acridiel wrote:*cough,cough* Exploit *cough*
There you go displaying the mindset that unless you do things the way the Devs imagined, you are breaking the rules...
What kind of sandbox is that ?
According to the game mechanics, to get xp and loot from a mob, I had to do the majority of the damage, So I had to out-hit the NPC trykers, without running out of sap or health - or dying. It took a lot of effort to actually pull Wyac that far, and a lot of deaths to develop the technique. I feel more virtuous killing Wyac that way, than using a twin box setup with a tank and madness/heal combo.. which is certainly more reliable and easier.
/edit and of course the inspiration for the whole thing, was getting Wyac off the resource fields, so all I was doing was making sure the Eco warriors DID manage to kill her.. even if they all - or almost all - died in the process.
/edit
But getting back to what is acceptable, the devs go to all this trouble to design a region, and populate it with mobs, and design a challenge for the players, then some bright spark comes up with something that bypasses all that effort and get on with whatever
they want to do, the devs see that as the world
not 'working as intended' and act to prevent players from bypassing their creations.
Sandbox worlds
should result in emergent behaviour, The challenge for the development team is to keep up with the players, not to keep the players down.
So .. heading vaguely in the direction of back on track .. The NPC tribe patrols used to interact with the wildlife, but were stopped, for reasons I personally dont feel are justified. It would increase the immersiveness of ryzom if they interacted with players also, at least to the same extent that the static village guards do.