Money talks. And many people that leave Silan are disappointed with the missions when they get to the ML.katriell wrote:NO. That wouldn't solve anything, anyway. People still complain about grind and a lack of content in games that are full of quests and raids.
Merge the servers?
Re: Merge the servers?
Thom / Tommy
Master Frahar
Master Frahar
Re: Merge the servers?
Quest-like missions are okay if they're done well. However, gear rewards are unequivocally off-limits.larwood wrote:Money talks. And many people that leave Silan are disappointed with the missions when they get to the ML.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Merge the servers?
Why is that?katriell wrote:However, gear rewards are unequivocally off-limits.
Thom / Tommy
Master Frahar
Master Frahar
Re: Merge the servers?
Because that is what has been agreed on by this community for years. Gear rewards diminish the importance of crafted gear and that harms Ryzom's basic and essential nature: a sandbox game with the best skill, crafting, and harvesting systems in the industry. Yes, useful non-crafted jewelry is already in-game, dropping from gibbaï/frahar/cute bosses, but that's not something that can be fought at this point. We can, however, fight future additions to such folly.larwood wrote:Why is that?
The real problem, in my opinion, is Silan. It inspires false expectations in new players, plus the writing in many of its missions is ill-considered. It works well as a tutorial, but there should be something that tells you you're going to be making your own goals and your own path on the mainland, and that if you have a problem with that you should join a guild and ask your fellow players to give you tasks.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Merge the servers?
I refer to my aforementioned statement and true principle - if we continue to do what we've always done, we will get the same results.katriell wrote:Because that is what has been agreed on by this community for years.
Just because we've done it forever, doesn't make it correct.
Crafter gear is the ONLY source of gear - no fear of diminishing its importance. I think quest rewards would be a breath of fresh air to many new players who don't have the contacts or friends lists to pull from, and dont like to spam uni for gear requests.katriell wrote:Gear rewards diminish the importance of crafted gear and that harms Ryzom's basic and essential nature: a sandbox game with the best skill, crafting, and harvesting systems in the industry. Yes, useful non-crafted jewelry is already in-game, dropping from gibbaï/frahar/cute bosses, but that's not something that can be fought at this point. We can, however, fight future additions to such folly.
Right now gear is a joke, and crafters end up giving everything away for free most of the time. Having a secondary source of comparable gear would be just fine.
We can learn from many of the successful games out there, instead of digging in our heels and starving to death. Again, money talks.
Thom / Tommy
Master Frahar
Master Frahar
Re: Merge the servers?
All Ryzom needs to do is be in the black and maintain a stable population. If Horizons/Istaria can do that without compromising itself, so can Ryzom.larwood wrote:We can learn from many of the successful games out there, instead of digging in our heels and starving to death. Again, money talks.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Merge the servers?
Which history has shown us it can't do if things remain as they have.katriell wrote:All Ryzom needs to do is be in the black and maintain a stable population. If Horizons/Istaria can do that without compromising itself, so can Ryzom.
If compromising means changing for the better, then I will compromise all day long. We are being ignorant to insist that what we are doing is right, when the history of the game shouts at us otherwise.
"Wise men learn by other men's mistakes, fools by their own.”
- Proverb
A successful company builds a product that consumers want. It doesn't build a product that it likes, and insist that its consumers like it too.
Thom / Tommy
Master Frahar
Master Frahar
Re: Merge the servers?
I think i've lead the topic way off target.
Merging servers won't fix the population problem.
Merging servers won't fix the population problem.
Thom / Tommy
Master Frahar
Master Frahar