Forage/Harvesting Changes in Store

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cerest
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Joined: Tue Sep 21, 2004 10:00 am

Forage/Harvesting Changes in Store

Post by cerest »

Following the feedback from the players on the forage changes in Patch1, the dev teams have been at work make a few changes. These changes will take effect in the next patch.


[Major changes]
- All extractions give bigger quantities than previously.

- In order to reduce down time, the focus used in an extraction session regenerates immediately at the end of the seesion. It is still important to manage your focus during long foraging sessions and to choose your actions carefuly. Focus consumed in prospecting and crafting are not regenerated at the end of extraction sessions. Focus consumed in this way regenerates over time in the same way as hit points, sap or stamina.

- The XP gained from prospecting and curative forage actions has been balanced against the XP gained from extraction actions. The XP is now shared out evenly between the extractor, source healers and prospector.

- The gentle extracting stanzas are now noticeably more gentle than the harmful ones.


[Minor changes]
- The quantity or quality drops that used to occur frequently ("hard luck, you failed/spoiled...") now no longer occurs unless the extractor's level is significantly lower than the level of material that they're trying to extract.

- Explosions and other such disasters now only occur if extractors continue to use extracting actions when the indicator bars get dangerously low. It was previously possible for a source in the critical zone to 'topple' into a disaster without provocation.
Cerest
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