New Patch 1.6.1 for our MMORPG Ryzom

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adamfsu
Posts: 12
Joined: Thu Nov 23, 2006 6:09 pm

Re: New Patch for our MMORPG Ryzom

Post by adamfsu »

I'm not sure about the other platforms, but Apple allows anyone to write apps for their app store. Apple's iPhone also has an extremely large following, so it would be excellent exposure for Ryzom to get their name on an app listed in the app store. If there was a way to get it listed as a featured app it would spark the interest of many gamers who haven't heard of Ryzom to see what it's all about, hopefully increasing the server population and number of subscribers.

Unfortunately I know nothing about programming. My ideas are limited to marketing, I suppose. I'm sure there is someone here who has the programming expertise to do it. It would be great if they could donate their time for such a project.
adamfsu
Posts: 12
Joined: Thu Nov 23, 2006 6:09 pm

Re: New Patch for our MMORPG Ryzom

Post by adamfsu »

http://feedback.ryzom.com/pages/2600-en ... iphone-app

sorry for being off topic. I will start a new thread for this.
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chibiarc
Posts: 271
Joined: Fri Jul 07, 2006 10:10 pm

Re: New Patch for our MMORPG Ryzom

Post by chibiarc »

I would love to see the possibility to display own webpages within the ryzom ingame browser. I know of many useful projects from the past and now together with the api alot more is possible.
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ajsuk
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Re: New Patch for our MMORPG Ryzom

Post by ajsuk »

Yumeroh wrote:All of the "boss mobs" (with the exception of some special ones like Bodokin, Shooketh, etc) will now appear in several different locations ! These new spawn-locations have been added but we'll leave them for you to find ;) We also took advantage of this change in gameplay to clean up the code and make it more easily scalable...
Wow, they do actually spawn in new locations! :eek: Too be honest I was half expecting them to just swap around in the old ones. Well done! :p

Shame about this stacking thing you've got going on though... Should probably of taken that in to account when randomising spawns, sometimes they're gunna end up in the same place... Sure does yield some 'interesting' results, but pretty stupid none the less. Especially when some nice cuddly herbs end up on top of some six-legged monsters... :rolleyes:
Last edited by ajsuk on Mon Oct 12, 2009 9:42 pm, edited 1 time in total.
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hemera
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Re: New Patch for our MMORPG Ryzom

Post by hemera »

nice patch :)
Last edited by hemera on Mon Oct 12, 2009 11:39 pm, edited 1 time in total.
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kalindra
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Re: New Patch for our MMORPG Ryzom

Post by kalindra »

IF spot = already taken THEN /randomize (again) :p

I can't wait to log in and see the new shinies... makes boss hunting rather interesting again. I wanna hunt bosses ! Not for the mats, I just want to hunt in new places ! (I'd still get lost in PR without a guide, anyways... :p )
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pre156kt
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Re: New Patch for our MMORPG Ryzom

Post by pre156kt »

Neat patch indeed, I love the new UI. Watching chats fly by in those adorable PM windows just became more entertaining then playing the actual game. :D

But I am kinda sad to see that the only new content are the tattoos, that's not much to add new goals and motivations to the game. Hopefully the more powerful event tools will make up for that. :)
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acridiel
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Re: New Patch for our MMORPG Ryzom

Post by acridiel »

ishark wrote:Is there a special place to report problems/bugs?
Just write Bugs into the InGame report system, thats what its for :)
You´ll find it under the Icon "Support" in the main Game-Menu.

CU
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