvesting mechanics were very enjoyable.
- Material Vendor Prices - Expensive. There's a giant hole in our pockets.
We love the game and wish to continue playing it, however it has become increasingly frustrating with this new patch. It's only been the first day and a lot of my guildmates have logged off in disgust. We're worried and hope you take some time to reevaluate your design decisions.