I think we need both, content and players. Helping real new players and explaining things is content too. I'm always bothered by the fact nobody is playing the free trial. How often do we see new faces in uni? Maybe once a Week and in 50% it's an alt anyway.
While new content is good and valid, I really wonder if it's gonna help now. We have live events back, yet less and less people join them. I can imagine new content will be similar. For example a new skill tree. People will start to grind it and maybe realize at some point it's just the same old grinding with a new <insert name> which doesn't make them happy.
So what does a player expect from an interesting mmo?
I can only speak for myself now, but what I'd expect from a MMO is the exciting exploration charm with hundreds of other strangers I get to know during the process. Now that we sort of reached the end of the chain in Ryzom, the problem is where to go now?
I think Ryzom lost it's fresh and exciting character during the time with GF. Rebuilding this best FRENCH MMO out there looks almost impossible as it is now.
But as closing words, I have to agree on the above.
What's a nice API good for, if no players are left to use it?
While most of the game and events are run by volunteers, how long do you think will it take to demotivate them if less and less players are around?
How often do people quit, just because so little people play? Repeat.
And while we on it, is it really so hard to do at least some marketing? When have you seen an ad for ryzom? When have you seen an interview with a dev? Exactly.
Sorry for some of the words, but just woke up
arc