To Nevrax: Explain the bugs, fix them...or delay the patch!

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rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by rugster »

pr0ger wrote:Oh! thanks for precision.
I made my answer on another gaming experience.

I saw people gaining 20 to 90 level per week (60+ hours of gaming of course) I personnaly gained 40 levels in 1 week with 40h of playing.
Some mathematics calculation gives :
- if the game is 3 time harder, the Nevrax leveling expectation will be respected

sounds like Patch 1 will be.
hopefully.

don't be picky, hivewasp :D


more grind? or buy someone elses game please? The latter it sounds like!

Grind does not make a game harder, it makes it more boring.
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by usinuk »

maggers wrote:Im sure they know what they are doing..

To triple the price of wonder mats then nerf harvesting you are asking for trouble.

You wont get harvested mats in any quantity to grind and you wont be able to afford wonder mats .. oh my.. this patch is going to be fun.

:D

I have my fingers crossed


Lets see, we're live now.

So far...

Mat prices up 20% (At least not 600%).

Mission payouts down a whopping 90%...a mission that paid me 35k now pays me 4k.

Amp crafting still broken (close combat tree = no exp.)

Titles messed up, although its amusing to see the level 200 and 250 titles, along with others we are not likely to see for a long time (Heavy Gunman, for instance.)

Stable is by the login point, since there are 5000 mektoubs there. (Hint: click on your ctrl-p and select the packer...it will target it for you so you can bring it back to the stable.)

Hope the rumor of another patch in 24 hours is true. Of course, there's no communication so this is merely a rumor.
Last edited by usinuk on Wed Nov 03, 2004 5:12 pm, edited 1 time in total.
User avatar
shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by shrike »

And the close combat tree is STILL not working....
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by usinuk »

lawrence wrote:Harvesting Changes

--------------------------------------------------------------------------------
Based on player feedback in regards to the Foraging changes introduced with Patch 1, the developers are currently working on some adjustments. These changes will take effect in the next patch.


[Major changes]

- All extractions will yield larger quantities than before.

- In order to reduce downtimes, the focus used in an extraction session regenerates immediately at the end of the session. It is still important to manage your focus during long foraging sessions and to choose your actions carefully. Focus consumed in prospecting and crafting are not regenerated at the end of extraction sessions. Focus consumed in this way regenerates over time in the same way as hit points, sap or stamina.

- The XP gained from prospecting and curative forage actions has been balanced against the XP gained from extraction actions. The XP is now shared evenly between the extractor, source healers and prospectors.

- The gentle extracting stanzas are now noticeably more gentle than the harmful ones.


[Minor changes]

- The quantity or quality drops that used to occur frequently ("hard luck, you failed/spoiled...") now no longer occurs, unless the extractor's level is significantly lower than the level of material that they're trying to extract.

- Explosions and other disasters now only occur if extractors continue to use extracting actions when the indicator bars get dangerously low. Previously it was possible for a source in the critical zone to 'topple' into a disaster without provocation.



Lawrence,

1. Do we have an ETA?
2. And what of the bugs that were introduced?
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