((I can only wish that I had enough free time to have a "daily experience" in Ryzom.))
Personally, I'm allergic to cats, developing a nasty rash on my elbow when I use them. So I don't.
OK, I used to use them, and just lived with the rash, but then I realized that I was going too fast and gaining skills faster than knowledge, so I cut it out.
I've been much happier ever since, and my elbow doesn't itch.
Recently, my little sister ((new alt account)) arrived at the refugee camp at the ruins of Silan, and once she finished her studies there she joined up with my guild and has been happily consuming the excess cats from our guild hall without any ill effects, so I guess my allergy doesn't run in the family. She must be smarter than me, because she seems to understand things much more quickly than I did.
((OK, in case that was too "in character" to get my point across - I've found that cats can be just fine if used in moderation and with a care not to let the acquisition and use of cats to maximize your "XP per minute" override the actual enjoyment of the game. YMMV))
EDIT:
((P.S. highest skill 229 after almost 3 years, so I can't say yet whether I'll cave in and live with that "itchy elbow" after 245, if I ever actually get there.))
Cats: To be or not to be
Re: Cats: To be or not to be
Sasi
[size=-4]The Happy Trykerette[/size]
[size=-4]The Happy Trykerette[/size]
Re: Cats: To be or not to be
Cats, no cats, fast level, slow level, no clue, deep understanding, learn everything, learn one thing, fight, hunt, dig, craft, been everywhere, stayed in one place, grind, do missions, explore, know everyone, know only guildies, keep to yourself... One thing I love about Ryzom is that you can do any of those things. Whatever suits you.
I don't know that it needs to change to make it more of one thing or another. I liked it the way it was, I like it the way it is, and unless something really odd happens, I expect I'll like it the way it will be. I don't need to decide what sort of game it is. I don't need to figure out what sort of people like it or don't.
I like it. It's my sort of game. There are other people like me, and people very unlike me who also enjoy it. I guess it's their sort of game, too.
The only thing I'd change is to have more people try it, and some of them will like it. And some won't.
I don't know that it needs to change to make it more of one thing or another. I liked it the way it was, I like it the way it is, and unless something really odd happens, I expect I'll like it the way it will be. I don't need to decide what sort of game it is. I don't need to figure out what sort of people like it or don't.
I like it. It's my sort of game. There are other people like me, and people very unlike me who also enjoy it. I guess it's their sort of game, too.
The only thing I'd change is to have more people try it, and some of them will like it. And some won't.
Sasi
[size=-4]The Happy Trykerette[/size]
[size=-4]The Happy Trykerette[/size]
Re: Cats: To be or not to be
Excellent closing words, Sasi!
Re: Cats: To be or not to be
In terms of politics cats are awesome. The story has the Kami and the Karavan at war, and battling for resources. With that in mind, the dominate party "controls the spice" so to say. In that frameset, I am definitely pro-cat.
As for the current population, I think arguing about cats more counter productive than cats to begin with. If you don't like them, don't use. Others love them. So be it. Those that power level and leave don't upset any real balance in the game, so why focus on it?
As for the current population, I think arguing about cats more counter productive than cats to begin with. If you don't like them, don't use. Others love them. So be it. Those that power level and leave don't upset any real balance in the game, so why focus on it?
Re: Cats: To be or not to be
+1
if remove drugs we loss big reason for op-wars... 50-100 homins at op-war for be flowers-ownership?..
if remove drugs we loss big reason for op-wars... 50-100 homins at op-war for be flowers-ownership?..
not an Ordinary Rainbow Dragon - танцующий с лезвиями дракон