None of the guilds fitting to you?

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weiseman
Posts: 72
Joined: Tue Sep 21, 2004 2:26 am

None of the guilds fitting to you?

Post by weiseman »

It's just something that crossed my mind, for those who'd like to create their own guild but don't want it to be something like most others; here are some ideas:

Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.


These are just a few ideas i had, they could be interesting for someone who's wondering what guild he could start and is hesitating :)
Feel free to comment, or find something else, but don't forget it's just something that crossed my mind between 2 kills and might be totally utopic ;)
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lazarus
Posts: 289
Joined: Tue Sep 21, 2004 4:39 pm

Re: None of the guilds fitting to you?

Post by lazarus »

Well, in RoA we tend to focus quite a lot on harvesting and crafting. Most of our members spend a lot of time digging with some (like myself) focussing almost exclusively on forage.

Be interesting to see if there are any guilds completely focussed on one skill set...
Call me Legion, for we are many...
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desolis
Posts: 182
Joined: Sat Oct 02, 2004 12:32 pm

Re: None of the guilds fitting to you?

Post by desolis »

lazarus wrote:Well, in RoA we tend to focus quite a lot on harvesting and crafting. Most of our members spend a lot of time digging with some (like myself) focussing almost exclusively on forage.

Be interesting to see if there are any guilds completely focussed on one skill set...

My intention for UKM was always the mercenary route (once were strong enough hehe), wether you need some protection in roots or need us to clear those beasties from the portal entrances. Escorts to other towns/lands.

help other guilds defend outpost etc (if poss). Want us go rough up someone we will :) .

We dont hold grudges or have allies or enemys just clients and potential customers :) .

all for a small fee of course :p or we may just help cause its nice to be nice :)
Coinneach DeSolis

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0glazer
Posts: 1
Joined: Tue Oct 26, 2004 4:25 pm

Re: None of the guilds fitting to you?

Post by 0glazer »

weiseman wrote:It's just something that crossed my mind, for those who'd like to create their own guild but don't want it to be something like most others; here are some ideas:

Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.


These are just a few ideas i had, they could be interesting for someone who's wondering what guild he could start and is hesitating :)
Feel free to comment, or find something else, but don't forget it's just something that crossed my mind between 2 kills and might be totally utopic ;)
im glad you brought it up :) it was nice of you to give people an idea after all we are here to have fun,injoy the game at its best and most of all to help newbees if needed to a degree were they can learn to understand on what they can do and how they can go about it " just a nudge in the right dirrection" afterall i get great pleasure in shareing my expeariances to other members thats how i learnt on how to do things and even though i am quite comfortable now running around injoying the vew at its best i will never forget how i started and how lost i was so well done and thanx.
mboeing
Posts: 603
Joined: Tue Sep 21, 2004 4:44 pm

Re: None of the guilds fitting to you?

Post by mboeing »

weiseman wrote: Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.

Evolution is all of those and more. If you concentrate too much in one area you are totally dependant on other guild in the other areas.
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Tryker Crafter

Q200 Jewels, Q180 armor, Q200 amps crafter and user.

Proud member of [url=evolve.guildportal.com]Evolution[/url]
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: None of the guilds fitting to you?

Post by hivewasp »

mboeing wrote:Evolution is all of those and more. If you concentrate too much in one area you are totally dependant on other guild in the other areas.

If you do everything alone, it's basically a guild soloing in a multiplayer (multiguilds) environment :)
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rubens
Posts: 74
Joined: Fri Oct 29, 2004 3:20 pm

Re: None of the guilds fitting to you?

Post by rubens »

I think most guilds are mixes of that and as mboeing said u get dependant on other guild,
it works better with mixed abd i dobt reakky think its a good adiea to have guilds like that
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mboeing
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Re: None of the guilds fitting to you?

Post by mboeing »

hivewasp wrote:If you do everything alone, it's basically a guild soloing in a multiplayer (multiguilds) environment :)
Not necessarily. You still can cooperate with other guild. If you want that it. I rather incorperate other guilds =P
Sky
Tryker Crafter

Q200 Jewels, Q180 armor, Q200 amps crafter and user.

Proud member of [url=evolve.guildportal.com]Evolution[/url]
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: None of the guilds fitting to you?

Post by hivewasp »

mboeing wrote:Not necessarily. You still can cooperate with other guild. If you want that it. I rather incorperate other guilds =P

Evolution is Trykerland Microsoft ! :o
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rubens
Posts: 74
Joined: Fri Oct 29, 2004 3:20 pm

Re: None of the guilds fitting to you?

Post by rubens »

yeha laiances sure be needed in future guild wars :)
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