Patch 1.9.0 - New occupations and boss!

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sidusar
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Re: Patch 1.9.0 - New occupations and boss!

Post by sidusar »

kalindra wrote:I've already started gathering some butchering components, without bothering with the ones in the Kitin Lair (because that place is far too dangerous for me to go alone...) And the missions around Pyr are easy and very repetitive...
Unfortunately you'll also have to do the ones in the Kitin Lair if you want to get any use out of your profession. :o

It's a less dangerous place these days with all the other homins wandering around doing their occupations, though. :)

Or some might say a more dangerous place... :p
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seawe
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Re: Patch 1.9.0 - New occupations and boss!

Post by seawe »

hmm doesn't sound too great if you need to 'Master' the new professsion by getting ALL materials from everywhere to be of any use. I haven't played with it yet but It'd be nice to not have to be a SuperMaster or go EveryWhere to make anysort of useful thing.

Sounds like maybe something just for Masters? I suppose I should just patch and see :)
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final60
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Re: Patch 1.9.0 - New occupations and boss!

Post by final60 »

seawe wrote:
Sounds like maybe something just for Masters?
That would make a nice change.

*The concept is really great idea. A few of the occupations are bugged but still do able.

This reminds me of a game called RFO and they're system of upgrading gear to +6. Echelon 1 is very easy, not very much experience needed to get to Echelon 2 and a very high success rate. Echelon 2 is 3 times the exp needed and lower success rate of getting experience. I suspect that with some of the advanced occupations very few people will have the patience and the luck with the success rate to complete echelon 6. It's a very long term thing..
Last edited by final60 on Sun May 30, 2010 7:59 am, edited 1 time in total.
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ffxjosh
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Re: Patch 1.9.0 - New occupations and boss!

Post by ffxjosh »

final60 wrote: It's a very long term thing..
Does that mean you'll be hanging around for a bit longer?
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sidusar
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Re: Patch 1.9.0 - New occupations and boss!

Post by sidusar »

seawe wrote:hmm doesn't sound too great if you need to 'Master' the new professsion by getting ALL materials from everywhere to be of any use. I haven't played with it yet but It'd be nice to not have to be a SuperMaster or go EveryWhere to make anysort of useful thing.
Oh, no, that's just the butcher and the other 3 'difficult' occupations that send you into the kitin lair. The 4 'easy' occupations just take place in the normal regions. They start in the q50 regions and move up to q100 region, q150 region etc as you progress in it. The rewards scale as well though, and the q50 region rewards are definitely useful to a level 50 character already. So people can just stay at the level of occupation that they're comfortable with.

Also note that though the first echelon of those occupations take place in the q50 regions, they only need about level 10-20 skills to be completable. So likely the higher echelons will take place in the level 250 regions, but not nearly require a level 250 skill. (Though ofcourse still good sneaking skills to be able to survive in the region.)
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sx4rlet
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Re: Patch 1.9.0 - New occupations and boss!

Post by sx4rlet »

uhm what are the 'easy' occupations, and what are the 'hard' occupations?
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katriell
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Re: Patch 1.9.0 - New occupations and boss!

Post by katriell »

The easy ones are: Florist, Toolmaker, Water-Carrier, and Magnetic-Cartographer.
The hard ones are: Butcher, Medic, Scrollmaker, Larvester.
--- http://en.ryzomnomnom.com/wiki/Occupations
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gcaldani
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Re: Patch 1.9.0 - New occupations and boss!

Post by gcaldani »

Hello all.

First i want to say that I like the new content, despite, as usual for any mmo, there are some concerns and some bugs.

I'm not worried of bugs, they are normal in any development cycle and they will be fixed soon.

Actually these are my considerations (i reached grade 2 in toolmaker and water carrier, both easy difficulty):

1. the general concept and downtime is not really bad, considering the real downtime is from the "practice" missions, because the NPC missions can be abandoned and retaken at will, so the 8h timer showed in the Journal is really useless and should be removed. Also, all the NPC missions I tested cycle thru
4 different requests, so it's easy to save a note into notepad for future reference.

2. [OBSOLETE] the fact you cannot do grade 1 practice when you advanced to grade 2 is not a good thing. In fact, most probably we will not see any low level potions/stuff because most people will choose exp and not to take the stuff. Advancing the components allows people getting half-half but due to the high number of components lost, i suspect most people, apart of testing them, will use just the basic components.

3. Lack of a merchant to sell potions/stuff to players encourage people just to get experience and we will not see, for now, any market around potions/stuff.

4. Of course, I don't know what will happens once a player reach the master occupation, if he will be able to craft different level potions or just the max, so I can't judge for now.

5. Special items should be available in less time I think. Also we should be able to decide when we want to use them. Actually (at least for the tool of toolmaker, but i suspect it applies also for the others, such the stimulant water) it is used even if it is not in your bag.

6. Final stuff from Occupations should have a level requirements, otherwise low grade stuff will be ignored soon. In this case you also encourage more new people to work on their skills.

The final result of a job have really good statistics. Actually I have taken some water-carrier potions and some toolmaker tools both grade 1 with advanced components:
potion: +400 sap regen and +200 hp regen AURA of 10 mt. for 10 seconds (u must sit)
tool: +300 your balance for 10 seconds (didn't tested but i suppose u must sit)
The water carrier potions are AURAS so, as I suspected, even if you need to sit to activate it, people within 10mt. will benefit from the aura even if they are in combat.
Rememeber, these are very basic potions/stuff so you can imagine what stats will have high end stuff.

I found minor bugs from toolmaker and found a workaround: when you see the NPC or the "object" refuse to start a mission or to get stuff, just abandon and click some other NPC (I clicked the NPC behind the master that also is a destination of one mission), and then the previous missions will work. At least they did for me.
I found no bugs in water carrier till now.
I have also choosen Scrollmaker, but, due the fact it's seems the most bugged, I didn't started it, except for collecting the Almati Wood tickets.

Final considerations:

1. [OBSOLETE] Give us more chance to get lower grade stuff, once we advance to the next, so we start looking newbies benefit from this new content, that's what you (devs) pointed out in the patch notes.

2. balance better the downtime with the experience/caps. Seems you (devs) understood that downtimes are bad (in fact the potions are here to remove or to mitigate them) but you still fall in the same mistake: it's always better to have higher caps and less experience but at higher rate than the contrary, with big downtimes. People will feel more rewarded and less frustrated. I'm not against downtimes in general (specifically timers on missions), but I think they need some tweaking.

3. Give us merchants for potions/stuff (barmans sound the obvious choice).

That's it.

Obviously, all these considerations are done with a partial knowledge of this new content, so it's possible some of them will be obsolete once more things will be more clear.

Just a note: I'm not english native but, for some reason, I found the name "Occupations" cacophonous and, in some way, a bit scholastic (i can be wrong, ofc).
I think "Vocations" would have been much better.

All in all, I like the new content and I congratulate to the devs for this job. My concerns are not complaints but just small suggestions, based on what I understood till now.

EDIT: I tested and we are able to practice lower grade with higher components. That's good and this means my concerns about points 2 and second 1, both marked [OBSOLETE]. This makes me more happy :)
Last edited by gcaldani on Mon May 31, 2010 3:34 pm, edited 1 time in total.

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